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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
What goes around comes around.
Well it was a diverse little army but we've had mutiny almost every step of the way so now only those true of heart and purpose remain. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Sorry again, this time I had no internet. Hopefully no more problems!
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Acro, what's up? Are we at war? Were we at war before I started subing? What's with the whole siegeing my castle thing?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I am so confused. I though undead melted without undead leadership, but ermorian undead horsemen are apparently unaffected? Such a waste of seeking arrows.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
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Or maybe I hax... |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
Oh, it was totally hax :p. Here's the screenie http://prntscr.com/8kw8p And the only province defense you had there didn't have undead leadership.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
As long as he has Pd that can command undead he should be fine.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
I have to say playing without CBM was a grave mistake. So many ****in useless spells, and then so many ****in broken things (like, 20 air gems per turn, regardless of who is benefiting)
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin
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What has happened in this game that you think would have been totally different in a CBM game? If that global bothers you so much, you have the magic & the gems to dispel it, and there are other options. How is that different in CBM? It's not even a game wining global. Also, Pythium is a magic powerhouse: at this stage of the game you should have plenty of powerful spell options. |
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