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-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

Xietor May 25th, 2008 09:37 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
Herode, Yomi is actually the worst possible example to use as to why Ulm should not get a leader of both men and undead.
Yomi was given a specific demon general that can lead 120 men and 70 undead.

Be that as it may, the people have spoken!

http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Twan May 25th, 2008 12:33 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
I think giving something to Man is a good idea, as it non diverse and weak magic (out of capitol mapmove 1 and old crones) makes it a very bad nation for long/big games (and the little thugable knight don't look too powerful).

On the other hand LA Ulm look like a good nation for big games, with the vampire based blood strategy, so I'm not sure it needs something.

Herode May 25th, 2008 12:35 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
This one is a hero. But as for regular commanders I was talking, the Dai Oni leads 20 men only, and the Oni General 10.

But yes, this hero is pretty cool ^^ (and boostable)

Xietor May 25th, 2008 01:34 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!

Jazzepi May 25th, 2008 02:16 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
Please let me know the details of the research mod when you find them out. It effects how I make my pretender.

Jazzepi

atul May 25th, 2008 02:17 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
LA Ulm gets the national spell Sanguine Heritage, which brings a commander with loads of all kinds of leaderships. Only thematic for vampires to lead their undead forces...

Xietor May 25th, 2008 02:55 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
and which of their mages can cast it? if they face a bless rush they likely need someone to lead the undead in the 1st year, not down the road. heh. http://forum.shrapnelgames.com/image...es/biggrin.gif

atul May 25th, 2008 03:10 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
If they face a bless rush in the first year, they might not need to ferry the undead very far. :p

Xietor May 25th, 2008 03:50 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
True dat http://forum.shrapnelgames.com/images/smilies/happy.gif

I am also taking a look at Worthy Heroes Mod. Expect some tinkering and a 1.9 version to be used for Kingmaker.

At the very least that annoying Hornblower hero that thinks he should be a pretender for every nation will be put in his place. And at most you may see a few new heroes added.

While i have not yet had time to sort through the maze that Turin created, he did say he favored some of Burnsaber's heroes fairly recently. So I will see what races those heroes are for.

Some races do need Worthy Heroes. Edi created an interesting hero for MA Oceania a while back, and at 1st blush MA Oceania appears to need Worthy Heroes. We shall see.

http://forum.shrapnelgames.com/images/smilies/smile.gif It may not be a good idea to take 3 misfortune this game baalz. In fact, the whole point of Worthy Heroes is to act as a counterpoint to the elite gamers who always seem to take 3 order/2-3 misf.

ComTrav May 25th, 2008 05:08 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
I hate to do this, but my summer schedule has more travel than I thought. I'd hate to delay the game for several dozen players, and I know there are plenty of people waiting to join, so I'm going to go ahead and sit this out.


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