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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

Executor April 24th, 2012 12:50 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
What goes around comes around.
Well it was a diverse little army but we've had mutiny almost every step of the way so now only those true of heart and purpose remain.

April 24th, 2012 12:19 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
Quote:

Originally Posted by 3V4JKZ2 (Post 801677)
Quote:

This game has included some of the worst play I've seen.
Well, it does include the word newbie in the title.

I do not think he was talking about the new players here.

BewareTheBarnacleGoose April 25th, 2012 08:08 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
Sorry again, this time I had no internet. Hopefully no more problems!

BewareTheBarnacleGoose April 26th, 2012 09:52 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
Acro, what's up? Are we at war? Were we at war before I started subing? What's with the whole siegeing my castle thing?

kennoseishin April 26th, 2012 10:02 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows.

samoht April 27th, 2012 12:51 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
Quote:

Originally Posted by kennoseishin (Post 802841)
I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows.

I haven't checked the turn file yet, but its possible you attacked a province that still had some mound kings in it. They look identical to undead horsemen.

Or maybe I hax...

kennoseishin April 27th, 2012 01:53 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
Oh, it was totally hax :p. Here's the screenie http://prntscr.com/8kw8p And the only province defense you had there didn't have undead leadership.

legowarrior April 27th, 2012 07:30 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
As long as he has Pd that can command undead he should be fine.

Ragnarok-X April 27th, 2012 12:23 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)

April 28th, 2012 06:28 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
 
Quote:

Originally Posted by Ragnarok-X (Post 802892)
I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)

CBM has its own balance issues, and a serious lack of documentation regarding its changes.

What has happened in this game that you think would have been totally different in a CBM game? If that global bothers you so much, you have the magic & the gems to dispel it, and there are other options. How is that different in CBM? It's not even a game wining global.

Also, Pythium is a magic powerhouse: at this stage of the game you should have plenty of powerful spell options.


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