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Re: Are you tough enough to be the "King of the Hill"?
Narf vs AvatarMan:
Wow about this setup narf? Se4:Gold Unmodded v1.84 Quadrant type: Mid-Life Quadrant size: Medium Event frequency: None/low Technology cost: Medium, allowed (default) Starting resources: Medium Planet value: Good Number of planets: 1 Racial Points: Medium (3000) Game Conditions: Ancient Race NOT allowed. If you agree to this, I'll send a copy of this info to Asmala. Btw Narf, Asmala will set all this up, all we need to do is create our empire and upload it to the PBW site. (remember when you create your empire do not take the ancient race Advanced trait.) Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are you tough enough to be the "King of the Hill"?
To Mouse and (Avatar)Man:
Just a bit of advise. Midlife gives a high probability of a very unballanced game. I would recomend either a "Tesco" map (fixed maps with preset starting positions) or the KOTH standard; a small Spiral map (which usually prevents beeing blocked into a few systems by providing a back door). |
Re: Are you tough enough to be the "King of the Hill"?
Thanks for the advice Primitive,
So the starting info now looks like this.. Narf vs AvatarMan: Se4:Gold Unmodded v1.84 Quadrant type: KotH Standard Quadrant size: KotH Standard Event frequency: None/low Technology cost: Medium, allowed (default) Starting resources: Medium Planet value: Good Number of planets: 1 Racial Points: Medium (3000) Game Conditions: Ancient Race NOT allowed. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. Or if you prefer to try the 'tesco' preset map, I'm ok with that too. (It's all new to us either way right?) [ February 01, 2004, 10:44: Message edited by: David E. Gervais ] |
Re: Are you tough enough to be the "King of the Hill"?
Unfair maps are nasty, as too many have experienced. I wonder if it's possible to make a mod which generates as fair maps as possible. I don't know how much can be done but even removing black holes would help a little. Of course removing map aspects aren't always a good idea.
Mirror maps would be another solution to unfair map problem. Baron Grazic has make one but we'd need a lot of them to Koth games and I think they are a way too hard to make. Mirror maps would also remove some aspects of the game. What you guys think? Is it possible to make such mod? |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
You could mod out black holes, although I am not sure that's going to help much. I think those systmes are basically neutral. Some times they will actually help a player in a weaker position to defend his space.
However, one thing that makes maps uneven is when one player gets several habitable systems close to his home, and the other players is surounded by dead ones. So from that respect it's probably helpful to remove them. You could design a modified quadrant that has only Standard type systems. You could also make it a little heavier on the warp points then a normal stock map, to make it harder to grab the choke points and bottle up a player. As a matter of fact, their may be a map type like this in the FQM mod. What you can't do is prevent the clunky way the game sometimes places empires, putting one guy in the middle and one in a corner, or two empires next door to each other. That's a code issue. As Slynky says he's working on it for the next patch. [ February 02, 2004, 11:26: Message edited by: geoschmo ] |
Re: Are you tough enough to be the "King of the Hill"?
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might have more to say once my brain has booted. |
Re: Are you tough enough to be the "King of the Hill"?
Thanks for comments. The player placement isn't a big problem since I can set the starting positions manually. But if a player has a huge breathable or even more in his homesystem and the other player has nebulas around his homesystem, the result of the game is quite predictable.
FQM maps might be good for Koth games. There is so many planets that the luck plays a lesser role. One thing I don't like in FQM maps is the vast amount of asteroids. It's pretty easy to build a planet creator and after that normal planets are almost worthless because asteroids have resource values of 200%-300%. Of course I could mod the FQM and remove those asteroids. Too bad there is too many colony/atmosphere combinations that you can't make systems almost equal to all players...Just get an idea: Perhaps the map could be balanced for two planet types. I mean that for example every system has equal amount of facility space for rock/oxygen and gas giant/methane players. I have never made a mod so I don't know whether this is possible. Comments? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Are you tough enough to be the "King of the Hill"?
I made a quadrant type/system type combo that attempted to balance the available facility spots for every atmosphere/planet type. Basically it comes down to not too complicated algebraic formula and finding the least common denominator.
