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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal February 1st, 2009 05:22 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Ow and another poptype, their spacecraft are a new sprite, the worshippers are ulmish planet guards with black outfits and the priests are some in game exarch (bogarus, 1960)

#newmonster 2741
#forestsurvival #spr1 "./dominions 3000/2741_Horror_Worshipper_1.tga"
#spr2 "./dominions 3000/2741_Horror_Worshipper_2.tga"
#name "Horror Worshipper"
#descr "In recent years before the coming of the new Ulmish Pretender some couldn't wait on that god anymore. Gods aren't the only powerfull beings in the universe. Throughout the galaxy some worship demons but in Ulm the worship of horrors and Doom horrors was most popular. Hunted by the authorities they left the Empire for remote provinces."
#hp 10
#size 2
#prot 0
#mor 11
#mr 12
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 2
#ap 10
#gcost 15
#rcost 15
#armor "Body Armour"
#armor "Standard Space Helmet"
#armor "Ion Shield"
#weapon "Combat Knive"
#weapon "Shock pistol"
#maxage 60
#forestshape 2642
#end

#newmonster 2742
#forestsurvival #spr1 "./dominions 3000/2742_Horror_Worshipper_1.tga"
#spr2 "./dominions 3000/2742_Horror_Worshipper_2.tga"
#name "Horror Worshipper"
#descr "In recent years before the coming of the new Ulmish Pretender some couldn't wait on that god anymore. Gods aren't the only powerfull beings in the universe. Throughout the galaxy some worship demons but in Ulm the worship of horrors and Doom horrors was most popular. Hunted by the authorities they left the Empire for remote provinces."
#hp 15
#size 4
#prot 15
#mor 11
#mr 12
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 3
#ap 16
#flying
#weapon "Ship Blaster"
#weapon "Ship Blaster - close"
#armor "Ion Shield"
#itemslots 61440
#inanimate
#gcost 15
#rcost 15
#maxage 300
#end

#newmonster 2743
#forestsurvival #copyspr 1960
#name "Horror Priest-Mage"
#descr "The Priests that lead the religion that worship the Doom Horrors are generally cast out mages and priest of Ulmish society. They are all proficient in astral magic and usually some other paths that are less approved of in The Empire."
#hp 10
#size 2
#prot 0
#mor 14
#mr 14
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 2
#ap 10
#gcost 175
#rcost 15
#holy
#magicskill 4 2
#custommagic 22528 100
#custommagic 20480 100
#okleader
#okmagicleader
#okundeadleader
#armor "Armoured Robes"
#armor "Ion Shield"
#weapon "Combat Knive"
#weapon "Shock pistol"
#maxage 60
#forestshape 2644
#end

#newmonster 2744
#forestsurvival #spr1 "./dominions 3000/2742_Horror_Worshipper_1.tga"
#spr2 "./dominions 3000/2742_Horror_Worshipper_2.tga"
#name "Horror Priest-Mage"
#descr "The Priests that lead the religion that worship the Doom Horrors are generally cast out mages and priest of Ulmish society. They are all proficient in astral magic and usually some other paths that are less approved of in The Empire."
#hp 15
#size 4
#prot 15
#mor 14
#mr 14
#enc 3
#str 10
#att 9
#def 9
#prec 9
#mapmove 3
#ap 16
#flying
#holy
#magicskill 4 2
#custommagic 22528 100
#custommagic 20480 100
#okleader
#okmagicleader
#okundeadleader
#weapon "Ship Blaster"
#weapon "Ship Blaster - close"
#armor "Ion Shield"
#itemslots 61440
#inanimate
#gcost 175
#rcost 15
#maxage 300
#plainshape 2643
#end


-- pop type 69

#selectmonster 1001
#copyspr 2741
#copystats 2741
#name "Horror Worshipper"
#descr "In recent years before the coming of the new Ulmish Pretender some couldn't wait on that god anymore. Gods aren't the only powerfull beings in the universe. Throughout the galaxy some worship demons but in Ulm the worship of horrors and Doom horrors was most popular. Hunted by the authorities they left the Empire for remote provinces."


#selectmonster 1002
#copyspr 2743
#copystats 2743
#name "Horror Priest-Mage"
#descr "The Priests that lead the religion that worship the Doom Horrors are generally cast out mages and priest of Ulmish society. They are all proficient in astral magic and usually some other paths that are less approved of in The Empire."
#end

They aren't that special really but some bloodmagic access is nice.
The Horror part won't be very clear if you just place these on the map (maybe in 1-2 provinces) since you can't summon horrors in battle (I could make a spell but I guess the AI wouldn't use it and we'd abuse it :D)
So maybe you should place a few horrors (no not doomhorrors)
Lesser horrors are 307 and horrors are 308

I've to admit I've never fought these myself so I can't say hoe much would be good to defend an indie province along with the units above.
I'd say 15 troops, 5 mages and some of these horrors should make a nice challange (maybe place a few items on the mages to make ti worth the effort)

Aezeal February 1st, 2009 05:24 PM

Re: Dominions 3000 v0.76 - lets go MP
 
3 Attachment(s)
actually that ship sprite is rather nice.. maybe it should be used somewhere else too (on a more used unit)

Now the pirates and the enslaved pirates need to have the same ships obviously so I'd rather leave those there.. the ulmish ships are nice and bulky as I want the ulmish ships to be... where could I put them?

