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-   -   MP: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph! (http://forum.shrapnelgames.com/showthread.php?t=43195)

TheDemon July 2nd, 2009 02:25 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
kind of a given that we'll be at more of a disadvantage this game. MA is harder to cheese expansion strats, no NAP favors the noobs since we have to be more cautions not to overextend, and cap income is much larger at 150%.

My apologies for the panic I caused, I thought I had submitted my turn, but either I misremembered or it didn't send. I left for the night and was away the whole day as its Canada Day here. Just got back an hour ago and like 4 people have PMed me on IRC.

atul July 2nd, 2009 03:03 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Well at least you can feel like we missed you while you were away. ;)

I still wish we would've gone with Cleveland's placing suggestion, but can't have it all. It just makes this expansion thing a really careful venture.

...any day now...

Squirrelloid July 2nd, 2009 10:31 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
If I can prod the last two unsubmitted turns along - should we get the next turn in like an hour (its 9:30PM central US time now) I can take mine before the weekend.

Yes, my plan is 'miss the holiday traffic by driving really late at night', why do you ask?

Septimius Severus July 3rd, 2009 12:51 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
TheDemon, Atul. I think that this time around we really have come as close to balanced as this concept has so far allowed.

I agree that the vets might have a better chance of exploiting an early game NAP to gain a territorial advantage due to their generally quicker rate of expansion and knowledge of various tactics for dealing with the tougher indies, but both sides in theory could take advantage of such a thing.

Regarding map placement, I would point out we are using the vet's own placement suggestion. The symetrical map makes equi-distant and fair starting placement more likely.

The vets do have Ashdod and Vanheim, two solid and strong nations.

The vets have the legendary Dr. Praetorius, and the fabulous Baalz. Whom we expect great things from.:D

Lingchih and TheDemon are both experienced vets as well.

And then there is the ultra powerful Mysterioso.:eek:

Virtual guranteed control of the southern polar province with its 15 neighbors is not a bad thing either.

Yes, I myself probably would have prefered a super wide map with land placements so far apart it would allow for full development and the clashing of large armies no earlier than turn 20 or beyond, but the quality of the map, the symetry, and the strategic element the surrounding sea provinces provide, I think make the map and placement chosen a decent choice.

I just wanted to point out some things, lest either team think they've not been given an equal and fair shake. I would have liked even more experienced vets on the vet side (and dare I say even more first time noobs on the noob team), but we get what we can get, not for lack of trying.

Squirrelloid July 3rd, 2009 12:52 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Ok, I really should have left already, but am now submitting my turn 7 and then leaving for Independence Day weekend.

I'm requesting a delay on turn 8 until monday so i can be sure I can be back in time to play it. I may be able to play and submit it sunday depending on traffic/when i get home, but I'd like to know I don't *have* to. Hope this isn't too much of a delay, and thank you to the last people for getting their files in quickly enough that I could play this turn and not delay us too long.

Septimius Severus July 3rd, 2009 12:56 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Squirrelloid (Post 699363)
Ok, I really should have left already, but am now submitting my turn 7 and then leaving for Independence Day weekend.

I'm requesting a delay on turn 8 until monday so i can be sure I can be back in time to play it. I may be able to play and submit it sunday depending on traffic/when i get home, but I'd like to know I don't *have* to. Hope this isn't too much of a delay, and thank you to the last people for getting their files in quickly enough that I could play this turn and not delay us too long.

Well, have a good trip and holiday (you and anyone else traveling or not) and thanks to you and everyone else for getting any turns in that you can.

Lavaere July 3rd, 2009 01:55 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Thats what the holiday is, it hadn't mentioned Independence Day I wouldn't of known to watch the movie.

TheDemon July 3rd, 2009 03:21 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Sept, I wasn't complaining about the balance, I was just explaining the income gap that rdonj was pointing out. At this point, its logical, and we might never catch up this game, but we'll see where we're at turn 15 or so.

rdonj July 3rd, 2009 05:08 AM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
I'm going to keep posting the total incomes in the noob forum each turn, but I think I will stick to every 5 turns here (starting turn 10) unless someone actually wants a turn by turn total in this thread. I think it's definitely expected for the noobs to hold a strong early gold lead, and probably to maintain a significant advantage for a good length of time even if they do lose. The gold discrepancy probably would have looked similarly scary in the last game, not to mention the first.

Gem income is much more relevant anyway and the vet team seems to be closing the gap there. Of course you're still behind probably over 200 gems in total from the start of the game at this point.

Septimius Severus July 3rd, 2009 11:40 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by TheDemon (Post 699376)
Sept, I wasn't complaining about the balance, I was just explaining the income gap that rdonj was pointing out. At this point, its logical, and we might never catch up this game, but we'll see where we're at turn 15 or so.

Well, yes, of course. Such an income gap is to be expected with twice as many players on one team as the other. I would expect many other stats to be 2x1 as well, though the deviations from this may signal a shift in the balance of power in favor of one team or another. Something that is worth monitoring as we go forward. Any other stat summaries would be welcome, should anyone wish to do them.


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