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Re: Mega Age II -Kingmaker(full) Race selection
np. This is one game where i get daily pms about open slots.
My biggest challenge now is figuring out who is next on the alternate list, and what nation they get. Way way back, but here was our list of alternates: 1st alternate- seryozha 2nd alternate- baruk 3rd alternate- Evilhomer/Folket team 4th alternate- Gregstrom 5th alternate Agema I think Baruk is up, with Evilhomer team on deck! |
Re: Mega Age II -Kingmaker(full) Race selection
I vote no on the new units. I have played LA ulm and never had problems with undead leadership.
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Re: Mega Age II -Kingmaker(full) Race selection
oh there is no vote. Once 1 person objected, they were out.
So they have been out since the 1st person said no. And Cor, by chance have you played LA Ulm after the last patch when the capital only undead troops were added? They are quite nice, especially their weapons which stop other races sacred troops in their tracks. Having not played much LA I may have overlooked an obvious trick to using them early to stop a strong bless rush. |
Re: Mega Age II -Kingmaker(full) Race selection
On a positive note:
1. Baruk is joining the game as LA Abysia! Welcome aboard! 2. There will definitely be a Worthy Heroes 1.9 version, as I have fixed the bug with the Hornblower pretender. Whether anything else gets done remains to be seen. |
Re: Mega Age II -Kingmaker(full) Race selection
I don't think we should make any changes to EA Pangaea, myself.
That sort of thing is difficult to balance and requires a fair amount of consensus. I'll be back in the states by Wednesday and ready and able to crush all of you, worry not. Crushing! |
Re: Mega Age II -Kingmaker(full) Race selection
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Re: Mega Age II -Kingmaker(full) Race selection
Actually, if someone is stuck with EA pan, I would change them a bit to compensate for the loss of free spawn, and i have consulted with QM about how already. A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living. http://forum.shrapnelgames.com/image...es/biggrin.gif
But Baruk and dryunda have saved me the trouble of modding EA Pan by picking LA Abysia and LA Mictlan respectively(: And I so looked forward to my modded Minataur Warriors spanking your Niefel Giants Dr. P(: |
Re: Mega Age II -Kingmaker(full) Race selection
The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.
Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race. |
Re: Mega Age II -Kingmaker(full) Race selection
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Jazzepi |
Re: Mega Age II -Kingmaker(full) Race selection
I DLed the kingmaker zip, but when I extracted it, it reports as file type "file", rather than MAP, TGA, or SLI files like all my others.
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