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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

NullAshton January 28th, 2007 09:24 PM

Re: OT: Narf has gone looney and wants to GM.
 
I vote for Quinn too!

NullAshton January 28th, 2007 09:29 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmmm... maybe the party should use Control Weather some, to get some water?

Violist January 28th, 2007 10:51 PM

Re: OT: Narf has gone looney and wants to GM.
 
Would it be possible to Wish or Miracle up 25,000 gp worth of seeds? Maybe research a version of Plant Growth designed to start growth in barren lands.

Well, a Mittens of Toughness +6 would help your HP quite a bit... Armor doesn't interfere with psionics, does it? I'd take advantage of that if I were you.

narf poit chez BOOM January 28th, 2007 11:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
I dunno - Would that mess things up more?

Or Reality Revision.

Heey, we just got 5,000XP...Coincidence?

I dunno - I'd have to read the rules again. Hmm...Armoured cat...Yeah, I think that people would notice.

*Clank*'Meow'*Clank*

NullAshton January 28th, 2007 11:23 PM

Re: OT: Narf has gone looney and wants to GM.
 
*kick* MEOOOOOW!

Hehe. Yeah, I'd go with being armorless for now, if only for flavor reasons.

Violist January 29th, 2007 12:14 AM

Re: OT: Narf has gone looney and wants to GM.
 
Mmm, Reality Revision... hmm, as a cat, hostiles aren't likely to think you're a primary target, are they? Might be able to avoid a fair number of hits that way...

Jack Simth January 29th, 2007 12:15 AM

Re: OT: Narf has gone looney and wants to GM.
 
Let's see... putting 17 Power Points into Inertial Armor gives you an armor bonus of... +12; the equivalent of +4 Fullplate, only without the dex penalty, ACP, worries about incorporeal touch attacks, et cetera. Lasts 1 hour per manifester level - so 18 hours. If you happen to take Overchannel and Talented, you can manifest it as a Psion-21, push 21 PP's into it, and get 21 hours of +14 armor bonus (+6 Fullplate equivalent).

Force Screen is similar, but it scales at +4, rather than +2, and it's one minute/level, so 17 power points gets you +8 Shield for 18 minutes; a Talented Overchannelled version for 21 power points gets you +9 Shield for 21 minutes. Between the two, you're getting +23 to your AC.

Thicken Skin gives you natural armor for 10 minutes/level (3 hours at 18th). Spending 16 PP's on it gets you +6 Natural Armor for 3 hours. Again, a first level power, so you could do a Talented Overchannel for 19 pp's, manifester level 21, and get +7 natural armor for 3.5 hours.

If you push it, you can get +44 AC just from those three, for a time, spending 61 power points (and your Psionic focus three times....).

Defensive Precognition (also a 1st level power... noticing a pattern here?) applies to both AC and saving throws. 1 minute/level, though. Still, with a Talented Overchanneled Defensive Precognition, you can spend 19 PP to get +7 to AC and saves - Insight, so it stacks with the above three. Inertial Armor in the morning, Thicken Skin just before going into a hostile area, and Defensive Precognition + Force Screen immediately before a battle... well, 80 PP's for +53 AC. As you're Tiny already, you could put Mr. T out of the range of "don't roll a 1" with a bit of prep and effort. Of course, then he'll just grapple you... but that's what Psionic Freedom of Movement is for.

I don't advise armor, bracers, shield, or an amulet of natural armor. You can do better yourself.

Vigor only lasts 1 minute per manifester level, but at 5 temporary HP per power point, one manifestation can net you something like 90 temporary HP.

Body Adjustment is handy, as is True Metabolism (and both for the same reason).

Affinity Field lets you share Body Adjustment, and be nearly as good a HP healer as Elorin.

You may want to look through the Incarnate list, and note that it doesn't care if the original power was augmented or not.

With the 5,000 xp you just gained, you could Incarnate:
Detect Psionics (Detect Magic, essentially; 500 xp)
Detect Teleporation (500 xp)
Know Direction And Location (500 xp)
Psionic Tongues (1,000 xp)
Psionic Darkvision (1,500 xp)

I would suggest Psychic Reformation - it's always handy to be able to fix an "I never use that" or a "Man, it'd be really nice if I had..." in character. Also applies to skills and feats.

As for magic items...

