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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Suicide Junkie March 22nd, 2002 05:04 AM

Re: Babylon 5 Mod
 
MB: Private Message, so as not to flood the thread with code samples and overly technical discussion.

Val March 22nd, 2002 08:27 PM

Re: Babylon 5 Mod
 
Klebdog:

Posting for all to see is a good way to get everyone's opinions so I'd say make a general post if you're comfortable with that http://forum.shrapnelgames.com/images/icons/icon7.gif

SJ & MB:

I know you're posting all that AI stuff in a private message, but would you two be opposed to starting a new thread in the forum so those that are interested can read (and learn) along? Also, we might be surprised at some suggestions other AI modders might have come up with to make life easier.

Suicide Junkie March 22nd, 2002 09:28 PM

Re: Babylon 5 Mod
 
Actually, there's nothing to see yet, since MB apparently has not read the post below yet.
Public threads do tend to sink fast around here, so perhaps just a summary in here would be better.

Val March 22nd, 2002 11:41 PM

Re: Babylon 5 Mod
 
A post here would be just as fine http://forum.shrapnelgames.com/images/icons/icon7.gif I sent MB an email to let him know!

I downloaded all the armor updates and will add them into the data file this weekend and post Monday http://forum.shrapnelgames.com/images/icons/icon7.gif

Val March 23rd, 2002 08:29 AM

Re: Babylon 5 Mod
 
I thought I saw some way to turn off the infinite supply for bases - was I halucinating?

Suicide Junkie March 23rd, 2002 06:08 PM

Re: Babylon 5 Mod
 
Yes, there is:
- Take all the base hulls, and change the vehicle type from "Base" to "Ship"
- Remove all emergency propulsion components, unless you are willing to allow bases to move.
- Change allowed vehicle types for components from base to ship.

Klebdog March 23rd, 2002 08:17 PM

Re: Babylon 5 Mod
 
Val,
I tried to post my changes on the site but I couldn't for some reason. If anyone wants to check out the files let me know and I will send it to you ASAP. All the files that I changed in the "Data File" are just based on ideas that I wanted to try out. Any feed back from the general public would be most helpful.

Thanks,
Klebdog

Val March 24th, 2002 05:55 AM

Re: Babylon 5 Mod
 
KD:

To upload files use this link - Upload File - then upload the files. Then copy the text that comes back. Then open up a "New Topic", tell people what your ideas are for the mod you are working on and paste the link to your file there. From what you've E*Mailed me so far, your stuff looks good and I think you can get some great feedback from the people on this forum http://forum.shrapnelgames.com/images/icons/icon7.gif

SJ:

I haven't been able to get to the link to the armors you posted, could you possibly zip them all together and E*Mail them to b5mod@yahoo.com? Thanks much!

Suicide Junkie March 24th, 2002 05:19 PM

Re: Babylon 5 Mod
 
Val: I sent the files (6KB zipped) Last night so you should have them now.

Does anybody have some suggestions for Active armor names? I'm hoping for about 5 levels, but I can't think of anything.
If all else fails, I may just go with copying the inert armor and making it self-heal (plus some tweaks to price/image/strength).

Suicide Junkie March 24th, 2002 10:38 PM

Re: Babylon 5 Mod
 
Found a data file bug:
Where 300 != 1250 in the cargo storage ability.


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