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Re: B5 MOD General
I'm giving it a go, playing EA and cursing the Minbari for their bigger better guns. Great fun it must be said.
Just to check a couple of things though 1. The ancients are supposed to be broken. 2. Weapon Platforms can only mount PD weapons. |
Re: B5 MOD General
I would like to see a pbw game http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: B5 MOD General
a. The Ancients are not player-races (they have no research to do) and are just there as a an AI-controlled threat. In one of the versions I failed to include a bridge for the Vorlons http://forum.shrapnelgames.com/images/smilies/fear.gif and so they are a tad.... slow. I have fixed this in the next iteration, as well as tweaking the AI_research and AI_construction files to make the AI a little better.
b. WPs have only PD weapons in order to make satellites the primary planetary-defense weapons. This conforms with the show and also eliminates complications regarding the types of weapons that could fire out through an atmosphere. |
Re: B5 MOD General
Why does the Maps folder have several superfluous subfolders?
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Re: B5 MOD General
Grumbler: So far so good, Running as EA and no major problems.
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game. |
Re: B5 MOD General
I'll try it out tonight. Somehow I missed the post with the downloads. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: B5 MOD General
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?
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Re: B5 MOD General
My guess is that i left in some saved maps. Delete them.
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Re: B5 MOD General
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Re: B5 MOD General
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but will send it to you via gmail as well. |
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