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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Aiken March 28th, 2004 02:34 AM

Re: STM "Final v1.7.5" Discussion
 
My 5 cents:
Star Trek Mod v1.5.4
...
6. Changed Tholian Energy Mount now includes Tholian Energy Web I - III
actually it didn't :
Long Name := Tholian Energy Mount
Comp Family Requirement := 3334
...
--------

As I posted below where is a bug (though a called it a "cool feature", but I think that any unexpected behaviour is a bug) when Fed can gain 0 kt Klingon (Breen/Romulan) cloacking device with help of Defiant Cloacking mount. Since it is impossible to steal Federation Cloacking Device you may simply change its Comp Family to another value (and change Defiant Cloacking mount correspondingly).

Thanks.

Atrocities March 28th, 2004 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
Coming Soon

If all goes well and I can get the weapons done I should have this Version ready for use by next weekend.

Star Trek Mod v1.6.7 (WILL NOT EFFECT SAVED GAMES)
1. Changed - Klingon Combat Support in Tech Area from Max level 5 to 3.
2. Fixed - Map Error that called for Blackhole3.bmp
3. Fixed - Error in Tholian speech file. (Thanks BlackRose)
4. Changed - Weapons Of Mass Destruction to Weapon Technology
5. Changed - Beam Discharger I - IV Family Number from 2009 to 2035 to avoid conflicts. (Thanks CNC)
6. Changed - Made some adjustments to the Happiness file.
7. Changed - Deuterium Tank I - III Lowered Supplies Generated to a more reasonable level (500/1000/1500)
8. Changed - Ram Connon Weapon Family from 1 to 138
9. Updated - Weapons Family & Component Lists
10. Changed - Borg Tuant Weapon Family and Family from 10 to 26
11. Fixed - Spacing Error at bottom of Component File
12 Fixed - Roman Numberal error in Breen Intel Center I (Thanks BlackRose)
13. Changed - Breen Organic Extractor I - III to produce organics at the planet level instead of system. (Avoids conflict with Breen Labour Camp Facilities)
14. Fixed - Tholian Dreadnought Mount was accessable to other races. (Thanks BlackRose)
15. Changed - Klingon Neutrino Disruptor I - III reload rate from 1 to 2
16. Changed - Shield Disrupter I - V reload rate from 3 to 2
17. Changed - Shield Depleter I - V reload rate from 1 to 2
18. Changed - Borg Shield Depleter I - V reload rate from 1 to 2
19. Changed - Tholian Energy Web I - III reload rat from 1 to 2
20. Changed - Cost of some facilities to balance them out between races better.
21. Changed - Balanced out the weapons Mounts more effectively
22. Changed - Lowered the bonuses for all ECM's and Combat Sensors and like Racial components.
23. Fixed - Tholian Energy Mount will now work with Tholian Energy Web
24. Changed - Federation Cloaking Device Family from 26 to 42

[ March 27, 2004, 12:50: Message edited by: Atrocities ]

Atrocities March 28th, 2004 03:11 AM

Re: STM "Final v1.7.5" Discussion
 
Ahhhh bugger. I want to post something but I have nothing to post. http://forum.shrapnelgames.com/images/icons/icon9.gif

R.Daneel March 28th, 2004 01:35 PM

Re: STM "Final v1.7.5" Discussion
 
Tank you Imperator Fyron for the statement I’ll do what you suggest me.
Maybe Aaron can do something for that http://forum.shrapnelgames.com/images/icons/icon7.gif
Atrocities I have no intention to cause you a headache I have some ideas of your work
on the mod and I know the pain of a new bug…. so take it easy I love your work. http://forum.shrapnelgames.com/images/icons/icon7.gif

Now a question….
There is a mode or a custom program to import a single system in a new map?
I have found original Star Trek Map and I wont convert to the game…. system to system.

Of course is possible to create a new one with the game system and then move
and rename each one correctly… but is not a very elegant solution… maybe just a little bit practical http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 28th, 2004 04:12 PM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/icon7.gif The map thing can be difficult. We have italian speaking people on the forum. I wonder where they went?