It is possible to have completely balanced systems, however, what I found was that you ended up with a gawd-aweful large number of planets in every system. IIRC like 40 or so, but I'll have ot dig it out to be sure. As a compromise what I did was have like 5 different system types, all with a equal chance of being used in the quadrant. Assuming an equal spread of the system types being used, you would have an equal number of facility spots quadrant wide. But because of random placement you would have a little bit of a range of values for any specific starting system. And the systems had a more reasonable numebr of planets. What you could do pretty easily is limit the players to a few different atmosphere/planet types. You could then have completely balanced systems with a reasonable number of planets per system. I'll dig out my files and post them in the next day or so. Actually Fyron might have put a modified form of it in the FQM deluxe mod, but again I can't remember for sure. We talked about it, bu i don't remember if he decided to or not. Geoschmo |
Re: Are you tough enough to be the "King of the Hill"?
Could someone please tell me how I can join the KOTH league? Any help would be appreciated.
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Re: Are you tough enough to be the "King of the Hill"?
right here... then the game will be set up on pbw... you can also click on geo's or asmala's sig for a link to the site http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Are you tough enough to be the "King of the Hill"?
Ok, thanks for the info http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Are you tough enough to be the "King of the Hill"?
Welcome Renegade 13! You get straight to action and your opponent is Dav. I've updated the Koth page but I can't create the game before PBW is up again. I assumed the nick you want to use in the Hill is Renegade 13. Is it your PBW username as well?
As Tesco said if somebody wants to join Koth a post here or an email to me is enough. |
Re: Are you tough enough to be the "King of the Hill"?
Narf? When are you going to upload your empire file so we can start our KotH game?
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are you tough enough to be the "King of the Hill"?
probably later today. no real reason other than other things i want to do first. one of which is think about what kind of empire i want. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ February 03, 2004, 20:33: Message edited by: narf poit chez BOOM ] |
Re: Are you tough enough to be the "King of the Hill"?
Thanks for your map comments Geo, I've thought them quite a lot. Balancing a map for all colony/atmosphere combinations using 5 or so predesigned system types sounds good. If the map isn't very small you will get roughly equal amount of all system types.
Removing empty systems would help a lot to balance maps but that would eliminate some game aspects. Have to think that one. If you find something from your files: good. Otherwise I try to create it myself. |
Re: Are you tough enough to be the "King of the Hill"?
sorry about not uploading yesterday. that's one of two things i forgot. it's up.
[ February 04, 2004, 17:28: Message edited by: narf poit chez BOOM ] |
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Re: Are you tough enough to be the "King of the Hill"?
We have a new player, Gravey. Welcome! http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Are you tough enough to be the "King of the Hill"?
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(I know that name from somewhere, don't I?) |
Re: Are you tough enough to be the "King of the Hill"?
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Then we already have Spoon, next will be fork, pretty soon we'll even have KitchenSink! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Edit: And an update in the game with me and Joachim. Turn date is 2401.4 and we still have not met yet. I am sure he will enjoy meeting my baseship that just left drydock though. http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ February 05, 2004, 18:38: Message edited by: Ragnarok ] |
Re: Are you tough enough to be the "King of the Hill"?
[quote]Originally posted by Ragnarok:
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Re: Are you tough enough to be the "King of the Hill"?
Thanks guys....
Yes, Slynky, we played in Mediocrity. |
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Re: Are you tough enough to be the "King of the Hill"?
wow gravey is finally joined http://forum.shrapnelgames.com/images/icons/icon7.gif cool...
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Re: Are you tough enough to be the "King of the Hill"?
Yeh, not sure why I haven't joined until now...
Anyways here I am. Looking forward to my first game... |
Re: Are you tough enough to be the "King of the Hill"?
Geo how did you over come the none -gas for balance ??? For none players and gas players will have one less planet per level of equalness
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
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Geoschmo |
Re: Are you tough enough to be the "King of the Hill"?
yea.... i was trying to actually balance each and every system http://forum.shrapnelgames.com/images/icons/icon7.gif So it was 100 % equal
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Re: Are you tough enough to be the "King of the Hill"?
