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Re: SE5, Tell Aaron what\'s on your Wish List
Ihope that weapons especially are useful in the new Version. That would not need a proportions mod. ALso I would like fighter based races to have some kind of equal based chance of winnning. I get my butt handed to me all the time http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
"Weapons especially are useful"? http://forum.shrapnelgames.com/image...s/confused.gif What do you mean by that? Aren't weapons always useful for making things go boom? http://forum.shrapnelgames.com/images/icons/icon10.gif Did you put some specific kind of weapon in angle brackets, that would cause it to disappear...
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Re: SE5, Tell Aaron what\'s on your Wish List
Point noted! LOL
I meant that weapons like torpedoes should be a little more powerful to justify the negative factors as opposed to a beam weapon that does relatively the same factor of damage. Does that sound a bit more better? |
Re: SE5, Tell Aaron what\'s on your Wish List
Hey, just out of curiosity, does anyone have a resonably accurate guess/timeline for the production and subsequent release of SEV??
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Re: SE5, Tell Aaron what\'s on your Wish List
Supposedly next summer, but I don't know if it will really be ready by then. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Just another idea, dunno if its posted anywhere already, but ...
Using TAB pages like when clickin planet(detail/facil/cargo/ability) on SECTORS too, when sector has more than one planet or whatnot: (planets/ships/bases/misc) This would filter "useless" warppoints, minefields, storms, asteroid fields etc to misc tab. Putting fleets, ships, units in another, bases in one and planets in one, things wouldnt be so 'messy' no more http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
I don't know if this has been suggested before but it will be now. http://forum.shrapnelgames.com/images/icons/icon7.gif I just don't know if it'd be possible to do in SEV. But I was thinking of something along the lines of Stargate SG-1.
This would be a facility that can either be researched (at a very, very high cost) or could be set to be only found in ruins, or it could only be made available on your home world that would allow one to use a "use facility" button. Having this facility would make it possible for you to build troops on a planet and then use the Stargate to open a portal to an enemy planet with a similar stargate. This would add another area to the game that would need to be watched carefully to insure that you do not lose that planet. But like I said, I don't even know if it's possible. What does everyone think about it? Good or bad idea? Any way to make this work better then what I described? [ June 18, 2003, 21:52: Message edited by: Ragnarok ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Ragnarok, that would be like an invisible maze of nodes linked to planets that only reveal themselves after you searched the ruin or facility. I like the idea. Would add to the importance of troops.
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Re: SE5, Tell Aaron what\'s on your Wish List
stargate's would make it to complex.
i think ship sizes should be up to the player. [ June 19, 2003, 07:26: Message edited by: narf poit chez BOOM ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Stargates as an option would be a good idea, but certainly not as the standard game affair.
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