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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

NullAshton February 26th, 2007 03:43 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yup.

Kind of sad that I haven't gotten to use my epic feat yet, though. http://forum.shrapnelgames.com/images/smilies/frown.gif

narf poit chez BOOM February 26th, 2007 11:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sorry again. I should have mentioned it earlier. My only excuse is a hectic week.

NullAshton March 9th, 2007 09:12 PM

Re: OT: Narf has gone looney and wants to GM.
 
Don't forget about D&D this Saturday!!

Jack Simth March 9th, 2007 10:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, that would be a bad idea. Probably don't want to miss out.

Jack Simth March 10th, 2007 02:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Mwahahahahah.....

douglas March 10th, 2007 02:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sorry, but I have a project due Monday that I haven't done enough work on and I'm getting behind on my part of my Senior Design project. Too much work to do. http://forum.shrapnelgames.com/images/smilies/frown.gif

Jack Simth March 11th, 2007 12:57 AM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed.

1 CR 24 (give or take) King killed (preseumably, anyway; that was a pretty large mountain....). One Ehlonnia dinner interrupted.

Everyone stranded nowhere.

10,800 xp to Quin Padfoot (18th - hey; pays off both Reality revisions!)
4,725 to Kibin
6,000 to Jason (20th)
6,000 to Seshra (20th?)

Log hopefully attached.

Tie for mini-campaign; 750 bonus XP each to Ixenlani and Jarvis.

So, not that it matters overly much, but who roleplayed best this session?

Jack Simth March 19th, 2007 07:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
So, where do we go from here?

narf poit chez BOOM March 20th, 2007 04:00 AM

Re: OT: Narf has gone looney and wants to GM.
 
...That's a song.

Aside from that, my brain is fried.

NullAshton March 20th, 2007 08:45 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmmmm... Apparently most of the rules are in another rulebook, which I don't have. So matrixy campaign will have to wait.

Jack Simth March 21st, 2007 08:24 PM

Re: OT: Narf has gone looney and wants to GM.
 
That does put a crimp on things, yes.

It would probably be a good idea to decide:
1) Who's going to be GMing,
2) What system and
3) What level
in advance of Saturday, though. Just so everyone can have characters on hand at the time.
Edit: Also, of course, cheese tolerance, optimization expectation, and any variant rules, as well as sources....

NullAshton March 21st, 2007 10:56 PM

Re: OT: Narf has gone looney and wants to GM.
 
I could run that level 9 D&D adventure. Optimization... eh, if you want to. Cheese tolerance, please no cheese. Variant rules... base rules. Sources... all four base complete series, core of course, dragonomicon, and possibly the book of exalted deeds and that vile darkness book. As well as a few oddball books like Ghostwalk.

If that's okay, that is. I must get experience being the DM!

Violist March 22nd, 2007 02:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
That sounds good... Might be interesting to rotate GMs, too. What kind of stats? 4d6 drop lowest? point-buy?

In any case, many thanks to Jack for running a great campaign for so long. http://forum.shrapnelgames.com/images/smilies/happy.gif Thoroughly enjoyed it

NullAshton March 22nd, 2007 08:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
28 point buy is good.

I'd like it if you used some sort of online character sheet things, that way I could look at them before Saturday.

Jack Simth March 22nd, 2007 05:46 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
I'll attach what I actually use - which includes full notes.

I call it cheese tolerance because different people have different definitions of how different things get before they are cheese - the Polymorph line, for example, can very easily drip cheese; there are few obstacles that four Polymorphs in quick succession can't bypass; the ability to pick and choose out of most the monster manual is very, very strong very very easily. For the same reason, the Planar Binding and Planar Ally line of spells are rather buff.

edit: I made a transcription error - in the detail, it's a normal dagger with Continual Flame, in the top summery, it's a masterwork dagger with Continual Flame; fixed, it's the normal dagger

NullAshton March 22nd, 2007 07:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Um... persistent divine metamagic bells are ringing all over my mind when I'm looking at your character sheet....

Jack Simth March 22nd, 2007 10:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Did you read the assorted tactics sections and the "Party role and Balance Justification for the Persistant Mass Lesser Vigor cheese" sections, or just the stat blocks?

NullAshton March 23rd, 2007 07:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
...hmmm, okay. 1 point of healing a round isn't THAT bad, and in turn you get no turning attempts in case there's undead.

Jack Simth March 23rd, 2007 07:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Pretty much. My goal was to make the fighter and rogue of the party a bit more attractive to other players (they can keep it up all day) and have a flavorfull character.

If you'd prefer, I could use the attached - pure Core, even. Haven't named him yet, though.

NullAshton March 23rd, 2007 07:55 PM

Re: OT: Narf has gone looney and wants to GM.
 