In my current test game, the federation has nearly 2000 ships and over 600 planets. They are roughly twice my size.

The Dominion has the most population with nearly have a trillion. But they have no intel. (0)

The Cardassians are by far the most aggressive. I just lost another fleet of 50 ships to one of there 125+ size fleets.

I have not yet encountered the Romulans. The Ferengi have been my longest allies in the game and are generally very nice. I think the new happiness files are working.

The only problem I am having is the 15 minute turn durations. http://forum.shrapnelgames.com/images/icons/icon9.gif

Atrocities March 28th, 2004 04:35 PM

Re: STM "Final v1.7.5" Discussion
 
Turn 150, bed time. I have only played 13 turns all night. The Dominion surrendered upon request. They were in 9th place so no harm no foul. I expect a neutral and the Romulans to surrender to me this next turn.

I gained nearly half a trillion or better in population with the surrender of the Dominion.

The Cardassians are pressing the attack now as I try to reclaim sovereign Klingon territory taken by the vile cardies over 50 turns ago. We must avenge the Bolians and our fallen comrads!

I can out produce the Cardassians now and have slipped into the number one spot this turn. The cards held the spot until the Feds took it from them about 25 turns back. I just stoled it from the Feds. LOL

The bulk of my 2000 ships are remote mining ships. I'd say at least 10% (200) of them are.

My planets are not as productive as my resoure miners are. Never the less I am committed to the course of slave labor and will eventually have all my planets producing resources.

The mod is playing very well and with the latest patch I hope it continues to play well.

While going over and rebalancing weapons I discovered many errors in the weapons components and hopefully have fixed them.

I have not yet tested the balanced weapons as I am only about 2/3rds done with the file. I hope that the rebalancing will not harm the mod. Lord knows it could.

Imperial March 28th, 2004 06:12 PM

Re: STM "Final v1.7.5" Discussion
 
how many planets did the dominion have before they surrendered? what level of diplomacy did you use--pleading, neutral, or threatening?-- i have trouble getting the AI to surrender and was just wondering? http://forum.shrapnelgames.com/image...s/confused.gif

Imperial March 28th, 2004 06:12 PM

Re: STM "Final v1.7.5" Discussion
 
how many planets did the dominion have before they surrendered? what level of diplomacy did you use--pleading, neutral, or threatening?-- i have trouble getting the AI to surrender and was just wondering? http://forum.shrapnelgames.com/image...s/confused.gif

Imperial March 28th, 2004 06:13 PM

Re: STM "Final v1.7.5" Discussion
 
sorry i hit the reply button twice??? erase

Ragnarok-X March 28th, 2004 06:22 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

i played your mod today.
I set up a nice large galaxie, with max AIs and neutral empires, tech cost medium, racial points 3000, difficulty hard, NO AI boni.

I stopped playing at turn 98, because the game got boring.
I had contact with the breen, the ferengi, the new federation, the romulan and the bajoran.
I was at war with every race (my initiative), but i barley got attacked by more than 2 or 3 ships.
To top that, the enemies ALL used depleted uranium guns level 3 or 4. No phasers, missiles or any other cool stuff.
Just when i decided to stop playing i decided also to make a few intels, to see my enemies tech levels.
They didnt researched any racial tech at all, in addition they all had tech levels 3-4 in basic sciences.
I also made some intels to see ship designed and noticed the ferengi had a design which used approx 8 anti matter torpedos. That was all.
Is there anything wrong with the AI ?!? Because in your Posts it seems to challenging...?!


anyway, nice mod, like it so far, esspecially the tech tree and stuff !

PsychoTechFreak March 28th, 2004 06:40 PM

Re: STM "Final v1.7.5" Discussion
 
The Last post from Ragnarok brings up some questions for me:

What is the recommendation regarding AI bonus, I assume LOW BONUS at least?

And I prefer to play large maps (255 based) with a lot of asteroid belts, which one?

Aiken March 28th, 2004 07:11 PM

Re: STM "Final v1.7.5" Discussion
 
I'd recommend to play with MEDIUM bonus at least, especialy if it's 1 starting planet game. Of course this statement is based entirely on my experience.
Also I have a request for Atrocities: please, increase Maximum Research Point Generation for Dominion, Klingons and UCP to at least 300000. They are at 100000 now, except for Klingons, who have 200000. These values are really low, compared to other races.

