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Re: *** Star Trek Mod Discussion ***
Great pics Kwok! I'm really looking forward to your mod.
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Re: *** Star Trek Mod Discussion ***
Kwok, you are a master. http://forum.shrapnelgames.com/images/icons/icon7.gif I know your mod will be the mod to have for SEIV.
I can only imagine how much work you have put into this mod. It boggles my mind to think of all the finer things that one must do just to make a simple mod, and here you are, making a masterful mod such as this. Mod making has a down side. Here it is, 3 am, and look who's all up. http://forum.shrapnelgames.com/images/icons/icon12.gif RL just doesn't seem all that important when your on a role doing something you enjoy doing. Please keep up the great work, your mod is going to be a wonderful thing once your finished. http://forum.shrapnelgames.com/images/icons/icon7.gif God the depth of your mod is incredibly impressive. How you find the time to do it amazes me. |
Re: *** Star Trek Mod Discussion ***
Thanks Will.
Remember, it has been 6 months since I started the mod with a little break in the middle. When I first started this thing in July, I thought I'd be at Version 2 by now! http://forum.shrapnelgames.com/images/icons/icon7.gif Once exams are over next week, I'll actually have some real time (minus work, of course) to put into the mod. |
Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
I guess one on one with other fighters it would be ok, but against a ship it would suck. I think I'll change the mini to 2kT and double it's emissiveness - if such a word exists.
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Re: *** Star Trek Mod Discussion ***
Remember, too, that fighter Groups' weapons stack if they are identical - so if you have a Mini Laser that does 3 damage and a stack of 10 fighters armed with 1 Mini Laser each, then it will do a net 28 damage to a ship with an emissive rating of 2 - NOT 10 damage as if the shots were separate! (However, if each fighter had a different weapon...)
Also, as of v1.78, the emissive ability doesn't work on units in the first place... do you have foreknowledge of that being fixed??? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: *** Star Trek Mod Discussion ***
Units can't use emissive armor? Perhaps that would explain why their isn't a small Version in regular SE:IV. Hmm.
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Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
Capnq:
Thanks. I checked the regular components.txt file afterwards and saw it there. I knew I remembered it! I'll just double its size. [ December 08, 2002, 17:28: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
Beep Beep
Incoming Transmission... There are only three days of examinations to go before I get the opportunity to get some serious work done on the TNG mod. Just hang in there! End Transmission Kssssshhh [ December 10, 2002, 17:33: Message edited by: Captain Kwok ] |
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