![]() |
Re: *** Star Trek Mod Discussion ***
I've made a couple of organizational changes to the website. "Features" used to be the opening page for "Treknology" - which is now just the TNG tech list. I've also added/changed entries on the tech list as I've been editing the components.txt file. "Features" also has a little blurb about mounts and systems & planets have been separated.
Oh yeah, I changed the buttons too. |
Re: *** Star Trek Mod Discussion ***
I noticed that both the Borg and the Romulans are green. You could always use a magenta like color to represent the rommies instead. That would work because that seems to be the color of choice for their computer displays anyway. It would reduce any initial confusion. Just a thought. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ December 05, 2002, 17:56: Message edited by: Kevin Arisa ] |
Re: *** Star Trek Mod Discussion ***
Quote:
On another note, I have been messing around with some of the stellar manipulation technologies. I have made the Graviton Beam smaller (50kT) and less expensive but with a modified maintainence cost and increased supply usage. The Transwarp Conduit Generator has been increased in size to 1000kT and supply usage increased, and the price reduced. For most races, this means the Transwarp Conduit Generator will have to be placed on a base, except for the Borg who can still place them on their larger Cubes and Spheres. In general, most of the destructive stellar manipulation technologies are more readily usable, as it seems to be easier to destroy things in Star Trek than create them. Side note: Why is it that some of the Posts in this thread extend beyond the normal margins??? |
Re: *** Star Trek Mod Discussion ***
Any race using a color you have trouble seeing can be changed on your own computer by editing the race's <raceName>_Main.bmp .
I try to use a color from the race's flag, myself. |
Re: *** Star Trek Mod Discussion ***
Instead of studying for exams, I came up with a couple of Romulan designs:
http://members.rogers.com/capt-kwok/...n-dderidex.gifD'Deridex http://members.rogers.com/capt-kwok/...an-khazara.gifKhazara http://members.rogers.com/capt-kwok/...an-tomalak.gifTomalak http://members.rogers.com/capt-kwok/...an-kestral.gifKestral Ignore some of duplicated textures as I was lazy and reused some for the new ships. I'll fix them up later. The Kestral is a conjectural design I came up with as a forerunner to the much larger D'Deridex Warbird. The Tomalak and Khazara (modified from previous Version) represent newer Romulan designs that are the forerunners to the upcoming Valdore in Nemesis - which I'll be making next for the Romulans. |
Re: *** Star Trek Mod Discussion ***
very nice
|
Re: *** Star Trek Mod Discussion ***
The Romulan empire color should stay dark green. To me, purple doesn't say Romulan (it says Centauri, but that is for a different mod http://forum.shrapnelgames.com/images/icons/icon10.gif ).
|
Re: *** Star Trek Mod Discussion ***
Quote:
|
Re: *** Star Trek Mod Discussion ***
Quote:
[ December 06, 2002, 01:53: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
Here is an image comparing the sizes of a D'Deridex Warbird with a Khazara Warbird and a Federation Galaxy Class starship.
http://members.rogers.com/capt-kwok/.../size-comp.gif The Galaxy Class ship can fit entirely within the open area of the Romulan D'Deridex Warbird. |
All times are GMT -4. The time now is 05:16 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.