Fyron March 28th, 2004 07:46 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by R.Daneel:
Now a question….
There is a mode or a custom program to import a single system in a new map?
I have found original Star Trek Map and I wont convert to the game…. system to system.

Of course is possible to create a new one with the game system and then move
and rename each one correctly… but is not a very elegant solution… maybe just a little bit practical http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Nope. You have to add them manually... http://forum.shrapnelgames.com/images/icons/icon9.gif

I would recommend high bonus in any mod, except possibly AIC, as the AI is just as clunky in any mod as it is in stock. AIC just cheats and adds lots of special AI-only comps to make up for some of the clunkiness, but the AI is still poor at its core (which is hard-coded). http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 28, 2004, 17:48: Message edited by: Imperator Fyron ]

Intimidator March 28th, 2004 10:33 PM

Re: STM "Final v1.7.5" Discussion
 
I just downloaded the 1.6.6 patch.

But want to know right now , what are the diferences between the maps included.

I understand that 2 of the are the same except the starting planet size.

But the diferences between the 2. and which is more acurate according to Trek universe.

BlackRose March 29th, 2004 12:10 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Intimidator:
I just downloaded the 1.6.6 patch.

But want to know right now , what are the diferences between the maps included.

I understand that 2 of the are the same except the starting planet size.

But the diferences between the 2. and which is more acurate according to Trek universe.

<font size="2" face="sans-serif, arial, verdana">Different size homeworlds will produce a more accurate Trek Universe. However talking with Tnarg he agrees that the Breen are significantly underpowered, dont attempt playing as them http://forum.shrapnelgames.com/images/icons/icon7.gif I'm playing on a different size HW map right now and the Borg are by far the most powerful (I modified the Breen start conditions and just gave them 4 Ice/Oxy planets in the Home system and 2 Ice / Non Oxy planets as well. I didnt take into account the neutral opponent that starts right next to them, however and i'm really being pressed. Mines are the only thing keeping me alive and the tholians are fielding Dreadnoughts that can sweep 80 mines at a shot http://forum.shrapnelgames.com/images/icons/icon10.gif My only other complaint is that the Dominion is underpowered and the Cardassians Over powered, but other than that I'd say its a pretty authentic map http://forum.shrapnelgames.com/images/icons/icon7.gif

The other suggestion I'd make is less access to the rest of the map by the dominion, just the wormhole would be fine IMO, it just adds to the woes of the Breen http://forum.shrapnelgames.com/images/icons/blush.gif poor, poor, Breen http://forum.shrapnelgames.com/images/icons/icon12.gif

[ March 28, 2004, 22:12: Message edited by: BlackRose ]

Atrocities March 29th, 2004 03:01 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
I'd recommend to play with MEDIUM bonus at least, especialy if it's 1 starting planet game. Of course this statement is based entirely on my experience.
Also I have a request for Atrocities: please, increase Maximum Research Point Generation for Dominion, Klingons and UCP to at least 300000. They are at 100000 now, except for Klingons, who have 200000. These values are really low, compared to other races.

<font size="2" face="sans-serif, arial, verdana">Thank you, that is a great suggestions. DONE.

Atrocities March 29th, 2004 03:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperial:
how many planets did the dominion have before they surrendered? what level of diplomacy did you use--pleading, neutral, or threatening?-- i have trouble getting the AI to surrender and was just wondering? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="sans-serif, arial, verdana">They had over 400 planets. They had been at war with the Federation for over 75 turns and were being beaten back. I used Demanding in tone and they surrendered. Better to join a strong race than be beaten by a weak one.

Atrocities March 29th, 2004 03:04 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Ragnarok-X:
Atrocities,

i played your mod today.
I set up a nice large galaxie, with max AIs and neutral empires, tech cost medium, racial points 3000, difficulty hard, NO AI boni.

