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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Val March 27th, 2002 07:16 PM

Re: Babylon 5 Mod
 
SJ:

Didn't realize that, my appologies http://forum.shrapnelgames.com/images/icons/icon7.gif . You can always E*Mail stuff to B5Mod@yahoo.com, I can send you my home address if you would prefer that though.

I had some trouble when I added the new techs to the game - would error out in the Components file somewhere in the armors. I've zipped them all together for you to look at and see what I did wrong (or for anyone else to see what is wrong).

NewArmor.zip

Pathfinder:

The empires should work with any basic mod that does not change the RacialTraits.txt file. There are different emp files for 1.49 & Gold as well http://forum.shrapnelgames.com/images/icons/icon7.gif

I'm putting everything insto a single zip for easy download of the mod, just waiting for more space from the host http://forum.shrapnelgames.com/images/icons/icon7.gif


Everyone:

Once I get the armor in I will post the newest files - which include revised sensors, stealth (only for limited races such as technomages), new race choices, weapons and jammers. Also some new component pics for the game.

Suicide Junkie March 27th, 2002 07:20 PM

Re: Babylon 5 Mod
 
Any error in particular?

I'll check it out tonight.

Val March 27th, 2002 09:04 PM

Re: Babylon 5 Mod
 
The first error was just a simple Ship\Base - Ship/Base mixup.

The current error is 'Can't load ... /components.txt'. I wasn't sure what was causing it at first, as I had added several things, but I narrowed it down to something in the armor components. Didn't get as far as seeing if it was a specific component or not (I was a bit tired) so I thought I'd ask y'all.

pathfinder March 27th, 2002 11:10 PM

Re: Babylon 5 Mod
 
Error message I keep getting is can't load the .emp file. This in plain vanilla 1.49. Guess I'll re-do the .emp files and make some up for the Hyach, though I couldn't find any AI for them.

Suicide Junkie March 27th, 2002 11:29 PM

Re: Babylon 5 Mod
 
That .EMP thing would be because of all the racial trait changes.

We should have said: AIs are completely compatible EXCEPT for .EMPs.
Just create some new EMPs by saving races that are randomly chosen for a game.

pathfinder March 28th, 2002 01:20 PM

Re: Babylon 5 Mod
 
Looks like all .emp files will have to be redone..

Val March 28th, 2002 05:00 PM

Re: Babylon 5 Mod
 
Yeah, all the emp files are going to need to be redone once we've finished messing with the Racial traits. I was trying to keep up with them, but it was too much of a pain - so they will be among the Last things done.

SJ:
Any luck finding the error? Nice job on Midway BTW.

Suicide Junkie March 28th, 2002 07:36 PM

Re: Babylon 5 Mod
 
Sorry, too many things going on, and I totally forgot.
I'll check up on it as soon as I get home.

Val March 28th, 2002 10:07 PM

Re: Babylon 5 Mod
 
Not a problem - I appreciated seeing Midway again http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie March 29th, 2002 12:52 AM

Re: Babylon 5 Mod
 
Found it.

Heavy Armor Class 4B:
"Tech Level Req 3 := 3"
was missing the 3 after the ":="


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