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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Alneyan February 8th, 2005 08:40 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Welcome aboard Rudy! Feel free to play the character you want: having a party weakness may not be such a bad idea after all, at least to add up some spice to the whole thing. I am not sure we really need a Rogue, as we more or less managed to convince our DM not to put too many traps here and there (Rogues have the unfortunate tendency of mostly checking for those traps and things of the like). Spellcasters are always nice, and you can never have too many of them, and they even come in several flavours.

I didn't know those stones acted like the other crystals. They are certainly fine then: Stisnera can use them to cast the weakest powers at her disposal, and nothing more than that. In a couple more levels, they will be virtually worthless for her, unless a 1d10 Mind Thrust is *really* needed (she can now cast ten 1d10 Mind Thrust, or five 2d10 Mind Thrust).

narf poit chez BOOM February 8th, 2005 05:13 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
* Hurriedly shoves a shiney object further back under a desk.

Alneyan February 8th, 2005 05:15 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Stisnera: Spot Skill Check: [1d20+1] -> [18,1] = (19)

That was my first roll. I promise. I am lucky whenever I roll something that is not needed. So Narf, what were you doing? http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM February 8th, 2005 05:21 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Um...Nothing?

Alneyan February 8th, 2005 05:29 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -> [15,5] = (20)

It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter.

Jack Simth February 8th, 2005 05:41 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Atrocities said:
I hint no such thing. You should not try to read between the lines Jack. I tell my nephew Jack this all the time. I say what I mean and I mean nothing that I say.

I wasn't aware whether you did, or not; it's why I asked. You don't; good. Question answered.

RudyHuxtable February 8th, 2005 05:56 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
This thread has become nonsensical. I demand that it cease!

Jack Simth February 8th, 2005 05:58 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
Tsk! Stisnera: Sense Motive Skill Check: [1d20+5] -> [15,5] = (20)

It should be +6 actually, but 20 and 21 are pretty much the same. Those rigged dice certainly work well enough it seems; how to use them in the actual session will be another matter.

Alynean - you can't win. Narf's the one who sets the DC for those rolls. You will not be able to use them to discover what he is up to unless he wants you to.

Alneyan February 8th, 2005 06:04 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Of course I can Jack. See... *Initiates a lengthy, many-layered demonstration featuring twisted logic and nonsensical conclusions* In other words... Stisnera: Int check: [1d20+4] -> [19,4] = (23)

Feel free to make an opposing check to oppose the powers of illogic (Wisdom perhaps?). And my rolls are genuine rolls, not re-rolls or any such thing. I even have a screenshot to prove it; tieflings are so often distrusted, and we suffer from so much discrimination.

Oh, and I promise I will stop doing silly rolls in this thread for now. I hope.

narf poit chez BOOM February 9th, 2005 12:28 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ah, but as a cartoon mouse, I am quite clearly the most dangerous, capable being you will ever meet.

Except maybe this dragon on the Baen forums...Mean dragon...*Mutter* *Mutter* *Mutter*


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