![]() |
Re: Conquest of Elysium 3 dev log
So I was playing some CoE 2, and noticed something really annoying, and that was that normal frontline commanders (Like the Barbarian Leader) get beaten up and there is seemingly nothing that can be done about that. Is there anything being done in 3 to change this? If not, it might be a good idea to have certain units with guarding ability that will cause them to have a chance to take damage for normal sized (IE, not the Troll King, who would be too large to guard :p) frontline commanders so they aren't turned into pulp the first turn of combat.
|
Re: Conquest of Elysium 3 dev log
For front liners there is only the equipment. But every nation has backliner leaders available also.
For backliners (mostly mages) many of them can summon familiars which stay in the back to absorb some damage and assassin attacks. |
Re: Conquest of Elysium 3 dev log
New question:
If I loose, can I keep the game running to see which AI won? Or better yet, can I go AI and see if I win? |
Re: Conquest of Elysium 3 dev log
No, and no.
|
Re: Conquest of Elysium 3 dev log
Oh, an observer mod could be great. Even for watching AIs with different settings duke it out.
|
Re: Conquest of Elysium 3 dev log
If ALL of the players are AI then the game shuts down.
Sorry about that. Thats my fault. It was a server request to keep a server from running a dead game continually. It was a hassle with Dom3 and would be even more with CoE3 since there are no turn files I could even check the last turn-in date on However, if you have "Common Cause" turned on, and you have an AI ally, then you can continue in the game watching your ally play. But that is because you actually have a chance of coming back. If you want to watch your own nation play out as an AI (only possible in server games altho you can host your own server game just for yourself) then you would have to have another human player in the game. I have started games where I played 2 or more nations, then set some of them AI just to see how they would continue. It can actually be fairly instructive early on to watch the AI play. The game could support tourists. The game makes it much easier to switch out who it is playing a nation. If I drop then the next connector sees my nation as "open" for play. They can step into the game taking over where I left off. So an old game that people arent interested in anymore could stay running to allow people to step in and do a few turns |
Re: Conquest of Elysium 3 dev log
Understood.
However, if it were a flag like --enable_observer_mode that defaults to false (as in no dead games) then we could enjoy a life game sim like experience w/ CoE3. That sounds like a lot of fun to me - like start human, grow a nice kingdom and then switch AI and check how it's doing every so often :) |
Re: Conquest of Elysium 3 dev log
Edi and Gandalf, credit where credit is due, I really like the AARs. Good job on those. Made me more interested in the game than most of this thread :D.
Ps, this page http://www.illwinter.com/coe/index.html says shrapnel has a free download of COE2. I could not find it myself. So if that isn't true anymore. You might want to advise illwinter to remove it. |
Re: Conquest of Elysium 3 dev log
Quote:
I play it on my lunch breaks sometimes. |
Re: Conquest of Elysium 3 dev log
Aw right, it isn't on gamersgate, nor is it on the our games page. That is why I couldn't find it.
Thanks Samoht. |
All times are GMT -4. The time now is 12:45 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.