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-   -   Mega Age II -Kingmaker(Started) (http://forum.shrapnelgames.com/showthread.php?t=38540)

Xietor May 25th, 2008 05:21 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
np. This is one game where i get daily pms about open slots.

My biggest challenge now is figuring out who is next on the alternate list, and what nation they get.

Way way back, but here was our list of alternates:

1st alternate- seryozha
2nd alternate- baruk
3rd alternate- Evilhomer/Folket team
4th alternate- Gregstrom
5th alternate Agema

I think Baruk is up, with Evilhomer team on deck!

Cor2 May 25th, 2008 05:51 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
I vote no on the new units. I have played LA ulm and never had problems with undead leadership.

Xietor May 25th, 2008 06:00 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
oh there is no vote. Once 1 person objected, they were out.
So they have been out since the 1st person said no.

And Cor, by chance have you played LA Ulm after the last patch when the capital only undead troops were added? They are quite nice, especially their weapons which stop other races sacred troops in their tracks.

Having not played much LA I may have overlooked an obvious trick to using them early to stop a strong bless rush.

Xietor May 25th, 2008 09:56 PM

Re: Mega Age II -Kingmaker(full) Race selection
 
On a positive note:

1. Baruk is joining the game as LA Abysia! Welcome aboard!

2. There will definitely be a Worthy Heroes 1.9 version, as I have fixed the bug with the Hornblower pretender. Whether anything else gets done remains to be seen.

DrPraetorious May 26th, 2008 04:18 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
I don't think we should make any changes to EA Pangaea, myself.

That sort of thing is difficult to balance and requires a fair amount of consensus.

I'll be back in the states by Wednesday and ready and able to crush all of you, worry not. Crushing!

Herode May 26th, 2008 05:40 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
Quote:

Xietor said:
Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!

Ha, ooops ! True, I just forgot this one http://forum.shrapnelgames.com/image...es/biggrin.gif

Xietor May 26th, 2008 07:36 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
Actually, if someone is stuck with EA pan, I would change them a bit to compensate for the loss of free spawn, and i have consulted with QM about how already. A consensus of 2 between myself and QM is not bad! QM does this sort of thing for a living. http://forum.shrapnelgames.com/image...es/biggrin.gif

But Baruk and dryunda have saved me the trouble of modding EA Pan by picking LA Abysia and LA Mictlan respectively(: And I so looked forward to my modded Minataur Warriors spanking your Niefel Giants Dr. P(:

AreaOfEffect May 26th, 2008 10:53 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.

Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.

Jazzepi May 26th, 2008 10:54 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
Quote:

AreaOfEffect said:
The simplest mod for LA Pangaea would have been to clear the special abilities of the commanders, replace them, and use the #domsummon command to replace the free spawning. This would have allowed Pangaea to keep their free spawn no matter what level of order or turmoil they took.

Besides, it doesn't make sense to mess with minotaurs when pans are the units being affected. It would changed the dynamic of the nation so much that it would play like a completely different race.

The whole point is to remove the freespawn entirely. The issue is with the limit cap of the game.

Jazzepi

Salamander8 May 26th, 2008 11:35 AM

Re: Mega Age II -Kingmaker(full) Race selection
 
I DLed the kingmaker zip, but when I extracted it, it reports as file type "file", rather than MAP, TGA, or SLI files like all my others.


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