It seems okay, the non-core one. Now I just need other characters...

Jack Simth March 23rd, 2007 08:19 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
So we have a heal-bot. Now we need a meatshield, a sneak, and a sparkcaster. Hmm.... I suppose I could write up a couple generic characters, for a quick "here, try this" approach if someone shows up without one...

Edit: Sneaky McStabsALot attached

NullAshton March 23rd, 2007 10:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
One neat idea for a level 9ish rogue is a half dragon/fighter 1/rogue in full plate. Sort of weak, and loses evasion, but can do insane amounts of damage in melee. Bastard sword, claw, and bite combo!

Jack Simth March 23rd, 2007 10:27 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
As a melee build, yes; as a rogue build, not so much. The +3 LA and dip into fighter cuts heavily into skill points and max ranks. Now, the Sorcerer-1/Fighter-1/Rogue 5/Dragon Disciple-2, on the other hand, gets all the natural weapon goodness without dropping skill point caps....

Edit: Shorty McCleavesALot attached

Edit 2: Blech; I'm getting a little fatigued; anyone care to make a generic arcanist?

Edit 3: Oh, and have you noticed a pattern? All my characters have a way to become invisible and fly without other's help, even if it's only once or twice by way of potions. Likewise, they all have Handy Haversacks.

Violist March 23rd, 2007 11:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, I was planning on going for an archer type, although if that threatens party balance I don't mind changing.

http://www.thetangledweb.net/profiler/view.php?id=11934

Edit: I'll see what I can do about generic arcanist tonight.

Jack Simth March 23rd, 2007 11:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, that'll replace Shorty McCleavesALot fairly well. Oh, and a minor nitpick (in your favor, such as it is): normal worn clothing isn't encumbering. The 8 pounds of the Explorer's Outfit don't actually slow Kethama down any.

Edit: And not that the two pounds makes a difference, by why are the arrows not in the quiver?

Violist March 24th, 2007 12:03 AM

Re: OT: Narf has gone looney and wants to GM.
 
60 arrow limit in the quiver, as I read it. And it's never good to put all your eggs in one basket, so to speak. Oh, and I recall seeing that arrows come in a quiver for 20 anyways.

Jack Simth March 24th, 2007 12:13 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, it's FULL. Gotcha.

And yeah - an AMF closing off your arrow supply would ruin your day, wouldn't it?

Violist March 24th, 2007 01:14 AM

Re: OT: Narf has gone looney and wants to GM.
 
OK, quickie gnome wizard. See you tomorrow!

http://oregonstate.edu/~leungau/Hityob.html

NullAshton March 24th, 2007 10:29 AM

Re: OT: Narf has gone looney and wants to GM.
 
What's that Order of the Bow initiate stuff?

Jack Simth March 24th, 2007 12:32 PM

Re: OT: Narf has gone looney and wants to GM.
 
Okay. And now we have a Squishy McBigBrain. Full set, in case someone forgets to bring a character sheet.

Jack Simth March 24th, 2007 02:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, server online. Where is everyone?

Jack Simth March 24th, 2007 06:35 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server closed. A couple of Giant Spiders and Ettercaps slain, one helpless traveler uncocooned.

narf poit chez BOOM March 26th, 2007 07:55 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sorry, I wasn't feeling to good on saturday. Spent part of the day unconscious and forgetting about game night.

Actually, I havn't been feeling too good for a couple weeks.

Anyway, I hate to say this, but you seem to be having fun with D&D and, well, I've sort of burnt out on D&D...So, uh, have fun slaughtering the monsters. http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist April 2nd, 2007 09:47 PM

Re: OT: Narf has gone looney and wants to GM.
 
So we should probably be looking around for another player...

narf poit chez BOOM April 3rd, 2007 06:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
I can change the thread title?

NullAshton April 3rd, 2007 07:07 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, since narf is gone... ways to change the campaign into a gestalt campaign. Hmmmmm...

I could always have you suspend your level 9 characters and make new gestalt character, but you already made your characters and didn't do much with them...

Start over again with level 5 gestalt characters, or continue with your level 9 characters?

Jack Simth April 3rd, 2007 07:29 PM

Re: OT: Null has gone looney and wants to GM.
 
Eh, either way.

And changing the thread title is fine.

NullAshton April 3rd, 2007 10:27 PM

Re: OT: Null has gone looney and wants to GM.
 
WHOOO LOONEY!

Okay, Violists decision then. I'd prefer 5th level gestalt as gestalt is generally better for two players... and saves me from random plot device to make existing players gestalt.

Violist April 4th, 2007 02:11 AM

Re: OT: Null has gone looney and wants to GM.
 
Level 5 Gestalt works fine, although I think it'd be better if we could find some other players... 2 is kinda few. Haven't found anyone interested yet, though.

