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-   -   SE5 Demo Bug Reports & Annoyances/Requests (http://forum.shrapnelgames.com/showthread.php?t=30319)

Phoenix-D October 6th, 2006 05:33 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
That's fairly normal for 3d games actually, and it shouldn't affect your actual system performance.

Slick October 6th, 2006 06:18 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
It's not just you. Additionally, game turns won't progress when the game is minimized. So much for surfing the web during turn processing. http://forum.shrapnelgames.com/image...s/rolleyes.gif

PvK October 6th, 2006 07:09 PM

Re: Ineffectual PDC for multiple ships: Solution
 
Quote:

Phoenix-D said:
And seekers did exibit the overkill effect, especially against planets.

Except:

* In the latest versions of SEIV, the targetting AI will distribute seeker fire to avoid overtargetting somewhat.

* Since there was a delay of a whole SEIV tactical combat turn before targetting opportunities, instead of once every 1/10th of a second or so in SE5, many targets could be in range at the same time, making the above decision more likely to be interesting. The "continuous action" of SE5 combat poses an extra challenge for the AI to figure out how to distribute targetting effectively, which evidently has not been solved for the demo.

Meanwhile, players missing the ability to munckin-abuse the tactical AI can use this by sending out decoys to draw fire and dodge while other ships move into range to engage. Tricky to do though with the slow turning rates etc.

PvK

Thermodyne October 7th, 2006 12:27 AM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
Quote:

Phoenix-D said:
That's fairly normal for 3d games actually, and it shouldn't affect your actual system performance.

Um..I can’t speak to that, I don’t do much 3D gaming. But I fail to see what would cause it to do that. Once the flat window loads, it’s only playing music while it waits for user input.

Baal October 9th, 2006 11:10 AM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
A friend of mine had a ship get cargo bombed leaving it with no supplies but it still had full movement point that turn. Only after I went to the next round did the game recognize that the ship had no supplies and reduced its speed.

Also, the same friend built an 18 ship fleet but whenever it would move it would run out of supplies after 1 turn of movement. Mind you the fleet was fully supplied but when they moved in a fleet they used many times the supplies they should have. When the ships were all taken out of the fleet they functioned normally and did not brun supplies so quickly.

Suicide Junkie October 9th, 2006 11:50 AM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
Quote:

Thermodyne said:
Quote:

Phoenix-D said:
That's fairly normal for 3d games actually, and it shouldn't affect your actual system performance.

Um..I can’t speak to that, I don’t do much 3D gaming. But I fail to see what would cause it to do that. Once the flat window loads, it’s only playing music while it waits for user input.

Not quite... it is re-rendering the screen repeatedly, trying to maximize the frame rate.
The downside to directX and 3d engines in general...

Ragnarok October 12th, 2006 12:57 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
I apologize if this was brought up already. I haven't read the entire thread.

While creating your empire you are able to select your empire logo (this is a neat little feature, BTW). Later, after you start the game, you will encounter other players - the AI obviously - that may have the same logo.

I think when the game creates the other empires for your game it should chose empire logos that are not in use currently.

Is this possible? Has anyone brought it up?

Captain Kwok October 12th, 2006 01:18 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
It's actually been fixed in the upcoming first patch.

Ragnarok October 12th, 2006 02:20 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
Quote:

Captain Kwok said:
It's actually been fixed in the upcoming first patch.

Alright, that's good. I haven't seen the patch fix list since 1.05 and even at that, I didn't read through every line. I'm glad to see that it is fixed. Go Malfador!

Thanks, Kwok!

Jarena October 12th, 2006 04:06 PM

Re: SE5 Demo Bug Reports & Annoyances/Requests
 
This is a minor graphical one, and I don't know if it was brought up before, but:

Is there any way to center ringworlds and sphereworlds around the star?
Is that moddable or does it require a patching?


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