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Re: B5 MOD plus B5 mod Beta 2 txt files
OK, so since my effort isn't working, why don't you go over what I did wrong?
Do I need to install the facility.txt from the site (since its facilities that are the problem) or is there a facility file floating around somewhere that I'm missing? |
Re: B5 MOD General
Ron_Lugge:
Upgrade to SE4 Gold 1.91 from patch. Install "Babylon 5 mod v1.8". Ignor the facilities file on Rambie's Site. Unzip B5 mod Beta 2 txt files, copy and paste the 4 folders and overwrite the folders of the same name in the Babylon 5 mod v1.8 folder. I think thats what I did. http://forum.shrapnelgames.com/image...s/rolleyes.gif Agricultural\Mining Colony If we keep the current starting facilities as representative of mature planetary settlements, would it not be true to natural tech development that smaller modular colony facilities would be further down the research tree. Researching Minerals\Organics\Radioactives Extraction would provide us with smaller (say 5th of starting size) modular type facilities that could then be produced on the more remote or alien atmosphere planets, suitable for low population colonies. When you are starting to get clobbered by the Vorlons or getting ganged up on you could at lest run away and start up again without needing a Homeworld as backup. Maint Bot. 50kt Only used on Space Stations. Is it not possible to have this on all ships with enough kT space. Is it possible to make it dependent on say a Maint Bot Central Control Unit (100kT) We can then make this "Maint Bot CPU" built (hard wired)into Space Stations and certain Capital ships like Carriers and Destroyers upwards or have it as a separate component that needs to be installed. If you want your capital ships to have repair abilities you have to give up some of your firepower. The Repair Tug could also have this "hard wired" into its design. As you research more, the Maint Bot CPU is able to control more Maint Bots. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: B5 MOD General
You could make maintenance bots into repair drones, and have the control unit be a launcher.
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Re: B5 MOD General
Time to go back over my install, because that didn't seem to work... Maybe I copied and pasted wrong somewhere...
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Re: B5 MOD General
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Good ideas here. Thanks for the fedback, and keep it coming. |
Re: B5 MOD General
Ron, if you can be more specific about where the fgame is hanging up, that would help with the trouble-shooting.
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Re: B5 MOD General
It isn't hanging; I just don't seem to have any facilities. Well, a few, but no ship yards, or mining facilities, and IIRC no research.
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Re: B5 MOD General
Ron,
There are no shipyards. The homeworld and colony hubs give the ability to build spacecraft, but the main construction of spacecraft will occur in orbital facilities, per the series and books. What is the date and size of the facilities.txt you have in the data folder? |
Re: B5 MOD General
Did you select appropriate racial traits? You need to select a trait for your race and another, "standard" or "ancient" race or somesuch, if I remember correctly.
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Re: B5 MOD General
Excellent point, IF. Make sure you start with one of the pre-existing empires and just modify it to get you to the race points you want. You must be a B5 Standard Race (none of the other racial categories work right now) plus your own race. You can be B5 telepathic as well, but none of the crystalline or spiritual things work as yet.
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