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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Yes Shield Arrays are better but since the Massive Generator is a ruin tech I think it should be a more powerful. Perhaps 45k shields? |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
well what do you feel should be able to take over a planet ?
And how long. The shield generators protect the WP... How long does 20k of shield strenght Last ? As these items are more for mid and late game what do you need to take one out ? |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If you raise the cost of armor ten times then shields would be superior choice (unless shields are now underpowered). |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Keep in mind that 10 is just a number pulled out of a hat. http://forum.shrapnelgames.com/images/icons/icon12.gif Even if I did that, shields would still not be a superior choice, as they do not provide very complete protection, and can be gotten around through the use of Shield Depleters. A combination is best. Especially when you compare higher level shielding and non-leaky armor... which is actually more expensive per kT than shielding is. I am just considering the costs of the low level armors... play testing will show us what happens. Come on beta testers, get into wars!
[ March 10, 2004, 22:51: Message edited by: Imperator Fyron ] |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
The one thing that would really benifit the Amod would be the inclusion of trans deminsional race. A race that used both temporal technology and a combination of magic / organic technology.
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Help !
I installed the Adamant Mod Nebulae, and get this Error I have the Image Mod installed + latest patch.Thanks! [ March 11, 2004, 14:34: Message edited by: Gargantua ] |
Re: Adamant Mod Discussion Thread (v0.14.07 released!)
The AI is not yet programmed to work in the mod.
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Why all small ships have maintenance penalty due to large size? One would think 110kT scout isn't very large. http://forum.shrapnelgames.com/images/icons/icon7.gif
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