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Re: Official Image Collection
Well, the previews are not totally up to date, and I am not planning to update them much.
However, it does look like I am a bit behind on the components. Does your submission include about 50 components including wing commander pics? If not, I may have lost it. |
Re: Official Image Collection
Yep. Privateer stuff.
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Re: Official Image Collection
Ok. I'll get it added, and probably uploaded sometime on Monday.
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Re: Official Image Collection
Zarix, couldn't play the game very well if I did that! http://forum.shrapnelgames.com/images/icons/icon12.gif
SJ, there is a size limit to your imagemod, isn't there? I can make that many images almost everyday. That would not leave room for other peoples submissions. If am wrong about this just let me know. I will keep the planets, comets, nebulae, suns and other space images coming! If there are things you would like for the imagemod, let me know. Are there any images from my Last submission that I need to correct? Fyron is not (as much I would like him to be) my cause of confusion. That comes from a response you made to TerranC. He ask " does anybody else get some kind of mumbo-jumbo in the quickviewer, or a message that there are no viewers that can view the image when looking through mlmbd's submission?" An you answered: "Well, the imagemod previews are meant to be browsed to, rather than downloaded. They're in GIF format. As for viewing Mlmbd's submission, it seems to be regular BMPs. Of course, I use Irfanview with all the plugins, so I could see it fine even if it was .FSH or .LWF or something crazy like that." That is were I got confused about the image format. Fyron, the muppets look better with little spoons in their hands! http://forum.shrapnelgames.com/images/icons/icon10.gif As I told SJ, you were not the source of my confusion. Thanks! I do appreciate any and all assistance. As I am new to this submission stuff. mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Official Image Collection
The size limit is practical, rather than technical.
SE4 can handle at least 64,000 images. However, the ZIPped Versions of the bigger packs are already up to 5 megs, and only about 500 images. The best thing for the imagemod is a smaller number of polished images. I'd hate to have to distribute this on CDs http://forum.shrapnelgames.com/images/icons/icon10.gif Sorry about the confusion. I'll have to avoid posting about things like that too close together http://forum.shrapnelgames.com/images/icons/icon7.gif As for requests, the FacilityPack and especially the CombatPack are quite small at the moment. Themed facilities, such as organic buildings, crystalline buildings, magical buildings and such would be useful. Especially the organic buildings. There is a lot of room for work in the CombatPack too. I've added a fairly large set of torp and beam animations for many of the common SE4 weapons (even separate animations for different tech levels of one weapon!). The beam animations show a lot of opportunity too. SE4 has quite a unique way of displaying the beam weapons. For the beam animations, there is a section near the top of the image that gets covered by the bottom part of the image as it tiles across space towards the target. Then there is the bottom half, which repeats regularily. Combined with SE4's masking, you can do all sorts of things. I don't consider myself terribly creative, but I did manage to come up with a Torpedo+Trail animation http://forum.shrapnelgames.com/images/icons/icon7.gif I stuck a torpedo shape in the top section, and colored the bottom so that it would erase the torpedo as it tiled and leave a spotty gas trail. And then theres always the Helix cannon animation, such as in my sig http://forum.shrapnelgames.com/images/icons/icon7.gif I really don't know why more people aren't submitting images for the CombatPack. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Official Image Collection
What is the limit in width? They all seem fairly narrow. I could see a "Pulse" weapon that had cones fade in an out.
Let me guess: It needs to fit in the blank squares. One image for the Red outline and one for the white. [ November 18, 2002, 16:29: Message edited by: Gryphin ] |
Re: Official Image Collection
For weapon animations?
The torpedoes take up one whole square only. The red and white alternating boxes are there to make it easier to count which image is which. For the beam animations, take a look at the image labelled "Test" (# 30) The red zone is the area that only appears at the tip of the beam as it streakes through space. The green zone is the area that tiles along, and ends up erasing, or partially erasing the red zone. The little yellow box indicates the center of the image. I suggest copying image #29, and pasting where you are doing your drawing so that you can tell which parts will do what. |
Re: Official Image Collection
SJ, the CombatPack and the FacilityPack have just one bmp each, 128X128 and mini's. Is that correct?
Does anyone have, or can you tell me where I can get, a list of Race specific facilities? Thanks! mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif edited to add facility ?. [ November 18, 2002, 22:00: Message edited by: mlmbd ] |
Re: Official Image Collection
CombatPack has only Two BMPs total. One for Beams and one for Torps. They are all "minis" style, since there are no closeups of weapon animations.
The facility BMPs work just like the components and planets. Download the imagepacks, or simply look in your SE4/Pictures folders to see what's going on. The imagemod does work both ways; you can add facilities to match what an existing mod wants, or add a facility that a future mod will possibly want to use. A hatchery, an organic training ground, a harvester... You could make an organic or crystal or energy being Version of all the basic facilities... One thing that I would like is a good set of planetary shield generator images. The standard image is a bit boring. A standard Version and an ancient ruins technology Version would be quickly snapped up for use in P&N. PS: Another long-delayed update to the ComponentPack. Its up to 5.5 megs. [ November 19, 2002, 03:12: Message edited by: Suicide Junkie ] |
Re: Official Image Collection
Mirror updated.
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