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Re: *** Star Trek Mod Discussion ***
Hwy Kwok, your images are great. Do you think you could put some tutorials on the mod page describing how you made the graphics?
[ December 10, 2002, 21:19: Message edited by: Urendi Maleldil ] |
Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
Greetings.
I'm just looking for some feedback regarding what to do with the AIs - since I'll be tackling those soon. Would you prefer the AIs to be as competative as possible forsaking some of the race's attributes, or should I design the AI to play as you would expect them in the Star Trek universe (i.e., Federation peaceful, Klingons Agressive, ship designs not always combat based, etc) - well what do you think? I'm leaning towards the second option. Look for an update to the site by Saturday Afternoon. I've made some changes to the starship section that I'll be uploading soon. |
Re: *** Star Trek Mod Discussion ***
I think the first option is the best. Because if you encounter a race in the second option, the Federation will always respond the same, so will the other races. The playability of the mod will be severly hampered. I say let every computer react like any other AI so far. No "real" Star Trek behaviour.
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Re: *** Star Trek Mod Discussion ***
You could create two Versions of the races (Trek and Competitive), or just start a PBW RP game.
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Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
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For example: You have met the Federation. They are friendly and offer a trade treaty and for several years this works out. The Federation is in an exploration or other non-defensive state so they build mostly exploration ships and explore the galaxy, etc. However, you are bad. You attack a couple of their colonies! Their anger file is set to respond poorly to such an event. The Federation goes into a defensive state and begins building warships. Look out, here comes the Defiant! It will take lots of time to tweak the files to be at this level, but that is what I'm referring to when I say "character-based". However, some players might exploit this feature, so that it is less competitive than the first option. [ December 12, 2002, 21:01: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
I definitly think that the races should behave like who they are supposed to be. I mean, whats the point in having Star Trek races that behave nothing like what they are supposed to? It would be like just changing the images of existing races so that they would look like star trek. http://forum.shrapnelgames.com/image...s/rolleyes.gif The second option is really the only option. I want sneaky, backstabbing romulans, agressive but honorable klingons, greeeedy ferengi, etc.
Just my 2 cents. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: *** Star Trek Mod Discussion ***
I agree, it will be far more "realistic" with definite 'personalities' for each race. The stock races have personalities too, just not as extreme as say the Romulans (nasty back-stabbing spies!) or the Klingons (blood thirsty at it's best, but I'm not sure how the honourable thing will be worked out). The fact that we all know what their personalities are will make them more predicatable, and yes there will be the possibility of taking advantage of some of these predicatabilities, but isn't that what happens in real life anyway? Everyone knows how Russia, the US, China, Japan, etc will respond in any given situation, but that doesn't make it any easier on you when they show up with some tanks!
Just my thoughts on this highly anticipated mod. |
Re: *** Star Trek Mod Discussion ***
Hmm... Jimbob, that was a very good piece of text. Good examples taken from real live. I appreciate that.
Oki, you got me convinced. But I hope the characters (races) won't be too predictable, that would spoil the whole fun. |
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