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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

mottlee June 17th, 2005 09:07 AM

Re: B5 MOD General
 
Is there supose to be sounds with weapons firing? all I get is "Ding"??? http://forum.shrapnelgames.com/image...s/confused.gif

grumbler June 18th, 2005 11:41 AM

Re: B5 MOD General
 
Quote:

Imperator Fyron said:
grumbler, if you would like to send me the latest text files for the mod (all *.txt files in the B5 MOD folder, including data and AI) and a list of which races should be in each of the Pictures\Races and Pictures\Neutrals folders, I can compile a current version of the mod and put it up on SEnet.

I have been busy with the end of the school year, but will do that this weekend. I still do not have the Ancients working exactly right but can send a clean copy of everything else.

grumbler June 18th, 2005 11:44 AM

Re: B5 MOD General
 
Quote:

mottlee said:
another problem..1.80...not supply depot....wat there before but after the update they are not in the build window http://forum.shrapnelgames.com/image...s/confused.gif

You do not need supply depots - they are part of the colony hub.

grumbler June 18th, 2005 11:46 AM

Re: B5 MOD General
 
Quote:

mottlee said:
Is there supose to be sounds with weapons firing? all I get is "Ding"??? http://forum.shrapnelgames.com/image...s/confused.gif

Try creating a subfolder called "new" under "sounds" and copy (not move) all the sound files to it. Let me know if sounds work then.

mottlee June 18th, 2005 12:47 PM

Re: B5 MOD General
 
OK Thanks as to supply depo,
"New" folder worked...NO MORE "Ding"!!!!!!! http://forum.shrapnelgames.com/image...ies/stupid.gif http://forum.shrapnelgames.com/image...ies/stupid.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

Suicide Junkie June 18th, 2005 03:30 PM

Re: B5 MOD General
 
Alternatively, under the Game Menu (F2) -> Options -> Sound
Check off the "use classic sounds" (instead of the new ones)

mottlee June 19th, 2005 01:25 PM

Re: B5 MOD General
 
OK, I have had to reformat my drive, Have installed mod, patch and data files (in that order) I have Depots and errors about no "Antimatter" tech any Ideas???

Suicide Junkie June 19th, 2005 02:15 PM

Re: B5 MOD General
 
AI errors?
Or is it game-stopping mod error messages?

mottlee June 19th, 2005 03:04 PM

Re: B5 MOD General
 
AI as to "Antimatter" research I also have the da*n ding back!


maybe when I can afford it I'll buy a "Good" computer! http://forum.shrapnelgames.com/images/smilies/mad.gif


(Edit) For some reason this time I also do not have "Ship Yards"

Zaamon June 19th, 2005 04:15 PM

Re: B5 MOD General
 
I have same kind problems when it is Raiders turn. It gives box with errors. Game goes well when I press Close-button. I come every time when it is Raiders turn. With AI. Dont know about other races. Playin whit Minbari, Centauri, Narn, Dilgari and Raiders. Other races work wll, but they arent so intelligent.
BTW: I have Drazi race file, but when I take it, I get Vorlons.


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