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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

llamabeast January 24th, 2009 08:09 AM

Re: Dominions 3000 v0.76 - lets go MP
 
counsil -> council
is send to do your bidding -> is sent to do your bidding

Hello! :)

Aezeal January 24th, 2009 10:24 AM

Re: Dominions 3000 v0.76 - lets go MP
 
screw the english language :D

Darkwind January 27th, 2009 04:15 PM

Re: Dominions 3000 v0.76 - lets go MP
 
So, Aezeal, how's merging Neoclidia and Shiar in going? You haven't posted in the thread for a while, and usually you're a rather prolific poster, so something must be up. :angel

Aezeal January 27th, 2009 04:20 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Well I do have a 4 weeks old son now and nightshifts this week that might have something to do with ti :D

Well merging the nations was about 1 min work since it was just copy pasting :D.
I've asked Rdonj which sprites bothered him most and changed that as I posted about and entered that jedi knight, Xwing and ulmish turret.. thought I was doing quite a lot really :D

I'm mainly waiting till the neew patch comes out and Rdonj finishes his map so we can present it all at once :D but I guess I could releast 0.8 already

Are there any other sprites you think need to be changed btw then I can look into that.

rdonj January 28th, 2009 09:43 AM

Re: Dominions 3000 v0.76 - lets go MP
 
The map is DONE. I just spent ~3 hours finishing it up. Don't ask me how it took that long, I have no idea :/ I will definitely look into using the rand program if I ever have to do something like that again, there is so much work involved in placing independants on a map that large. I tried to make sure there were no bugs, and just gave the .map document a final once over to try and catch any copy/paste errors I might have let creep in there... and there were a fair number of them. I think they are all gone now but it is still possible there are some bugs with the map. Anyway, I am sending the finished document to your email now Aezeal.

Anyone who guesses all the references right gets a prize. What prize I'm not sure. Perhaps making the next Dom3k map... :D

Darkwind January 28th, 2009 12:45 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Yay, the map is here! Now we can legitimately say that Dom3K is only 90% done by Aezeal!

I wonder who will add in the #batmap and #skybox commands to the map, though, rdonj? ;)

Aezeal January 28th, 2009 03:06 PM

Re: Dominions 3000 v0.76 - lets go MP
 
As I see it there SHOULD be 8 starting sites somewhere.. but I can't start a game with 7 persons.. or 4...

maybe you need to have a look at that :D

Aezeal January 28th, 2009 03:11 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I have got the suspicion you have given all provinces 512 (and something more) so they are nostart site.

Aezeal January 28th, 2009 03:49 PM

Re: Dominions 3000 v0.76 - lets go MP
 
hmm not all the provinces are 512 or higher.. I've found 3 with 0... let's test with 3 nations.. 3 nations doesn't work either... I'm not getting this.

Aezeal January 28th, 2009 03:51 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Orrrrrrr I have an old version of the tga file... (loaded it in the prov editor and only saw a smallllll number of provinces :D) I'll look into this :D


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