Thematically, I'd actually suggest stacking everything you finally choose with the +50% surcharge onto one collar (+100%, for things that are also off-slot). Partialy because a tiny cat is going to be missing several body slots, partially because you don't want to stand out too much.

In line with not standing out too much, you'll want max ranks in Concentration. To suppress displays, mostly. When the cat makes eerie sounds and flashes odd colors (auditory and visual display) everyone pays attention. When a cat sits there staring off into space, nobody cares.

As for Wishing up 25,000 gp worth of seeds - no problem. Of course, you could probably have some of the (many) Celestial Dire Badgers dig them up...

Violist January 29th, 2007 12:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
That's... quite a fair bit of AC there http://forum.shrapnelgames.com/images/smilies/shock.gif

narf poit chez BOOM January 29th, 2007 12:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
Thanks, all of that sounds great.

/me wonders what the downside to being a psionic is...

Jack Simth January 29th, 2007 12:40 AM

Re: OT: Narf has gone looney and wants to GM.
 
Power Point Management.

A Psion-18 with an Int of 32 gets a scant 379 power points per day. Assuming 4 encounters per day, four encounter per 1 hour/level manifestation, two encounters per 10 min/level manifestation, one encounter per 1 min/level manifestation, keeping that AC up for four encounters costs 21+4*21+2*19+4*19=219 power points. If you tack on Vigor for 90 temporary HP per battle, you've got another 4*18=72 pp's spent. Leaving you with 88 for offensive measures.

Psions have endurance issues.

narf poit chez BOOM January 29th, 2007 01:05 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, yes. And the item I saw that stored power points doesn't hold much.

Thanks, guys.

Jack Simth January 29th, 2007 09:05 AM

Re: OT: Narf has gone looney and wants to GM.
 
And to top it off, they STORE power points - they don't generate them.

NullAshton January 29th, 2007 10:10 AM

Re: OT: Narf has gone looney and wants to GM.
 
Psions, however, have flexibility. 379 power points is enough for 22.3 effective level 9 powers. How many non-epic wizards do you know of that are capable of casting 22 level 9 spells a day?

Violist January 29th, 2007 12:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Of course, our combats tend to be pretty short... the worst situation for ammunition I can recall was that one jailbreak day, with the pit fiend and the 3 balors in one day... I was definitely running low on blasting power then. 22 rounds is quite a bit.

Jack Simth January 29th, 2007 07:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
NullAshton: Quite a few, actually; they just have to prepare in advance by making scrolls and/or staves of the spell they want 22 of. As more psionic powers than spells have XP costs, the cost for storing the spell like that is going to roughly balance out. A 50-charge, single-spell staff of a 9th level spell costs 17*9*750=114,750 gp (market). A 50-charge, single-spell staff of a 9th level spell that costs 2 charges per activation (25 uses) costs half that, or 57,375 gp (market). Sure, it takes the Wizard 2 months to set it up.... but it has some advantages (free scaling on caster level and save DC, for the staff).

NullAshton January 29th, 2007 07:24 PM

Re: OT: Narf has gone looney and wants to GM.
 
Mostly the psionic powers that need XP would cost gold otherwise, though. Like True Metamorphosis, the arcane equivalent of that needs an expensive focus.

Jack Simth January 29th, 2007 07:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah. The wizard, for a one-time price, can cast Shapechange as often as desired.

The Psion that just barely managed to level up can't manifest True Metamorphosis at all.

NullAshton January 29th, 2007 08:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
But at high levels, 200 XP isn't all that much. Though it doesn't last as long... hmmm...

There's still other spells, anyhow.

Jack Simth January 29th, 2007 08:58 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, there are. The Psion has an advantage over the Wizard in short-term flexibility (most the energy powers, for instance, have selectable elements - and saves; Fort for cold (Evade This! - doesn't work so hot on Kibin, though), reflex for most).

The Wizard has an advantage over the Psion in long-term flexibility; the Wizard can "know" any number of spells (in the spellbook) and entirely change character from one day to the next. The Psion needs Psychic Reformation to do that... which costs XP.

Of course, the Psion is much less wealth-dependant than the Wizard (no Psionic power costs XP).

But a Wizard can do more total in a given day (due to free damage scaling - a 9th level Wizard's fireball does 9d6 damage for a 3rd level spell slot; a 9th level Psion needs to spend 9 power points to deal 9d6 damage with a simple power manifestation).

You can go back and forth for a while.

