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Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
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That option is known as "Clustered start for allied players" and is set at game creation. http://koti.welho.com/ehalttun/publi...teredstart.jpg As you can see, they start quite close together. |
Re: Conquest of Elysium 3 dev log
Just out of curiosity: I know allies can steal from one another if the original owner doesn't leave any troops behind on their square. Is it possible for an ally to steal their friend's citadel and put them out of the game?
Allied troops can move past one another and coexist on the same square between turns, right? |
Re: Conquest of Elysium 3 dev log
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Re: Conquest of Elysium 3 dev log
If no unit is there then the first to walk in claims it just as if they were not allies. But if a unit of your allies is there then you cannot combat them.
However.... I have hidden inside my allies fortress. I have stationed troops inside my allies fortress to help defend it when he was weak. And (possible exploit warning) I have done dangerous summonings inside my allies fortress in order to force his troops to help defend me if the control fails. |
Re: Conquest of Elysium 3 dev log
Im sorry. I dropped the Druid / Baron Alliance AAR.
I think I gave some idea of what that alliance offers in a fun game. Enough to spark some interest. Now I have started another alliance. The High Cultist (Rlyeh/Cthulhu) nation is allied with a Troll King nation. Not quite so friendly an alliance. They overlap in their needs. But if played properly it can still benefit both sides. http://forum.shrapnelgames.com/showthread.php?t=48331 |
Re: Conquest of Elysium 3 dev log
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So anyway... We have about 2 weeks until the target release date. Does it look like we will meet that target? |
Re: Conquest of Elysium 3 dev log
I dont mind the arrangement. It makes it easy to decide what things my ally can or cannot have. If I want him to hands-off then I leave at least one unit to say "excuse me but you cant have that". But if I want him to have it then I just march my troops off as soon as he is in the neighborhood.
It makes it easy to give iron or gold if I want him to boost his troops. or give him a castle if i want him to generate more of a presence in that part of the map |
Re: Conquest of Elysium 3 dev log
As far as "on time" Id guess so. We dont stop coming up with changes, but i dont think that will stop anything. And sometimes we do introduce some really nasty bug but Johan tends to fix that in a day so that shouldnt hang us up either.
The only thing that might concern me is that I still havent seen anything about who and how it will be distributed |
Re: Conquest of Elysium 3 dev log
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