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Re: B5 MOD General
I'm going to call this version 1.9, if that is ok? What email should I list in modinfo.txt? Pathfinder has vanished, so his email isn't useful at this stage.
Also, I am working on a better "General_Readme.txt" file to include... What else needs adding to the Credits section? http://www.spaceempires.net/files/te...ral_Readme.txt |
Re: B5 MOD General
Is there suppose to be weapon mounts in thes D/L?
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Re: B5 MOD General
Yes.
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Re: B5 MOD General
Earth Fed I am up to Battle ship and no weapon mounts
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Re: B5 MOD General
Large Ship Mount is not available. The minimum size has been set to 40000 kT. The first ship mount is available with 1000 kT ships.
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Re: B5 MOD General
OK so then there are no mounts for ships till dred and above??
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Re: B5 MOD General
Quote:
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Re: B5 MOD General
Quote:
The design intent is that a typical "balanced" ship will have about 50% of the hull dedicated to engines and control, about 20% to armor, and about 30% to weapons. In most cases, this will result in computer designs with two primary weapons. Ships cruiser and larger will also have one or two secondary weapons (which are the same weapons as the primary weapons on the smaller ships). Heavy destroyers and above will also have point-defense weapons. I considered continuing the weapons size distinctions to "super-heavy" and "massive" for dreadnoughts and base ships, but found that other than range and damage (both adequately handled by mounts) there was not a lot of meaningful distinction to be made. Satellite and base mounts are pretty much unchanged from the 1.49 version, giving both a considerable, and intended, advantage over ships. |
Re: B5 MOD General
Running mod, Drazi, building troop transport on escort
They have NO WEAPONS!! http://forum.shrapnelgames.com/images/smilies/shock.gif All Improved weapons = none Edit: Hyach, Antimatter X weapons 0 damage building only Troop transport and colony ships systems w/o resorce sharing |
Re: B5 MOD General
Quote:
No drazi weapons = http://forum.shrapnelgames.com/image...es/redface.gif I dunno how or where that happened, but will fix it. They should not be building troop transports on escorts, since the minimum hull size for TTs is 300kt (e.g. small transport). Can you confirm there is no AI_Designcreation in the drazi folder under races? There should be none - everyone should be using Default_Ai_Designcreation.txt in the AI folder. High-level Antimatter weapons got buggered somehow in the cut-n-paste. On the list to be fixed. "building only Troop transport and colony ships systems w/o resorce sharing" is unclear - could you specify? Thanks for the catches. The mod needs just this kind of checking. |
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