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-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

zegc-ben May 21st, 2010 07:57 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
I have done an updated list of prices, you can see it in the team forum.

Gandalf Parker May 21st, 2010 09:52 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by Wrana (Post 746201)
Now I see one of Gandalf's AIs. Gandalf, are you crazy?! :lol:
And I expect they are set to "aggressive", neh? ;)

I did what was asked. For a long time people have been putting down the AI. I have tried to point out that is the vanilla AI and that many ways existed to boost it. Finally someone actually asked me to get off my soapbox and make one.

As usual for me, this is not even a good example. Just a bare bones proof-of-concept. The NaV II AI doesnt even have half of what I meant to test and include. But I suspect it will be enough to drastically show there is a difference between this and vanilla computer players.

But crazy? You aint seen crazy yet. Thats scheduled to be NaV III.

ano May 21st, 2010 09:53 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Now I see one of Gandalf's AIs. Gandalf, are you crazy?! :
And I expect they are set to "aggressive", neh?
They are only level 6, so be happy they are not 10. :) :)
I especially like Eriu.
Alliance against AI, guys?

Wrana May 21st, 2010 10:08 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by ano (Post 746217)
They are only level 6, so be happy they are not 10. :) :)
I especially like Eriu.
Alliance against AI, guys?

I think that was what Septimius intended. So yes, by all means! ;)
To Gandalf:
Thanks a lot! :)
By the way, how much of it may be implemented by player without knowing it all beforehand? Meaning - set up something dangerous in SP?

ano May 21st, 2010 10:13 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

So yes, by all means!
Ok, as Man is our common neighbor and enemy we'll be happy to coordinate actions against him. I think, in a three\four turns turns we might be able to oppose him.

Gandalf Parker May 21st, 2010 10:31 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
[quote=Wrana;746220]
Quote:

Originally Posted by ano (Post 746217)
By the way, how much of it may be implemented by player without knowing it all beforehand? Meaning - set up something dangerous in SP?

Unfortunately very little :(
That is covered in the threads about why the Scenario options in Dom3 are broken. Much of it requires manual steps and server mode. So as long as that much work is done, it might as well be an MP game also.

The things I have discovered, I will be discussing with Ballbarian so we can try to incorporate some of them into the SemiRand program. Which (shameless ad) still needs more player-created small design files in order to make it fully usable. When I feel that all of the surprises have been found I plan to donate the works on this game to it.

Septimius Severus May 21st, 2010 10:31 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by zegc-ben (Post 746206)
I have done an updated list of prices, you can see it in the team forum.

Thanks Zegc.

Can't blame all of what you might find on the nefarious Gandalf. :D The magic locations and static AI present there were done by yours truly. But Gandalf's AIs are sheer genius! :)

Looks like Ano's crafty crew is already pulling out ahead in the score graphs, at least in terms of expansion. Will the bullseye, so desired by Ano, on the backs of the Supplicants widen? Only time will tell.

Septimius Severus May 21st, 2010 10:39 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by Wrana (Post 746220)
By the way, how much of it may be implemented by player without knowing it all beforehand? Meaning - set up something dangerous in SP?

There are some things you can do in SP to give yourself a bit more AI challenge though, set AIs to impossible, aggressive mood, increase the multiples, lower the strength of indies, perhaps make use of the BI mod, handicap yourself, etc.

ano May 21st, 2010 10:53 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Quote:

Originally Posted by Septimius Severus (Post 746224)
Looks like Ano's crafty crew is already pulling out ahead in the score graphs, at least in terms of expansion.

Let's look
Quote:

Provinces
Eriu 10
T'ien Ch'i 8
Atlantis 7
C'tis 5

Army Size
Eriu 1028
T'ien Ch'i 721
Atlantis 391
C'tis 208
Yes, we're ahead of the whole planet..;)

Septimius Severus May 21st, 2010 11:04 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
 
Hehe, the AI and perhaps Atlantis will remain the score graph leaders for awhile. That much was expected. ;) The Deva's Den forum can also be used as a place to coordinate attacks on the AI between teams. May be more convenient.


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