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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Wolfman77 August 1st, 2005 05:18 PM

Re: B5 MOD General
 
Top right corner of the ship design window.

JohnFutch August 1st, 2005 06:03 PM

Re: B5 MOD General
 
Ahhhh yes a very confusing feature... Thanks guys.

Fyron August 1st, 2005 08:37 PM

Re: B5 MOD General
 
Ed Kolis said:
The "Weap Mount" button onthe ship design screen - it's a bit misleading since you can use it for things other than weapons, as modders quickly discovered http://forum.shrapnelgames.com/images/smilies/wink.gif


Or rather, as modders incessently requested until Aaron relented and patched in such capabilities. http://forum.shrapnelgames.com/images/smilies/wink.gif

To fix the quadrant problem:

Open B5 MOD\Data\QuadrantTypes.txt

Replace this line (46):

Number of System Types := 17

with this:

Number of System Types := 15

cshank2 August 1st, 2005 11:33 PM

Re: B5 MOD General
 
Does this mod still have the annoying weapons without any descriptions or anything?

(I'm slowly getting dragged into the B5 universe...)

JohnFutch August 2nd, 2005 10:42 AM

Re: B5 MOD General
 
Thanks for the Quandrant fix Fyron. Another couple of questions for you. Why does one engine that says it produces four movement points only move you through one secotr of space each turn?

What should I do about all the Tach Value errors and Default Strategy Errors made by the computer every time I make a turn?

And, as I asked above lol ha ha, what is up with all the different colony classes? Its a pretty long, confusing list.

Suicide Junkie August 2nd, 2005 11:56 AM

Re: B5 MOD General
 
A large ship may require 4 or more movement points to get one speed.

You may also be suffering from movement penalties due to lack of Bridge/lifesupport/crew quarters, or lack of supply (power reactors).

JohnFutch August 3rd, 2005 06:54 PM

Re: B5 MOD General
 
Kool okay, think its all working out now. The errors I keep getting have to do with 'Drones.' Should i just go in and delete those lines?

And does anyone know what you do when you find a derelict ship in the game?

Fyron August 3rd, 2005 07:23 PM

Re: B5 MOD General
 
I think that the derilect ships are just planets to be colonized.

What sort of drone errors? Are they in AI files or in one of the data files (components, techarea, vehiclesize)? If they are AI files, use the following instructions to patch whichever AI race is giving you trouble to Gold compatibility:

http://www.spaceempires.net/home/ftopict-302.html

Eventually, I hope to get a compiled, working version set up somewhere, so we can avoid all of this trouble...

cshank2 August 3rd, 2005 07:23 PM

Re: B5 MOD General
 
Drone errors are usually to do with AIs, make SURE you're using the Gold edition of the mod if you have SE4 Gold.

Dragonswrd August 3rd, 2005 07:53 PM

Re: B5 MOD General
 
I downloaded the v2 that was posted and I am having the same problems with errors and not having any facilities to build. I will keep an eye out for fixes. Thanks for the post on where to find the newest updates.


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