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Re: B5 MOD General
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On the plus side, each turn does not take long because you don't have lots of decisions! And hopefully you will find that the AI is building ships and planets just as good as yours. I was trying this weekend to get the Vorlons to work right. For some reason, though, they refuse to arm their fighters and will not give them cockpits. They also are not getting frisky until around turn 100, which is probably about right. If I cannot get them to work in the next coupla hours, I will send the game off without the ancients activated yet. |
Re: B5 MOD General
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So far the others only have "Repair" on the other hulls, the patrol craft when I pulled the LS and CC out had a Mvt of 2, added went to 8 http://forum.shrapnelgames.com/image...s/confused.gif |
Re: B5 MOD General
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any Idea as to the next update??? |
Re: B5 MOD General
grumbler said:
I was trying this weekend to get the Vorlons to work right. For some reason, though, they refuse to arm their fighters and will not give them cockpits. They also are not getting frisky until around turn 100, which is probably about right. If I cannot get them to work in the next coupla hours, I will send the game off without the ancients activated yet. ------------------------------------------------------------ The Great grumbler! I am not worthy! Why to Vorlons need cockpits? They are living ships. Okay I guess if the pure light, I'm so perfectly orderly" Vorlons want a ride in their fighters. I beat their rooms are messy! Do the Fen/Shadows/Vorlons or Technomages lurk in Hyperspace at all? Also Hyperspace should eat up a lot of supply because of all the currents. I love all the race techs and different crews. Very well thought out. |
Re: B5 MOD General
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Re: B5 MOD General
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The whole hyperspace thing was hashed out a long time ago. Originally, hyperspace sectors did not have stars, so you needed the get out of them before you ran out of supplies. This did not fit the series, though, so they have suns now (though you cannot se them becasue they are the same color as the background). I tried at one point making all hyperspace sectors "black hole" sectors with a pull of one, so ships had to use power every turn to stay away from the center, but that seemed far more of a hassle than was worthwhile - it just was not fun, and the AI got confused by it (especially with movement 2 colony ships). So now hyperspace sectors are just regular sectors but with no planets and a cool background. Any ideas to enhance the hyperspace sectors can go into the final mod if they work. |
Re: B5 MOD General
Fighters don't have "leaky armors." Unit components do not take damage. Units are 100% functional until they take 100% damage, then they are destroyed. Unless Vorlon "fighters" are actually small ships, in which case this doesn't apply.
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Re: B5 MOD General
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Thanks http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: B5 MOD General
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Could not get gmail to take the attachment (I need to bone up on gmail again) http://forum.shrapnelgames.com/images/smilies/fear.gif so I am attaching it here.
Note that ONLY the following races can be played: Abbai Brakiri Centauri Dilgar Drazi Earth Alliance Hyach Lorkan Minbari Narn Regime Pakmara Shagtoth Vree You need to get rid of the League of Non-Aligned Worlds (they are now seen as their member races) and the Raiders, Technomages, Vorlons, and Shadows. The latter two should be added in fairly shortly. The Raiders and Technomages are more problematic and may never get added in. The neutral races are the Cascor Gaim Grome Hurr Llort Lorkans Markab, and Yolu I am finishing up the Ancients, and then will come out with the differentiated weapons (you will note that right now all the races have all the same weapons - I did this so as to be able to make sure there were no unexpected uberweapons). After that, I will differentiate the facilities a bit (adding a few types and making colony and homeworld hubs different for each race). After that, I will be done except for tweaking, so anyone who wants to see more done had better plan to do it! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: B5 MOD General
Cool....Looks like I start a "New" Game! http://forum.shrapnelgames.com/images/smilies/happy.gif
Fired the puppy up, turn 1, Inaw, AI research for Ship automation and AntiMatter could not be found not bad for the 19 others in the game http://forum.shrapnelgames.com/images/smilies/happy.gif |
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