NullAshton January 29th, 2007 10:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
There's something the psion can do that the wizard can NEVER do(without Complete Arcane)

Contingent temporal acceleration. http://forum.shrapnelgames.com/images/smilies/happy.gif

Yay 6 rounds of free time on any condition you choose!

narf poit chez BOOM January 29th, 2007 10:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
...I have Complete Arcane. Maybe buy Complete Psionic...

NullAshton January 29th, 2007 11:00 PM

Re: OT: Narf has gone looney and wants to GM.
 
See, temporal acceleration is a 6th level power. That makes psionic contingency able to use it.

Don't you just LOVE augmentation?

Jack Simth January 29th, 2007 11:42 PM

Re: OT: Narf has gone looney and wants to GM.
 
And hey, only 15 xp/manifestation!

Do be careful, though; you can only have one contingency active at a time (Without Craft Contingent spell, anyway, which isn't on my source list) and they go off when the circumstances occur whether you like it or not... and convoluted circumstances are listed in the power description as potentially causing it to fail. The definition of "convoluted" being up to the DM. Still, a Contingent Temporal Acceleration isn't liable to cause undue embarassment (as would, say, a Contingent Resilient Sphere).

But yes, it remains a 6th level power under the same rules that cause a Lesser Globe of Invulnerability to ruin a high AC Psion's day.

NullAshton January 30th, 2007 10:20 AM

Re: OT: Narf has gone looney and wants to GM.
 
Still a lot of psionic effects above 4th level...

narf poit chez BOOM February 1st, 2007 03:58 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm, languages...

Feline, of course...Draconic? Celestial seems a good choice, with the plane hopping we sometimes do...How many languages does she get?

Goblin, so she can talk to most humanoid monsters...

Jack Simth February 1st, 2007 09:16 AM

Re: OT: Narf has gone looney and wants to GM.
 
NullAshton: Yes, but most of those aren't particularly defensive against a meleer. I suppose it's really the Melee Cleric or Gish with a lesser Globe of Invulnerability (or the normal kind) that ruins a Psion's day. Sure, Power Resistance and Reddopsi can do a number on a spellcaster, but most the AC boosters are 1st and 2nd level powers.

Narf: Feline (which isn't particularly useful, as there won't be many talking cats), plus one per point of starting inteligence bonus (so five, total), plus one for every two skill points you spend on Speak Language (it's a cross-class skill for most Psions, as I recall)

NullAshton February 1st, 2007 10:09 AM

Re: OT: Narf has gone looney and wants to GM.
 
It's starting intelligence, thus it would be the intelligence you would have at the start. I don't think the tome would count any, plus intelligence bonuses from level up...

Violist February 1st, 2007 04:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
If a feat is a prereq for taking levels in a PrC, is it possible to lose that feat later on? Specifically, Energy Substitution isn't doing me any good since all my energy spells are automatically electric, so if I duplicated a Psychic Reformation with Limited Wish, could I replace that with something more currently useful, like Spell Penetration?

It'd be 800 XP for the 3rd level feat.

NullAshton February 1st, 2007 05:03 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'm pretty sure that it would be impossible to do something like that, since it basically just alters the choices you made during leveling up.

Hmmmm... I'd kind of like to know, too. Apparently since Kibin now has a base dexterity of 10, he can only use his Dodge feat with gloves of dexterity...

Jack Simth February 1st, 2007 07:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
With feats, it's explicitly spelled out; if you no longer meet a prerequisite, the feat doesn't function. Which means Ray of Enfeeblement is really, really mean to anyone relying on Power Attack.

With PrC's, it's not spelled out (at least, not 3.5 Core; 3.0 spelled it out, and 3.5 Complete Adventurer spells it out, but then such PrC's as the Dragon Disciple stand as nifty counterexamples).

However, part of what balance there is in PrC's is that their prerequisites pose an opportunity cost (feats, skill points, et cetera).

So, for my gameworld, when a pre-requisite for a PrC is torn from you (e.g., a Blackguard is hit with a Ray of Enfeeblement, and loseses access to Power Attack) you keep class features, but can't advance in the PrC until it's restored.

If you voluntarily lose a prerequisite, you lose class features until it's restored.

If the PrC itself causes you to lose the prerequisite (as in the case of a 10th level Dragon Disciple) you're fine.

In other words, no Limited Wishing away the now-useless feat.