<font size="2" face="sans-serif, arial, verdana">I do all my play testing with Medium settings, NO neutral Empires, 5k racial points, high neutral races, and at least 5 exsisting races.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 29th, 2004 03:06 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by PsychoTechFreak:
The Last post from Ragnarok brings up some questions for me:

What is the recommendation regarding AI bonus, I assume LOW BONUS at least?

And I prefer to play large maps (255 based) with a lot of asteroid belts, which one?

<font size="2" face="sans-serif, arial, verdana">I always play on large maps, WPL, WPL located any where, Standard FQM (Lots of planets and asteroid belets)

If you set to low AI bonus your basically cheating in my opinion. The AI is not as adaptive as we are so it needs the extra points to make the game more challenging.

Tnarg March 29th, 2004 05:13 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Intimidator:
I just downloaded the 1.6.6 patch.

But want to know right now , what are the diferences between the maps included.

I understand that 2 of the are the same except the starting planet size.

But the diferences between the 2. and which is more acurate according to Trek universe.

<font size="2" face="sans-serif, arial, verdana">In the Mod Info folder there is a Map Info folder that explains most of what makes the STM Trek Major Systems map.

Intimidator March 29th, 2004 09:13 PM

Re: STM "Final v1.7.5" Discussion
 
Is the 1.6.6 patch already available for pbw ?

Atrocities March 29th, 2004 09:46 PM

Re: STM "Final v1.7.5" Discussion
 
No the 1.6.6 patch is not available for PBW. Hopefully the 1.6.7 patch will be the one we use for PBW.

I hope to have it out and testing by tonight. If all goes well in a week I will ask Geo to upload it. If not I will fix the problems and release a new Version and go from there.

The point is I don't want to pester Geo everytime a new Version of the mod comes out. I want to get one Version stable and playable for both SP and MP then have it uploaded to PBW and not have to worry about bugs or other for a long long while.

Intimidator March 29th, 2004 10:04 PM

Re: STM "Final v1.7.5" Discussion
 
Offcourse, sounds logical.

At least I can download the next patch tommorow http://forum.shrapnelgames.com/images/icons/icon12.gif

See ya,

Atrocities March 30th, 2004 12:03 AM

Re: STM "Final v1.7.5" Discussion
 
Version 1.6.7 Is now available.

Please note that this Version WILL make significant changes to weapon range and damage. Back up your component file for use with your saved games if you do not like the changes.

Please report any bugs. Thanks

[ March 29, 2004, 22:10: Message edited by: Atrocities ]

DarkHorse March 30th, 2004 12:43 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Version 1.6.7 Is now available.

Please note that this Version WILL make significant changes to weapon range and damage. Back up your component file for use with your saved games if you do not like the changes.

Please report any bugs. Thanks

<font size="2" face="sans-serif, arial, verdana">Hmm, I'm getting an error:

Cannot open file ...\star trek mod\pictures\game\buttons\nextprev.bmp

Did I do something wrong?

Atrocities March 30th, 2004 12:46 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DarkHorse:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Version 1.6.7 Is now available.

Please note that this Version WILL make significant changes to weapon range and damage. Back up your component file for use with your saved games if you do not like the changes.

Please report any bugs. Thanks

<font size="2" face="sans-serif, arial, verdana">Hmm, I'm getting an error:

Cannot open file ...\star trek mod\pictures\game\buttons\nextprev.bmp

Did I do something wrong?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yes you do not have the full mod or you have installed just the patch

DarkHorse March 30th, 2004 12:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DarkHorse:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Version 1.6.7 Is now available.

Please note that this Version WILL make significant changes to weapon range and damage. Back up your component file for use with your saved games if you do not like the changes.

Please report any bugs. Thanks

<font size="2" face="sans-serif, arial, verdana">Hmm, I'm getting an error:

Cannot open file ...\star trek mod\pictures\game\buttons\nextprev.bmp

Did I do something wrong?
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yes you do not have the full mod or you have installed just the patch
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I did a full 1.6.6 install first; the problem lies elsewhere... I did a system restore the other day and rolled my seiv directory back too far. It's the original game I need to reinstall. My bad!

