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Re: OT: Cyber Nation
The Dragon Republic will soon have over a thousand citzens, enough to have more trade. Yay! It's developing well with over 10,000 yens earned a day.
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Re: OT: Cyber Nation
I generally only check the CN team forums about once a week, so I only spotted this today. It was posted a week ago by a member of the Coalition of Defensive States.
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Re: OT: Cyber Nation
Dragon Republic requires Iron and Coal to further their military goals, if anyone has that or knows someone who does have it, please give me a call.
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Re: OT: Cyber Nation
Tyyria broke the 1000 nation power barrier yesterday!
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Re: OT: Cyber Nation
Never Mind.........http://forum.shrapnelgames.com/images/smilies/medic.gif
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Re: OT: Cyber Nation
Talvonia is growing in strength. Recovering after a few days in Anarchy.
I'm hoping to be number 8 or 9 in the Wombat Protectorate by next week. |
Re: OT: Cyber Nation
I just found out something very interesting. It seems the people who manage the game also play the game and are some of the highest ranking players in the game. And most of them are founding members, if not leaders, of most of the major alliances. And they are the ones who take the game into world war when donations start to fall off. It seems that people become complacent in their cyberspace gaming and need an occasional push. So they manufacture a war where a lot of players loose everything they have invested into the game. When the war is over those hard core players shell out $20.00 a pop and get other players to do the same in trade deals so that they can reconstruct their nations.
It is really quite a brilliant little scheme the owners of cybernation have going. And of course, they don't have to work at rebuilding their nations, they simply edit the data files and PRESTO they are back to full strength. Ya, sounds like a really fun game to be a part of, that is if you enjoy being conned and manipulated. |
Re: OT: Cyber Nation
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I've been contemplating just quitting for some time now. It's an interesting concept, but really, what can you do with this game but build up a nation, go to war, rebuild, etc. It's not got any detailed features. It's really a war simulator at a social level. At least 4X games give you some details to manage. |
Re: OT: Cyber Nation
I really would like to see a PC game based on this concept. Right now there are not any games that come this close to what it is to build a nation. Civ tries, but is not the same. This game is more involved than Civ yet still far simpler to play than Civ.
We need a good 4x nation building game. There simply are not any out there. |
Re: OT: Cyber Nation
Well you won't be conned and manipulated if you don't give them money... kinda of a simple solution
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