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Re: Perpetuality - The 60 Player MegaGame (Signup)
Sounds like, despite the supposedly increased max number of units and all, the bug from Dom2 remains where, when there are too many units in the world, reports on neighboring provinces and provinces where you have scouts get unreliable. Used to see the bug commonly in mid-game on Faerun map games (circa 400-some provinces), and sounds like 1000 provinces and 62 nations causes the bug on turn 2. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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I'm not ruling out a bug - but I'd put my money on some kind of corruption file mis/match from last turn instead. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
It is seriously going to be annoying if i lose my god to some weird mega indie province of doom that i wasn't able to scout...
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
nah, i agree with someones previous statement, this game belongs to the brave http://forum.shrapnelgames.com/images/smilies/happy.gif.
With my luck i just know im going to have to regret it tho...but he seriously should be oki. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
somehow my instinct tells me that i just choose the province full of knights to attack http://forum.shrapnelgames.com/images/smilies/frown.gif. i hope this problem wont stay.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
yeah, i hope this problem goes away, russian roulette makes me nervous.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
oh, just a heads up, the status page timer is on 48 host schedule, while the game is on 24 hours, so don't get fooled by the status page....
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Yeah, I noticed it also. IIRC the status page was on 24h-cycle when I first looked at it in the morning, then it went haywire for a while (and at the same time I couldn't connect to the server, and now it says 48h. Server reset or something?
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