Atrocities March 30th, 2004 12:53 AM

Re: STM "Final v1.7.5" Discussion
 
Please let me know if re-installing SEIV works. Thanks and good luck.

DarkHorse March 30th, 2004 12:55 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Please let me know if re-installing SEIV works. Thanks and good luck.
<font size="2" face="sans-serif, arial, verdana">Yep, seems to work now. And it is we who thank you, for all your hard work. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities March 30th, 2004 01:00 AM

Re: STM "Final v1.7.5" Discussion
 
The 1.6.7 update is off line for a bit while I do an update on it. (Adding Tnargs latest map files)

Atrocities March 30th, 2004 01:31 AM

Re: STM "Final v1.7.5" Discussion
 
Back Up

Version 1.6.7 Is now available.

Please note that this Version WILL make significant changes to weapon range and damage. Back up your component file for use with your saved games if you do not like the changes.

This file has the latest Version (3) of Tnargs Star Trek Maps.

Please report any bugs. Thanks

DarkHorse March 30th, 2004 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
This has been in the Last several Versions, but I keep forgetting to report it. The Breen 2K race file is actually a 3K empire. If I change the game settings to 3K, then go knock down their points to 2K and save the empire, it'll then load fine in a 2K game.

Atrocities March 30th, 2004 02:55 AM

Re: STM "Final v1.7.5" Discussion
 
Ok thanks, I will check it out. http://forum.shrapnelgames.com/images/icons/icon7.gif

SYSTEM REQUIRMENTS

Atrocities March 30th, 2004 03:00 AM

Re: STM "Final v1.7.5" Discussion
 
Updating yet one more time. This will take about 20 minutes or so.

BlackRose March 30th, 2004 04:18 AM

Re: STM "Final v1.7.5" Discussion
 
Mmm, I've been in a game for a while now its 2415.0 or so. I'm noticing that a lot of the AI doesnt construct powerful ships. Neutral AI (The Nausicans anyhow) Has dreadnought class ships for fighting but the major powers, Borg, Fed, Kling etc. etc. Have a few designs on file but 0 in service and 0 constructed. They do have endless amounts of Mine Sweepers and Layers of the Dreadnought/Juggernought variety but no combat ships.

In fact the federation doenst have any combat ships over 600 kt but they did just design 2414.8 A Galaxy and a Sovereign, (none commisioned) ships, so i'm hoping they will build them.

The Cardassians have no combat ships over Light Cruiser and nothing designed (Just lots of Dreadnought Mine Sweeper/Layers).

Dominion is the worst, they only have Torpedo Curisers all using Photon Torpedo's not even Dominion Type weaponry. All actuall combat ships are the Attack A/B/C variety with Photon Torpedoes.

This an AI thing? Weird circumstances or a mod fault?

Playing 5k Emp Files, High AI, High Bonus

As far as the score goes i'm getting walloped in 12th but as I havnt been attacked, just mine sweeped for the past few years I wanted to have a look see at what the AI was doing, it wasnt pretty :0

Atrocities March 30th, 2004 05:09 AM

Re: STM "Final v1.7.5" Discussion
 
Your only on trun 15.

Atrocities March 30th, 2004 05:31 AM

Re: STM "Final v1.7.5" Discussion
 
A lot effects how a race will build ships. In most cases they will design the ship and not build any until they are at war with another race.

In all the testing I have done they all build ships and they all use them.

I will check the files, this could be a side effect of something, but from what I have seen they all build good ships as they need them. Then again I really am beginning to hate this game so any thing is possible.

[ March 30, 2004, 03:36: Message edited by: Atrocities ]

Phoenix-D March 30th, 2004 05:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Your only on trun 15.
<font size="2" face="sans-serif, arial, verdana">Turn 15 would be 2401.5, AT. He's on turn *150*.

Atrocities March 30th, 2004 05:38 AM

Re: STM "Final v1.7.5" Discussion
 
I know, I was being facesious. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Atrocities March 30th, 2004 05:39 AM

Re: STM "Final v1.7.5" Discussion
 
The only thing I can think of is that the new design creation files are causing the problem. God I am really beginning to hate this GD game.