Turn 2411.3 Dinglehopper withdrew from game.
In the early part of the game he had attacked with 60 frigates when I had ~15 DDs! http://forum.shrapnelgames.com/images/icons/shock.gif Luckily my PD DDs I had made after he killed one system stoped the 60 frigates. After that my tech edge got biger and biger. In the end I think food contamination got his people to riot. It was an odd game. |
Re: Are you tough enough to be the "King of the Hill"?
So, how's the King match coming? No war reports from Asmala or Bbegemott? Surely there has been some combat by now? http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Are you tough enough to be the "King of the Hill"?
KOTH BBegemott vs Asmala
Turn 2403.3 10 starting planets + no stellar manip + Geoschmo's spiral map In short- Asmala has got the initiative. He was leading in scores all the time, has already glassed one my homeworld and done some damage to the second. He controls the better part of the galaxy with more huge/breathebles than I do. So he naturally has more resorces & ships. Luckily I have the talisman. There were lots of combats, but mostly they were small ones including no more than 10-15 ships. Speaking about the map- i really like the shape of the map (in 3D terms it is a ring- a cyllinder with connected edges). Fast expansion, fast first contact and little knowledge where the enemy will come from makes this game exciting. Yet I am not happy with huge/breatheble/colonisable balanse. There are 19 perfect planets in Asmala's teritory vs. 7 of mine. |
Re: Are you tough enough to be the "King of the Hill"?
BBegemott I love your avatar. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Are you tough enough to be the "King of the Hill"?
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Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
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Re: Are you tough enough to be the "King of the Hill"?
Updated.
We've a new player again. Welcome Hustler! |
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Re: Are you tough enough to be the "King of the Hill"?
[/quote]I'll take part of that compliment, thank you http://forum.shrapnelgames.com/images/icons/icon12.gif
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif [/QB][/quote] Best avatar maker on the internet! |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
Now this is the right attitude for a KOTH player and possible King to have.
I wish you all the luck in making your way up the slippy hill, unless we meet that is. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are you tough enough to be the "King of the Hill"?
I'm going to resign from my KotH game today, having waited 150+ hours for narf to upload his turn 2 (not turn 200, turn two!)
Asmala, next KotH game I'm in, I'll want a written comittment from the other player before I accept any challenge. (Oh, and a 24 hour 'enforced' turn limit.) So, far I'm really not impressed with my first KotH game. (I would have prefered to be stuck behind 3 massive black holes than play against someone who can't find the 5 mins to make a turn every 48hrs.) Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. sorry for the grim mood, but my patience has run out. Edit: Oh, by the way, the 'Conquest Star Trek Mod' Game I'm currently in is running along smoothly. (and there are still 4 or 5 players still left in the game.) And on top of that, we often get several turns per day. Edit #2: Narf has won this KotH game by using a time honored military strategy.. "Delay and Deomralize" (usually this tactic is used in seige warfare, but it obviously works in KotH games too.) Goodbye KotH, hello private PBW games. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif [ February 11, 2004, 13:09: Message edited by: David E. Gervais ] |
Re: Are you tough enough to be the "King of the Hill"?
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But try not to let one rat ruin the, uh, recipe. I think most KOTH games move on at a fair clip. Give it another chance! |
Re: Are you tough enough to be the "King of the Hill"?
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I hand Narf a nice cool 'Cheeze-Flavored' soda pop, and let him know there are no hard feelings. Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Are you tough enough to be the "King of the Hill"?
Ekkk, yes David, don't let that spoil you. Most games go far faster then that. I understand your frustration though. At the very least it seems he could have done turn 2 at the time he uploaded turn 1. It processed immedietly since you had already uploaded your turn. I always try to encourage people to do that, at least in the early part of the game. With two players doing that you can actually get two turns in per day with only one visit to the site per day. Or if you can only make it every other day you can still effectivly get a turn per day in by doing that.
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Re: Are you tough enough to be the "King of the Hill"?
Most do. For example my current one started on the first of this month and is on turn 33.
OTOH, one of them I played went on for several months, mostly because I was too permitting with my opponent. |
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