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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

Raapys December 10th, 2006 06:37 PM

Re: Balance Mod
 
Bah, hoped it would just leave a 'mark' or something about where the fleet was and how big it was. Aaron definitely needs to look into that.

Captain Kwok December 11th, 2006 12:25 AM

Balance Mod Update
 
Greetings!

I've posted v1.00 of the Balance Mod for download at my site:
http://www.captainkwok.net/balancemod.php

Note that this version is not compatible with any v0.9X games - so you'll need to start a new game.

Some big changes in this version included extensions to the ship and engine tech tree, along with a change in the propulsion system. Essentially each engine now provides a varying amount of movement points instead of a standard amount with movement bonuses for higher tech engines.

On the AI front there was a big fix with starting techs (the AI hasn't been picking their starting techs for some time now - maybe since v95!?) so that should certainly help AI performance.

<font class="small">Code:</font><hr /><pre>
1. Fixed - AI players were not selecting starting technology
2. Added - Small Crystalline Armor
3. Added - Small Organic Armor
4. Fixed - Error in tech requirement for Environmental Studies cultural achievement
5. Fixed - Error in tech requirement for Temporal Space Yard
6. Changed - Plague Bombs are now only a single entry
7. Fixed - Range was incorrect for Plague Bomb
8. Fixed - The Massive Base Mount had an incorrect amount for its accuracy bonus
9. Changed - Tweaked hull costs for some vehicle types
10. Changed - Increased damage amount for Alloy Burner Missile
11. Changed - Quantum Reactors now provide more supplies per level and their cost reduced slightly
12. Changed - Revised entire engine system
13. Changed - Increased number of tech levels for larger ships (Cruiser &gt; Baseship)
14. Changed - Reduced the regeneration rate for Organic Armor
15. Changed - Increased Ripper Beam to 11 levels
16. Changed - Increased Plasma Missile to 11 levels
17. Changed - Slightly increased seeker speeds
18. Added - Defense Modifiers to seeker weapons descriptions
19. Fixed - Error in Boarding Combat defense modifier
20. Changed - Reduced the maximum time it takes for Atmospheric Modification Plant to change the atmosphere
21. Changed - Increased amount of damage required to kill 1M population
22. Changed - Increased values for starting tech points
23. Fixed - AI wasn't adding Basic Sensors to their satellites
24. Changed - Racial trait sensors (Temporal, Psychic) reduced in cost
25. Fixed - A number of typos
26. Updated - Updated AI research pathing
27. Updated - AI Scripts
</pre><hr />

DeadMilkman December 11th, 2006 01:09 AM

Re: Balance Mod Update
 
Starting new game http://forum.shrapnelgames.com/images/smilies/happy.gif

mrscrogg December 11th, 2006 02:48 AM

Re: Balance Mod Update
 
Mr Kwok , tried to install v1.00 , got message " bad CRCbd99ac16 { should be db90a6bcb } " odviously did not take , what should I do ?

Captain Kwok December 11th, 2006 02:55 AM

Re: Balance Mod Update
 
That sounds yucky. You can try to re-download since it might have been corrupted... and also check to make sure you installed it in the right directory etc.

mrscrogg December 11th, 2006 04:01 AM

Re: Balance Mod Update
 
Captain Kwok , tried downloading again same message came up - with further digging - problem came up between , eee-main-script-csf and eee-setup-script-cfs , also a warning message " size of extracted file { 776572} does not match the uncompressed size { 776556 } recorded in the zip. file " maybe this helps finding the cause ?

se5a December 11th, 2006 06:56 AM

Re: Balance Mod Update
 
thats an AI file...
if it lets you unzip it compleatly without those files then you should be ok, I'll download it later and see if I get the same problem.

shinigami December 11th, 2006 08:22 AM

Re: Balance Mod Update
 
Working fine here.

RCCCL December 11th, 2006 10:20 AM

Re: Balance Mod Update
 
It installed fine for me, but I no longer have the reduced flag size.

Captain Kwok December 11th, 2006 11:46 AM

Re: Balance Mod Update
 
There's a few Alliance Flags that haven't been changed in size. Did you happen to choose one of those?


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