.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Official Image Collection (http://forum.shrapnelgames.com/showthread.php?t=4955)

Gryphin November 21st, 2002 07:17 PM

Re: Official Image Collection
 
The program is the Paint that comes with Windows Win 95 and "Photo Editor" that comes with Office 2000.
IrfanView Indicates:

On the ones I can't open with Paint:
"Original Colors 16.7 million, (32 BitsPerPixil)"
"Current Colors 16.8 million, (24 BitsPerPixil)"

On the ones I can open it indicates:
"Current Colors 16.8 million, (24 BitsPerPixil)"
"Original Colors 16.7 million, (24 BitsPerPixil)"

BTW: I only point this out because it may be important else where. I don't know if the game cares.
I'll have to mod some armor so I can use the new graphics.
Thanks

mlmbd November 22nd, 2002 01:37 AM

Re: Official Image Collection
 
SJ, here some new facilities for the imagemod. One planetary shield is included. A Hatchery, harvester or whatever modders want them to be! 1037920756.zip

It is not a problem with the images being 32bit images, is there?

Gryphin, it is the paint program. Has a problem with 32bit images. No need to mod anything though. Just grab one of the free paint prgs out there. Any of them are better than Win Paint. Sorry for all the problems.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron November 22nd, 2002 02:30 AM

Re: Official Image Collection
 
Bitmaps have no compression. A 128x128 bitmap is the same file size as any other 128x128 bitmap that has the same number of colors.

Gryphin November 22nd, 2002 02:59 AM

Re: Official Image Collection
 
mlmbd ,
Nice work on the armor. I like them. Only Comps _025 and _026 will open in paint. The rest will not. I can open them in IrfanView.
I notice that _925 and _926 are .49kb in expaned size. The others are 65kb.
The error is: "Bitmaps must be greater than one pixil on a side"
Any Ideas?

mlmbd November 22nd, 2002 03:28 AM

Re: Official Image Collection
 
Fyron, excuse me. You can't compress bmp's. This is true. At least in the traditional sense. But you can make the same image a different size package. A 24bit bmp is smaller than the identical 32bit bmp. Check it for yourself. Save one image at 24bits another at 32bits. The 32bit bmp will be almost 1/3 larger than the 24bit bmp.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron November 22nd, 2002 04:02 AM

Re: Official Image Collection
 
I think you misunderstood me. Note the "same number of colors" qualifier. 32 bit means that the image has 1/3 more colors than 24 bit. But, that is not compression in the sense that gif, jpg, png, etc. are compressed.

One 24 bit bmp is the same file size as any other 24 bit bmp that is the same pixel size. With jpg (as an example), the file size is reduced if there are fewer colors in the image. But with bmp, there is no reduction of file size.

Baron Munchausen November 22nd, 2002 04:49 AM

Re: Official Image Collection
 
No, no, no! 32-bit color has FAR more than '1/3rd' more colors than 24-bit color! Every bit doubles the number of possible colors! 24- bit is 16 million colors, while 32-bit is something more than 4 billion! The size of the data is 1/3 more for 32-bit, though, yes. Incidently, we humans can only distinguish something less than the 16 million of 24-bit color. 32-bit color is a waste from a color perspective. But the 'double word' format has programming advantages so that's why it's used in high-end graphic cards.

[ November 22, 2002, 02:50: Message edited by: Baron Munchausen ]

Suicide Junkie November 22nd, 2002 05:19 AM

Re: Official Image Collection
 
Mlmbd:
I got your submissions, but the two facility zips appear to be exactly the same!
You didn't happen to upload the same one twice by accident, did you?

BTW, I can see all of those images fine, even in MSpaint.

PS:
If its not too much bother in the future, you could put all the minis into one BMP file, just place them in a row.
That makes it much easier for me to arrange them.

Fyron November 22nd, 2002 10:16 AM

Re: Official Image Collection
 
Quote:

Originally posted by Baron Munchausen:
No, no, no! 32-bit color has FAR more than '1/3rd' more colors than 24-bit color! Every bit doubles the number of possible colors! 24- bit is 16 million colors, while 32-bit is something more than 4 billion! The size of the data is 1/3 more for 32-bit, though, yes. Incidently, we humans can only distinguish something less than the 16 million of 24-bit color. 32-bit color is a waste from a color perspective. But the 'double word' format has programming advantages so that's why it's used in high-end graphic cards.
<font size="2" face="Verdana, Helvetica, sans-serif">Minor detail. http://forum.shrapnelgames.com/images/icons/icon12.gif

mlmbd November 22nd, 2002 09:47 PM

Re: Official Image Collection
 
SJ, that is exactly what I did. Dumb. Anyway here is the zip w/zip inside. For the mini's. Sorry I didn't read here first. I will in the future do all the mini's in one bmp.
http://forum.shrapnelgames.com/newup...1037974618.zip

Fyron, yes I did. Now there isn't any misunderstanding.

Gryphin, no a problem. Artist will be artist.

mlmbd http://forum.shrapnelgames.com/images/icons/shock.gif


All times are GMT -4. The time now is 06:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.