Maybe one of the newer nations could use it? The orcs already have a new sprite (I said it before but you all 've not seen it I think so just reminding you) I'm not very into neoclidea yet does it have small fighters? (it look pretty fragile so can't really represent more than a fighter)

rdonj February 1st, 2009 07:03 PM

Re: Dominions 3000 v0.76 - lets go MP
 
Yeah, I could add a few of these new poptypes to the map in a few places. The horror worshippers would be a bit more difficult but not a big deal overall. It's nice to have more indy poptypes, having just 5 real different poptypes to choose from was making the galaxy look a bit under-diverse ;).

The one issue with horrors, is I'm pretty sure that they'll attack your own units... even other horrors. So probably if I'm going to place a horror in a province I should just place one. And it's possible the horror being in the garrison would cause an attack against the province. Btw you actually can summon horrors in combat. I don't know if you've taken them out of the mod though since no one uses blood magic yet.

Neoclidia doesn't have fighters. They have low hp high damage output warships and some drones. So I guess it could be considered, but those would probably be incredibly fragile fighters. Unless maybe they were used for the drones?

Aezeal February 1st, 2009 07:08 PM

Re: Dominions 3000 v0.76 - lets go MP
 
ow I've not taken them out but I didn't see them in the astral list.. somehow reading about them as astral being made me think they where astral spells.. stupid..

I'll remove most astral magic from those priest now.. well switch astral and blood really so 2 base blood, 1 SDB and 1 SD

ulm is easy to give love and I had a sprite lying around (... :) ... ) that was PERFECT for ULM.
Ulm now looses the tank as recruit, it coulnd't go into siege mode anyway. it now has a walker (yes, it resembles the starwars AT-ST somehow) as recruit and a tank platoon of 4 tanks and a commander (which CAN go into siege mode) as a mid level summon.)

How do the Ulm summons work out anyway.. are they the right price.. does one use them?

rdonj February 1st, 2009 07:13 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I definitely use all their construction summons, the first fighter summon a bit less. But the other fighter syummons are great. I don't know for sure about pricing, I'll look at it later but I think they're pretty much fine.

Walker could be interesting....

Aezeal February 1st, 2009 07:57 PM

Re: Dominions 3000 v0.76 - lets go MP
 
1 Attachment(s)
hmm I found it annoying (now I tried to summon them to test, after I'd tested the tank at reduced cost) that I didn't have a E4 mage at hand (after 8 turns of training the top of the bill engeneers) So I made the superior fighter and tanks E3 to summon.. Whatever the cost you should at least be able to summon them once researched.. it shouldn't be a limiting factor IMHO :D the dreadnaught at 6 I've lowered one too..

do those droids with all sorts of spell effects do what they should?

walker interesting.. yeah I think so too (I know you wanted Jomon to get some love but.. not that easy :D)


#newmonster 2652
#forestsurvival #spr1 "./dominions 3000/2652_Ulm_Walker_1.tga"
#spr2 "./dominions 3000/2652_Ulm_Walker_2.tga"
#name "Walker"
#descr "A large resource intensive weapon with decent armor and good offensive capabilities."
#hp 40
#size 5
#prot 20
#mor 14
#mr 12
#enc 2
#str 15
#att 11
#def 11
#prec 12
#mapmove 3
#ap 25
#weapon 716 -- twin ship heavy blaster
#weapon 718 -- twin ship heavy blaster close
#weapon 742 -- lightning blaster
#armor "Plasma Shield"
#inanimate
#itemslots 61440
#gcost 100
#rcost 30
#maxage 500
#poisonres 100
#forestshape 2653
#end

rdonj February 1st, 2009 08:46 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I haven't tested them extensively but the ones I've tested do, yeah. Come to think about it they may be a little overpriced but I'm not sure, they are pretty useful after all. And provide access to things that would require a lot of work to get otherwise.

Aezeal February 1st, 2009 09:08 PM

Re: Dominions 3000 v0.76 - lets go MP
 
I've given jomon a hero the rector magnificus of the university. powerfull mage, access to 6 paths. ow and I've given the Jomon mages a space form (they not having one and just walking into space in their robes... wasn't good, in forest space provinces it might not show but with the new backgrounds it will be weird.) they have gotten that nice new fighter sprite and stats.

Aezeal February 2nd, 2009 05:27 AM

Re: Dominions 3000 v0.76 - lets go MP
 
2 Attachment(s)
Some extra Jomon love.. I've found the right sprites to fit a siege unit. It's not very special in combat really ... maybe a bit too weak.. I'm giving it 2 mechanical claw weapons right now :D.. so it's probably decent in combat.. AND it's got siege capabilities and castle defence stuff.. 2 new sprites too. It's a summons though not a recruit.

AAAND a earth battle suit gokenin hero.. not particulary strong as dom 3 K heroes are concerned (cus they mostly are a bit over the top) but it fits..

So Jomon has gotten some love and is a bit more fleshed out...

Who is next?

rdonj February 2nd, 2009 11:43 AM

Re: Dominions 3000 v0.76 - lets go MP
 
Yay! Jomon can capture castles now!

Hmm... I would say if you want to spread some more love, give it to R'lyeh :)


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