Violist February 2nd, 2007 02:42 AM

Re: OT: Narf has gone looney and wants to GM.
 
Awh. Well, that makes sense.

NullAshton February 4th, 2007 11:43 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'm going to miss Kaylin. http://forum.shrapnelgames.com/images/smilies/frown.gif

NullAshton February 9th, 2007 10:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
Don't forget D&D this Saturday!

Violist February 10th, 2007 02:08 AM

Re: OT: Narf has gone looney and wants to GM.
 
I'm feeling slightly ill, like I'm coming down with something. I may or may not be present, depending on how well I am tomorrow.

Jack Simth February 10th, 2007 06:22 AM

Re: OT: Narf has gone looney and wants to GM.
 
Well, there goes my plan for 8.5 hours from now. Side-quest it is.

douglas February 10th, 2007 02:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'm not sick, just tired. I might show up after a nap.

Jack Simth February 10th, 2007 02:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, server online.

Violist February 11th, 2007 01:30 AM

Re: OT: Narf has gone looney and wants to GM.
 
Lots of wildlife in these far-off times... fun mini-campaign http://forum.shrapnelgames.com/images/smilies/happy.gif

*crash* http://forum.shrapnelgames.com/images/smilies/Sick.gif

Jack Simth February 11th, 2007 01:40 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed.

One nominally CR 24 critter escaped; half XP.
ECL 21: Hmm... don't have the Epic XP tables handy. Oh well, estimated at 1400 xp.
ECL 20: 2400 xp,
ECl 19: 3420 xp
ECL 18: 4320 xp

Two votes for Quinn, uncontested; 3,000 bonus xp.



Two CR 1 Hyenas,
One CR 3 Ogre,
And one CR 2 Monitor Lizard defeated by Ixenlani and Jarvis,
1050 xp each

So, who roleplayed best these sessions?

Log attached.

narf poit chez BOOM February 11th, 2007 02:19 AM

Re: OT: Narf has gone looney and wants to GM.
 
Things Adventuring Parties Should Do:

1) Do not break the law.
2) If you must break the law, first research the legal system of the area, including its penalties, the best legal defences and how efficient it is.
3) There shall be no negociation with evil people trying to obtain ultimate power. All such people shall be slain at the earliest and best opportunity.
4) An apocalypse is not an excuse to let them gain ultimate power; it'll just make things worse.
5) Listen to the cat, for the cat is smarter than you.

(Quinn insisted I add that last. Pushy cats...)

NullAshton February 11th, 2007 02:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
*still needs to tweak his subtle hint-o-meter*

Jack Simth February 11th, 2007 04:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
Subtle?

You sure the hints I dropped were subtle?

The prophecy stated - quite clearly, mind - that they goofed it, and brought about a rather nasty turn of events.

I stopped and rolled a 1 when Wiz checked on things.

I stopped and asked - specifically, about two or three times - during the ceremony if anyone was going to intervene.

I was concerned that I was being a bit too obvious.

NullAshton February 11th, 2007 11:26 PM

Re: OT: Narf has gone looney and wants to GM.
 
I thought the prophecy was something that's already happened, not something that would have happened...

NullAshton February 21st, 2007 09:29 PM

Re: OT: Narf has gone looney and wants to GM.
 
Don't forget about D&D this Saturday!

Violist February 23rd, 2007 04:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
I will be some amount of time late on Saturday, as I've been scheduled to play in a music competition at 10:24 AM (PST). Should be able to get back to the computer by 11:00, though.

Jack Simth February 24th, 2007 02:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Probably a good time to reset the router, just to cut down on crashes, later....

Edit:
Oh, and Violist - Knock 'em deaf.

Jack Simth February 24th, 2007 07:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
No RP votes; oh well. Main campaign didn't get off the ground.

Mini campaign:
three CR 1 Mad Camels, four CR 1 Hyenas, 700 xp each (ogre took a share).

Violist February 26th, 2007 06:25 AM

Re: OT: Narf has gone looney and wants to GM.
 
Well, nothing main-campaign to vote for... if we can, I'm voting Ixenlani for mini-session RP.

NullAshton February 26th, 2007 09:27 AM

Re: OT: Narf has gone looney and wants to GM.
 
I'm voting Jarvis then because... it's the only person who I can vote for.

Violist February 26th, 2007 12:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
*hi-five*

I really hope we can get the regular game going next time, though...


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