Atrocities March 30th, 2004 05:48 AM

Re: STM "Final v1.7.5" Discussion
 
You know, I am burned out on this game and this mod. Talk to ya all later.

narf poit chez BOOM March 30th, 2004 06:49 AM

Re: STM "Final v1.7.5" Discussion
 
Take some time off. I was burned out once. Spent the next 45 minutes staring at a math question. Thought it was maybe 5 minutes. Didn't get anything done. Looking back, it's kinda funny now.

TNZ March 30th, 2004 07:32 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities, I am working on a idea for AI construction vehicles and AI design creation files that might fix this problem. I will send it to you when I have a working example. http://forum.shrapnelgames.com/images/icons/icon7.gif

I know that each race having custom ship sizes is an essential part of this mod trekiness, but it has some major drawbacks from the mod maker’s perspective, namely the making of all the AI files. Even if the mod had only three set of ship sizes, this would make for better AI files and easier changing of the AI files. My point is this: what does having custom ship sizes add to this mod and what is the cost of having custom ship sizes in this mod?

Atrocities, I also have an idea for getting the AI to add armor to it design creation in a more useful way. http://forum.shrapnelgames.com/images/icons/icon7.gif

BlackRose March 30th, 2004 09:48 AM

Re: STM "Final v1.7.5" Discussion
 
Totally take some time off http://forum.shrapnelgames.com/images/icons/icon7.gif Even think of turning over the reigns to someone or just co-operating with them for a while, if that would help. No sense in ruining what you've created for yourself http://forum.shrapnelgames.com/images/icons/icon7.gif Your dedication to this project goes so far above and beyond what i've ever seen for any other game/mod :0

After making my LoTR conVersion for Age of Wonders: Shadow Magic I can't even touch that game, thats part of the reason why I ended up here.

I was partly drawn by this wonderful community that seems so reactive/proactive. Look at it this way, My LoTR ConVersion came with two Maps/Scenarios, the first, 'The War of the Ring' released in February which has 2300 downloads and counting (The most downloaded per day ratio of nearly any AoW map). At AoW there is a rating system its had 10 Reviews with a total score of 4.8/5 which is quite nice BUT it's also quite hollow, here it seems like almost everybody who's played the Mod has stopped by to congratulate you or offer suggestions. That's pretty solid http://forum.shrapnelgames.com/images/icons/icon7.gif You've got a great bunch of people here who would probably willingly do some of the grunt work for you if you asked http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm one of em, if you need anything just lemme know http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken March 30th, 2004 01:53 PM

Re: STM "Final v1.7.5" Discussion
 
I have a question about the mounts, but considering Atrocities state I'd keep it for awhile.
Superb work Atrocities, now you need a good european resort or something of this kind.

Donate to author of great ST mod so he can get good vacation!!

Antarian March 30th, 2004 07:38 PM

Re: STM "Final v1.7.5" Discussion
 
BlackRose, glad to see ya here. And about your mod for AOWSM - decent and fun http://forum.shrapnelgames.com/images/icons/icon7.gif

mrscrogg March 31st, 2004 12:54 AM

Re: STM "Final v1.7.5" Discussion
 
Installed 1.6.7, getting whole box of error Messages starting with " unknown value, AI tag 02" what did I do wrong ?

Captain Kwok March 31st, 2004 12:58 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by mrscrogg:
Installed 1.6.7, getting whole box of error Messages starting with " unknown value, AI tag 02" what did I do wrong ?
<font size="2" face="sans-serif, arial, verdana">Hmm...are you not using Version 1.91?

mrscrogg March 31st, 2004 02:42 AM

Re: STM "Final v1.7.5" Discussion
 
I am using 1.91 SE4

Atrocities March 31st, 2004 05:33 AM

Re: STM "Final v1.7.5" Discussion
 
What kind of errors are you getting?

Most like you installed the STM incorrectly or only installed that PATCH.

I recommend that you uninstall the mod (Delete the Star Trek Folder) and download the FULL Version of the mod (20 Megs) and install that then update to 1.6.7.

Also be sure you installed the Star Trek Mod and not the AST mod.


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