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Re: Qwerty - MA team game. Running
Sure thing :)
Are you comfortable with the current schedule or would you like another day added? |
Re: Qwerty - MA team game. Running
Honestly hosting Sunday night would be the best bet. I can always get my turns in by then.
With you having arcane nexus + forge up, I guess the games going more and more your way. I have just a couple of long shots to try and if they fail to swing the game my way will probably throw in the towel. Got to try them or I will always be left wondering what might have been! |
Re: Qwerty - MA team game. Running
From now on it hosts Sunday nights. Until such time as one of us requires an extension that is :)
MB, I appreciate both your willingness to fight on and your reluctance to avoid dragging the game once it becomes clear that that would be pointless. I'd do exactly the same were I in your place. I admit it will take some time for my globals to take effect since currently I'm using most of the S income to empower my AN caster for a recast in case you manage to overwrite with 999S, and most of the items forged are clams so that I could increase even more my S income. Perhaps I’m over cautious and thus the game is dragged even longer, but having come so far I’d rather be safe than sorry. |
Re: Qwerty - MA team game. Running
Pm'd you Wraith, could be good news...:)
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Re: Qwerty - MA team game. Running
Meglobob has just PMed me that he conceded the game to me.
Being as MB was my rival for supremacy and that Klagrok was nearly finished and taking into account that I have both AN and the Forge up I think it is safe to conclude that by this point the game is over with my nations, Ctis/Man, victory. |
Re: Qwerty - MA team game. Running
:D
Well done WL! Somehow I was still kicking |
Re: Qwerty - MA team game. Running
Usually I don't get much excited when games are over. I'm just happy I'll get more free time and perhaps start a new game :)
This game is different though. I am excited that it is over. My partner had to bow out very early in the game and I had to play most of this year long game alone. Handling two nations alone is *tough*. However this was nothing compared to what was coming: Two fierce wars against superior enemies and with wonderful allies: MB and Klagrok. This game was epic in its scale. I think the players are superb. ano and karnoza, Kuritza and Dimaz, Baalz and Meglobob, Klagrok and Ossa. Each has shown great skill and character in this game. In this game I also came to deeply respect MB. We were allied for most of the game and we both got beat quite bad. It is his resolve that has inspired me to cont. fighting. Then when it came to endgame and we had to duke it out he gave me brutal battles and war on a scale I haven't experienced in the past. And yet, tenacious as he may be, he is noble enough to concede when it was clear the game is lost instead of dragging it for a few more months. I also came to respect Klagrok. He was also shoulder to shoulder with me in the trenches during all those wars. And no matter what the odds he wouldn't surrender. Even when during the last turns MB went after him and almost finished him he somehow managed to survive. He showed great resilience. I found Klagrok's resolve admirable. This is why I'm excited that this game is over. Its just that the players were so great and the game so epic. Thank you all for one awesome game. See you in future games :D And BTW, does MA Man have previous MP wins or is it the first - I tell you it is one lousy nation, its a miracle it got so far :) |
Re: Qwerty - MA team game. Running
Congratulations Wraithlord!:up:
Well done on sticking it out to the end Klagrok.:) This was a very fierce and hard fought game, with alot of very good players in it. Ano, Karnoza and Dimaz in particular were very good tough opponents. Wraithlord did an excellent job of organising and co-ordinating the alliance which eventually just wore them down. In the end I just could not compete with Wraith's advantage in gems. In the end our team only made two big strategic mistakes, me with the Atlantis pretender, putting death instead of nature magic, stopped me from clamming.:doh: Baalz for not castling and defending the steel overns site with Mictlan, thats a game winning site if fully exploited. I was very pleased with the job I did bringing Mictlan back from the Abyss and turning them into a superpower once again. But I still don't like Ma Atlantis much as a nation. Ma Man has already won 1 newbie game and I got a joint win when playing Ma Man in another newbie game, yes it was my 1st ever MP. You can tell because Ma Man, Manchaka and Ulm jointly won, possibly the 3 weakest nations in Ma.:D Oh yea, playing 2 nations was tough, wouldn't like to do it again. |
Re: Qwerty - MA team game. Running
The game was fun, thanks to all the participants for a good fight. I was really relieved when we quit, though.
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Re: Qwerty - MA team game. Running
MB, indeed you made a remarkable comeback with Mictlan. I think it led the provinces and gem income graphs by an impressive margin towards the end.
Re. MA-Man, I'm amazed it managed to win in MP. I mean, this nation is ok for start to mid game but in end game it is just sorry. Lack of magical diversity is the main killer for Man. Specifically the lack of access to astral is crippling in end game. Add to that lot's of map move 1 troops. Old age crones and the weakness against inanimate lifeless SCs and you get an ugly endgame picture. The impression I'll most remember from my MA-Man experience is how my mothers died by the droves while performing raiding duty. MA-Ctis was altogether a different story and turned out to be a pleasant surprise. Careful dominion control can ensure you won't piss anyone off and it turned out the disease dominion was a deterrent, of sorts, until very late in the game. Yes, undead SCs and golems just ignored it but the mage support that could have been very helpful for them couldn't do the same. This led to an interesting phenomena - Most of the SCs sent to raid MA-Ctis turf were exterminated. The golem SCs were sometime dispatched as easily as by a small shaman communion spamming opposition. The tartarians by skelli spam + dust to dust/charm spam among other counters. MA-Man OtoH was freely raided and often had only its castles left. MA-Ctis has a *sweet* lineup, both in troops, priests and mages. The sauromancers are awesome and what weaknesses they have the shamans close very effectively. Just try RoSing a mixed bunch of them, or send an SC to eliminate them ;) One glaring weakness I did suffer from is shock resistance. I had a hard time coming up with counters and often paid dearly for that. All in all, this game had an epic feel to it. One of the best I had the privilege to take part in. |
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