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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

mottlee May 15th, 2005 10:32 AM

Re: B5 MOD General
 
Here are some....
CLOAKING NONE

SHEILDS NONE

COMPUTERS NONE

STELLAR MANIP NONE

PLANET UITIL NONE
Some of these are researched 1 or 2 levels and still say none, and this is not all of them.

have learned you DO NOT want to take GAS as your home planet type http://forum.shrapnelgames.com/images/smilies/frown.gif

Suicide Junkie May 15th, 2005 10:48 AM

Re: B5 MOD General
 
Well, given that it is a B5 mod, Shields -> None is good.
You should be researching armor instead.

Although, really, the shields tech area could be removed to avoid confusion.

mottlee May 15th, 2005 11:28 AM

Re: B5 MOD General
 
There are 2 armor in tech tree....working on one the other is NONE http://forum.shrapnelgames.com/image...s/confused.gif


(Edit) also Specil Ops II will upgrade to I http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif

Suicide Junkie May 15th, 2005 08:12 PM

Re: B5 MOD General
 
If it is anything like the armor I made for the mod, you might just need to research your way out of the prototype armor before you will see advances appear in the other tech areas.

Fyron May 16th, 2005 02:55 AM

Re: B5 MOD General
 
The mod has numerous tech areas with multiple prerequisites. Unfortunately, the research window does not handle this well and just displays "None" when just the next tech level researched won't provide the items and another tech area is required as well. You might need to enable the full tech tree view or look in the data files (techarea.txt) to see what leads to what.

Timstone May 16th, 2005 06:27 PM

Re: B5 MOD General
 
SJ:
The shield research tree could be used in the future. The Abbai and a few other races (mainly Ancients) use shields. They might not be the übershields like in Star Trek, but they sure add something to the effectiveness of a ship.

Suicide Junkie May 17th, 2005 01:31 AM

Re: B5 MOD General
 
Are you sure?
Many of my computer cables are shielded.

Scifi shields are icky, especially without scripted plots to make them fail. http://forum.shrapnelgames.com/image...ies/tongue.gif

Fyron May 17th, 2005 01:40 AM

Re: B5 MOD General
 
The third space aliens used energy shields, but I never saw any other races (including ancients) using energy shields in the series. It was all armor. Some advanced races, such as the Minbari, had stealth/ECM fields that interfered with scanners, but those definitely are not "shields" in the SE4 sense.

Suicide Junkie May 17th, 2005 01:42 AM

Re: B5 MOD General
 
And those thirdspace aliens were oozing scripted plot out the wazoo.

Timstone May 17th, 2005 05:18 AM

Re: B5 MOD General
 
I of course base myself on the B5 Wars books.
And I swear I've seen a Vorlon Dreadnought taking fire from another ship and deflecting the attack by means of an energy shield. Maybe that was in one of the movies?
But I agree that energy shield don't make up the bulk of the defensive systems in the B5 universe. Most defense is based on EMC, stealth, sensors, armour and PDC's.


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