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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Captain Kwok November 25th, 2004 01:59 AM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Atrocities just take your time with this patch. Let the current Version mature and have players collect e-mail or post about bugs.

Atrocities November 26th, 2004 12:46 AM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Quote:

Ed Kolis said:


Also, I believe the Romulan PDC has the same image as the Tholian Cascade weapon, or maybe the Cardassian Compressor Beam.

Some of the images are shared between the races. But thanks for pointing it out. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities November 26th, 2004 01:11 AM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
Here is an update thus far on the next patch. I hope that these tweaks will help improve the range and effect of the AI ships.

I am still working on the AI design creation file, and was wondering if someone could look at the other AI construction files and offer any suggestions. IE the Facility file. Thanks.

Quote:

Star Trek Mod v1.9.0.3

1. Changed Min,Org,Rad cost for Phased Energy Cannon III - V. (Went with XenoTheMorph Suggestions)
2. Fixed Typo - error - in Phased Energy Cannon V.
3. Changed Increased the Range Modifier for Laser Mount from 1 to 2.
4. Changed Romulan Defense Cannon I - V Pic Num to 1392
5. Changed Increased Supply Storage Ability for Warp Core I - X by 200 for each level
6. Changed Increased Supply Storage Ability for Quantum Singularity Drive I - X by 200 for each level
7. Changed Increased Supply Storage Ability for Borg Warp Drive I - X by 200 for each level.
8. Changed Increased Supply Storage Ability for Transwarp Drive I - III by 200 for each level.
9. Changed Increased Supply Storage Abiltiy for Organic Drive I - X by 200 for each level.
10. Changed Increased Supply Storage Abiltiy for Organic Hyper Drive I - X by 200 for each level.
11. Changed Increases Supply Storage Ability for Impulse Engine I - V (750,800,850,900,950)


Atrocities November 26th, 2004 02:09 AM

Re: The Star Trek Mod - Final Update
 
I am going to be honest. This design Creation file is kicking my butt. This is going to take some serius time to hash out and optimize.

XenoTheMorph November 26th, 2004 09:43 AM

Re: The Star Trek Mod - Final Update
 
Atrocities I'm with Kwok on this -

Take Your Time http://forum.shrapnelgames.com/image...ies/stupid.gif

Don't let yourself lose it by doing to much wearing stuff in to short a time!

(Hey if some of the tasks are overly repetative, just do a 'guide/example' to the changes and you might be able to get some stooges from around here to do some! http://forum.shrapnelgames.com/images/smilies/wink.gif )

Atrocities November 26th, 2004 07:44 PM

Re: The Star Trek Mod - Final Update
 
I have no plans on rushing it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Colonel November 27th, 2004 08:14 PM

Re: The Star Trek Mod - Final Update
 
Dont know if this has been mentioned but on the Borg fighter design thingy you have the small borg shield depleter on there twice....

Atrocities November 27th, 2004 08:49 PM

Re: The Star Trek Mod - Final Update
 
Quote:

Colonel said:
Dont know if this has been mentioned but on the Borg fighter design thingy you have the small borg shield depleter on there twice....

Hummm, will look into it. Thanks.

Atrocities November 28th, 2004 12:32 AM

Re: The Star Trek Mod - Final Update
 
Here are two designs that I think look good. The first is a destroyer, the second is the same destroyer but using the armor ability over the AI tag. The third is a light cruiser design.

http://www.astmod.com/startrek/stmimages/design1.PNG
http://www.astmod.com/startrek/stmimages/design1a.PNG
http://www.astmod.com/startrek/stmimages/design2.PNG

Atrocities November 28th, 2004 03:25 AM

Re: The Star Trek Mod - Final Update
 
Well I have been at this for several hours now. I am afraid that no matter what I do at some point the AI will add more than one Scattering Armor to its designs but then later redsign to only have one. It is a BUG with SEIV I am afraid.


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