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Re: STM "Final v1.7.5" Discussion
Well I will start the game at PBW, and hopefully the fact that we all have 1.2.1 and the PBW Version is 1.2.0 won't harm us.
If you signed up for the PBW test game, please check out PBW later tonight and join if your still interested. Please, only those who have already reserved a race please. If any falls out then it will become first come first serve. The game name is STAR TREK MOD 8427 - Borg - Lighthourse Breen - openair Cardassians - CNC Dominion - Atrocities Federation - UserX Ferengi - Klingons - Tesco Romulans - Fyron Tholians - General Woundwort If someone has already reserved either the Ferengi or the 8472 please post so I can add you tot he list. Thanks [ September 06, 2003, 02:50: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
If anyone is interested, I changed the stellar ability types file so it has only ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game. http://forum.shrapnelgames.com/images/icons/icon7.gif
1062894008.txt 1062894606.zip Also I think the Borg Interface Tech Area entry should look like this. http://forum.shrapnelgames.com/images/icons/icon7.gif Name := Borg Interface Group := Borg Technology Description := Advanced computer interface which connects ships during combat. Maximum Level := 1 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 2 Unique Area := 0 Can Be Removed := False Number of Tech Req := 1 Tech Area Req 1 := Borg Technology Tech Level Req 1 := 1 Not like this. http://forum.shrapnelgames.com/images/icons/icon7.gif Name := Borg Interface Group := Borg Technology Description := Advanced computer interface which connects ships during combat. Maximum Level := 1 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 0 Unique Area := 3 Can Be Removed := False Number of Tech Req := 1 Tech Area Req 1 := Borg Technology Tech Level Req 1 := 1 [ September 07, 2003, 01:31: Message edited by: TNZ ] |
Re: STM "Final v1.7.5" Discussion
This is great stuff TNZ, thanks man. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ September 07, 2003, 02:03: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
My ideas for the Star Trek Mod in working form. http://forum.shrapnelgames.com/images/icons/icon12.gif
1062900926.zip |
Re: STM "Final v1.7.5" Discussion
Thanks TNZ. http://forum.shrapnelgames.com/images/icons/icon7.gif
Players please joing the Star Trek Mod game at PBW. Thanks. [ September 07, 2003, 03:36: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Bow before the might of the Romulan Star Empire!
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Re: STM "Final v1.7.5" Discussion
The Star Trek Mod Web site. Keep the link close and check the site often for updates and other info.
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Re: STM "Final v1.7.5" Discussion
Just tried out the Star Trek Mod PBW 1.20 Online with a friend. There something wierd about the research centers. New additional research centers are not being credited to one's overall research points. Started the game with nine reseach center, and now up to thirty two research centers, but my total of research points never exceeded 9405 points. It should be at 16,000 points, 500 points per center times thirty two.
Really wierd Lighthorse |
Re: STM "Final v1.7.5" Discussion
Just received a email from my friend in our PBW game of Star Trek Mod PBW 1.20, and his research points are increasing normally. Came anyone clue me in on what happening.
Lighthorse |
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