How about if there aren't any others by, oh, Thursday eve, we go with level 5 gestalt?

NullAshton April 4th, 2007 08:52 AM

Re: OT: Null has gone looney and wants to GM.
 
Okay, sure.

Jack Simth April 4th, 2007 06:03 PM

Re: OT: Null has gone looney and wants to GM.
 
Hmm... with two players, that means we both have to fill two roles (of Meatshield, Heal-bot, sneak, and sparkcaster), which puts a bit of a crimp on things.

So, Violist - what roles would you like to fill?

NullAshton April 4th, 2007 06:26 PM

Re: OT: Null has gone looney and wants to GM.
 
I'll keep gestalt CR rules in mind. With two players, that would be +1 to the CR, unless it relies on life threatening saving rolls, in which it would be same CR.

Jack Simth April 4th, 2007 07:27 PM

Re: OT: Null has gone looney and wants to GM.
 
Almost right.

Missing two players, you would normally subtract 2 from the CR of critters you throw at the party and expect to do "normal" stuff. So if the appropriet challenge for a party of four would call for a single CR 6 critter, you instead need a CR 4 critter.

With gestalt, you throw things that are CR +1 if they don't particularly rely on abilities with saves, CR +2 if they do. If the appropriet challeng for a party of four would call for a single CR 4 "fighter" critter (no "save or" effects), you use a CR 5 "fighter" critter instead. If the appropriate challenge for four would be a single CR 4 "mage" critter (lots of "save or" effects), you use a single CR 6 "mage" critter instead.

Merging the two, it's CR -1 for things that don't particularly rely on abilities with saves, CR for things that do.

Violist:
Idea: We both put Druid on one side, for the animal companion to round out the combat ability of the party. An Ape makes a half-fighter (especially when Trained for War (the Combat Riding general purpose will do that job, right?) for the armor profincy and put in, say, Leather Barding (40 gp) with the Druid Bonus Trick going for the upgraded attack). Put an "exotic pack saddle" (15 gp; could also take an Exotic Military Saddle and Exotic Saddlebags for 64 gp) on the apes, have them carry stuff, dump our characters' strength, and have one of us take the "rogue" half and the other take the "wizard" half (split the healing/buffing). As a bonus, we end up with a "themed" party. Sound like a plan?

NullAshton April 4th, 2007 10:06 PM

Re: OT: Null has gone looney and wants to GM.
 
..yeaaaaah, something like that.

Oh yeah, minor house rule... magic items don't work in wildshape form, even if you take them off then put them back on once wildshaped. One of the 'spirit of the rules' houserules.

Jack Simth April 4th, 2007 10:17 PM

Re: OT: Null has gone looney and wants to GM.
 
At 5th, it's less of an issue, as you can't have Natural Spell (don't get Wildshape until 5th, Natural Spell has Wildshape as a requirement, so you can't take it - ever - until at least character level 6).

Perfectly fine house-rule, though. More of a house interpertation, really; DM gets to dictate what item slots are available on a nonhumanoid.

Edit:
Oh, and you can relax - at their best, the Ape is maybe worth about a 3rd or 4th level NPC Warrior (well, until it starts getting Druid Bonuses, which doesn't happen until later levels - at which point, they are less useful), and it's the Combat Monkey of the available animal companions. Theoretically, at least, it's rolled into the Druid's effectiveness.

NullAshton April 4th, 2007 10:47 PM

Re: OT: Null has gone looney and wants to GM.
 
http://www.thetangledweb.net/profiler/view.php?id=12694

Yay, it's fun what you make when you're bored, surf the OOTS forums, and decide to make someone happy by making their character. Kobold barbarian that does, like, 134 damage on a critical....

Violist April 5th, 2007 01:26 AM

Re: OT: Null has gone looney and wants to GM.
 
That sounds like a good plan. Mind if I go for the sneak half?

Edit: Oh, Null, same restrictions on sourcebooks?

Jack Simth April 5th, 2007 08:14 AM

Re: OT: Null has gone looney and wants to GM.
 
You can go for the sneak half. That leaves me with the arcane sparkcaster; I should be able to manage it.

Oh, and Nullashton - how do you charge for extra spells beyond the starting and level-up free spells in a Wizard's spellbook?

NullAshton April 5th, 2007 09:14 AM

Re: OT: Null has gone looney and wants to GM.
 
Buy scrolls then scribe it into your spellbook, I suppose.

Yeah, same restrictions on sourcebooks.

Violist April 5th, 2007 08:47 PM

Re: OT: Null has gone looney and wants to GM.
 
Natural Bond feat from Complete Adventurer is perfect for the Ape Plan, I think... adds 3 to effective Druid level for determining bonuses.


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