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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities November 22nd, 2004 03:28 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 

Here are four of the new Kazon ships. Please realize that there is virtually no images to go except two or three so I have to employ creative license with this set. The Kazon are proving to be most difficult to do. I have the old set, but that set is just hidious and was some of my earliest work so when I look at it, I cannot help but want to update it. I am sorry if this comes as a dissapointment to some, but its who I am.

http://www.astmod.com/startrek/stmimages/k1.PNG http://www.astmod.com/startrek/stmimages/k2.PNG http://www.astmod.com/startrek/stmimages/k3.PNG http://www.astmod.com/startrek/stmimages/k4.PNG

Fyron November 22nd, 2004 03:57 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
Hmm... if you keep them looking about like that, they could double as a magic race in Adamant. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Atrocities November 22nd, 2004 04:13 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
They will be neo-standard so they should work well for Adamant as long as they have a better race portrait. http://forum.shrapnelgames.com/images/smilies/happy.gif

What did you think of the new sona ships?

Fyron November 22nd, 2004 04:35 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
When I saw the new Kazon ships, I immediately thought of dwarves. http://forum.shrapnelgames.com/images/smilies/wink.gif

The Sona are great work as always. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities November 22nd, 2004 04:41 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
I now have enough ships to make the set. This includes carriers, transports, bases, ships, and other.

Here are four more designs.

http://www.astmod.com/startrek/stmimages/k5.PNG http://www.astmod.com/startrek/stmimages/k6.PNG http://www.astmod.com/startrek/stmimages/k7.PNG http://www.astmod.com/startrek/stmimages/k8.PNG

Dreadnought, Battleship, Baseship, Starbase

narf poit chez BOOM November 22nd, 2004 05:44 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
Like them. Look dangerous and creative.

Atrocities November 22nd, 2004 05:48 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
Thank you Narf. To be honest this has been one of the hardest sets to redo. The vulcans are now proving near impossible so I am about to throw in the towl for the night.

I figured the Son'a would be the most difficult, but I nailed them right off. That surprised me so I figured the Kazon would be easy. Boy was I wrong. At least they are done now.

The Vulcans are literally waring me out. So I am going to bag it for tonight and try again tomorrow. Most likely will keep current Vulcan set, just re-render them.

Captain Kwok November 22nd, 2004 11:14 AM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
The Kazon and Son'a ships are nice.

XenoTheMorph November 22nd, 2004 03:43 PM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
I've been playing the Mod (v1.9.0.1) and I've noticed a few things -

The Phased Energy Cannon I-II have different costs to III-V
For I-II Min:100/120, Org:0/0, Rad:25/25
For III-V Min:25, Org:25, Rad:25 ! http://forum.shrapnelgames.com/images/smilies/eek.gif

Considering how much better they are than the Lasers (even with the ship mount) I'd propose -
III Min:140, Org:0, Rad:30
IV Min:160, Org:0, Rad:30
V Min:180, Org:0, Rad:35

Also you might want to increse the base Laser damage so that they are closer to the PEC damage (especially for the Mounted Version).
ATM they are purely a (V) poor mans PEC. (Well at low levels I-II the Mounted Laser has a slight range advantage, maybe increase this instead?)



Another thing I noticed was the Combat speed (Cm) of the ships. (I take it the second possible impulse engine is just a spare & the best per Kt supply store?)
Take Level I propulsion componets on an escort -

a) Warp core (bonus +1Mv) + Impulse engine\s (+3Cm) + 2 Nacelles (1Mv, +2Cm)
HAS 4Cm (1Cm from the 2Mv? + 3Cm from Impulse only?)

b) Warp core (bonus +1Mv) + Impulse engine\s (+3Cm)
HAS 3Cm (0Cm from the 1BonusOnlyMv? + 3Cm from Impulse)

c) Warp core (bonus +1Mv) + 2 Nacelles (1Mv, +2Cm)
HAS 3Cm (1Cm from the 2Mv? + 2Cm from Nacelles)

It just does not seem to work out? Do the Cm from Nacelles and Impulse engines stack? I really don't know! http://forum.shrapnelgames.com/images/smilies/frown.gif
Can somebody clear up how the Cm work in this case please. http://forum.shrapnelgames.com/images/smilies/wink.gif

*** Oh and as always Atrocities great ship sets! The Kazon actually look like Kazon ships! That *is* impressive. ***

Ragnarok-X November 22nd, 2004 04:08 PM

Re: The Star Trek Mod - 1.9.0.1 Update Released
 
Atrocities, great work with the kazon http://forum.shrapnelgames.com/images/smilies/happy.gif They look just like i wanted them to look. Just a minor suggestion though: Please make the connection zones around the starbase smaller and increase the ammount to 5 (in a pentagramm manner if you know what i mean -> just like a 5 sided star)

great work !!


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