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Re: Babylon 5 Mod
I hope this site have some info about races. At least their ships.
http://www.b5tech.com http://www.b5tech.com/shadows/shadow...adowships.html |
Re: Babylon 5 Mod
Quote:
You know the wavy light patterns you see at the bottom of a pool? Just like that, except black, and large enough to see from the camera's POV. |
Re: Babylon 5 Mod
http://www.b5tech.com/shadows/shadowships/batlcrab.jpg
http://www.b5tech.com/shadows/shadowships/batlcrab.jpg I wasnt able to find shots with a more "close-up" view, sorry. |
Re: Babylon 5 Mod
But as SJ mentioned, the texture is good, just make it more "dense".
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Re: Babylon 5 Mod
Dense is a problem. http://forum.shrapnelgames.com/images/smilies/frown.gif The denser I make it, the darker it becomes. http://forum.shrapnelgames.com/images/smilies/frown.gif
Dark looking ships are some of the hardest to make look good. |
Re: Babylon 5 Mod
Try these on for size and let me know which one you like best.
http://www.shrapnelcommunity.com/thr...5136-test1.PNGhttp://www.shrapnelcommunity.com/thr...5137-test2.PNGhttp://www.shrapnelcommunity.com/thr...5138-Test3.PNG http://www.shrapnelcommunity.com/thr...5140-Test4.PNGhttp://www.shrapnelcommunity.com/thr...5141-Test5.PNGhttp://www.shrapnelcommunity.com/thr...5142-Test6.PNG 1 2 3 4 5 6 |
Re: Babylon 5 Mod
The pattern is too regular on most of those.
patterns the size of #4 look good, but they need to be randomized as in #1, rather than arranged in rows like animal scales. |
Re: Babylon 5 Mod
6 and 1 are the best in my opinion in that order.
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Re: Babylon 5 Mod
I like 1 and 3 (top left, top right)
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Re: Babylon 5 Mod
Although a mid-level grey, the texture on 6 is closest to the actual shadow ship texture and would benefit in-game visibility. 1 is good, but may be too dark.
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