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-   -   Carrier Battles Mod (http://forum.shrapnelgames.com/showthread.php?t=22453)

scJazz August 20th, 2006 02:58 PM

Re: A Newcomer\'s Commentary
 
Quote:

Suicide Junkie said:
<SNIP>
They are indeed pretty slow for open combat, but open combat is pretty hard on all the weapons.
Big densely packed fleets make all the weapons more effective; the targets won't be able to evade or run, and there will be a lots of targets to choose.
Choosing a strategy that spreads your fire around is also very important. Because of the leaky shields and armor, crippling an enemy is much easier than destroying them; 2 or 3 disabled enemy ships means less return fire than 1 vaporized ship. This is particularily so with missiles since they tend to overkill a ship.
I think I will increase the speeds by 1, however.
<SNIP>


It is becoming hard not to notice how there is a constant reference to large fleet battle i.e. The Battle of Tudran. I don't know how many people play CB but I'd have to think that battles of that size are not the norm. They may be the norm for the CB PBW games but I doubt that they can be considered typical.

While I appreciate huge firefights with lots of explosions as much as the next guy battles of that size do not allow ships/fleets to show their designs/strategies exactly because of the dense packing.

If I may make a suggestion...
I think the missile speeds should track against Missile Manufacturing. The following suggestions are for late game X series missiles.

Heavy Kinetic Missile should end up with a max speed of 7 to 9 so that it is faster than a Propulsion VI fighter.

Explosive Missiles would be 5 to 7 in order to outrun late game destroyers which end up with a combat speed of 4 to 5.

Nuclear Missiles should be 4 to 6 reflecting their general targetting against slower battleships and dreadnoughts.

PBMs can stay right where they are since their target doesn't move. http://forum.shrapnelgames.com/images/smilies/cool.gif

scJazz August 20th, 2006 03:01 PM

Re: A Newcomer\'s Commentary
 
I'd love to substitute but I'm unable to right now due to the simple fact that I don't have an Internet connection at home right now. Something that will be fixed shortly with any luck.

Piece of advise... never give your roommate cash for phone bill without seeing receipt of payment!

Suicide Junkie August 20th, 2006 04:23 PM

Re: A Newcomer\'s Commentary
 
The battles in CB3 are a bit larger than typical due to the fact that it is in the endgame.

Most of the serious fighting going on in PBW games involves fleets of approximately 100 ships for the midgame games.

AngleWyrm August 20th, 2006 05:00 PM

Re: PISSED !!!
 
On the missile speed-up thing, please do include Planetary Bombardment Missiles.

The reason is that there are only 30 turns of combat, and the ships must close to within range twenty to launch. The first shot will probably hit before the end. (I have seen engagements of a couple dozen ships, where the bombers couldn't get in range soon enough, due to the crowd). The second shot will definitely launch, but will probably go to waste due to the thirty-turn time limit. That's a very expensive waste, in terms of supply usage.

I have tried to use point-blank tactics, but my planetary bombardment ships take heavy damage when doing so. Seems artificial to force them into orbit just to avoid a timer wasting shots. Also rather crippling to reduce the entire fleet's strategic movement in order to slow down the bomber's approach.

So in closing, as far as I have seen thus far, it seems like a good idea to include PBMs if you increase the missile speeds.

-Jonathan

Suicide Junkie August 20th, 2006 06:04 PM

Re: PISSED !!!
 
Right.
Got those PBMs fixed now.

The 20 turn reload was OK when it was a 50 round combat. Not so anymore.

scJazz August 20th, 2006 06:07 PM

Re: PISSED !!!
 
Yippeeeeeee!

AngleWyrm August 20th, 2006 07:37 PM

Re:PBMs fixed now
 
Wahoooo!

IwannadownloadIwannadownloadIwannadownload...Must remember to cut back on coffee...

Suicide Junkie August 20th, 2006 07:46 PM

Re:PBMs fixed now *DELETED*
 
Post deleted by Suicide Junkie

AngleWyrm August 20th, 2006 08:50 PM

Re:PBMs fixed now
 
Thanks!

Some quick early beta feedback on first game:
- Unknown trait "Warriors" for "Galactic Empire"

and for the AI files:
- Unknown value "Optimal Weapons Range:Anti-Ship/Fighter" in record "Combat Ship (B)" and record "Scout (C)"
- Unknown value "Point Blank Range:Anti-Missile/Fighter" (comes up three times each race)

Back to hunting Caspians...

Suicide Junkie August 20th, 2006 10:19 PM

v1.6b try #2
 
1 Attachment(s)
v1.6b attached.


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