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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

El_Phil October 1st, 2005 06:54 AM

Re: B5 MOD General
 
I'm giving it a go, playing EA and cursing the Minbari for their bigger better guns. Great fun it must be said.

Just to check a couple of things though
1. The ancients are supposed to be broken.
2. Weapon Platforms can only mount PD weapons.

Ragnarok-X October 1st, 2005 11:12 AM

Re: B5 MOD General
 
I would like to see a pbw game http://forum.shrapnelgames.com/images/smilies/happy.gif

grumbler October 2nd, 2005 12:48 PM

Re: B5 MOD General
 
a. The Ancients are not player-races (they have no research to do) and are just there as a an AI-controlled threat. In one of the versions I failed to include a bridge for the Vorlons http://forum.shrapnelgames.com/images/smilies/fear.gif and so they are a tad.... slow. I have fixed this in the next iteration, as well as tweaking the AI_research and AI_construction files to make the AI a little better.

b. WPs have only PD weapons in order to make satellites the primary planetary-defense weapons. This conforms with the show and also eliminates complications regarding the types of weapons that could fire out through an atmosphere.

Fyron October 2nd, 2005 02:11 PM

Re: B5 MOD General
 
Why does the Maps folder have several superfluous subfolders?

pathfinder October 2nd, 2005 08:56 PM

Re: B5 MOD General
 
Grumbler: So far so good, Running as EA and no major problems.

1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.

Wolfman77 October 3rd, 2005 10:54 AM

Re: B5 MOD General
 
I'll try it out tonight. Somehow I missed the post with the downloads. http://forum.shrapnelgames.com/images/smilies/frown.gif

Fyron October 3rd, 2005 12:24 PM

Re: B5 MOD General
 
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?

grumbler October 3rd, 2005 03:57 PM

Re: B5 MOD General
 
My guess is that i left in some saved maps. Delete them.

grumbler October 3rd, 2005 03:58 PM

Re: B5 MOD General
 
Quote:

pathfinder said:
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.

Yep, forgot to change that trait when I re-activated the Ancients. You can change it to "Lucky" for the nonce.

grumbler October 3rd, 2005 04:03 PM

Re: B5 MOD General
 
Quote:

Imperator Fyron said:
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?

I found it still available at http://www.xmission.com/~rstulce/B5Web.htm
but will send it to you via gmail as well.


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