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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Fyron April 6th, 2004 09:31 PM

Re: STM "Final v1.7.5" Discussion
 
No, he did not.

Atrocities is not perfect, he can miss things. http://forum.shrapnelgames.com/images/icons/tongue.gif

Imperial April 6th, 2004 09:41 PM

Re: STM "Final v1.7.5" Discussion
 
chill out--Atrocities isnt ignoring your Posts--he missed it most likely-- he gets alot of emails, and has his own life to deal with as well--so be patient--as fyron said he is not perfect!. those issues you posted will be corrected and people can edit there own files as well--based on the examples you posted.

[ April 06, 2004, 20:44: Message edited by: Imperial ]

Aiken April 6th, 2004 09:51 PM

Re: STM "Final v1.7.5" Discussion
 
You guys are right. And I'm not perfect for sure - too touchy. Sorry for bringing my bad mood here. I'll edit my post to make it less offensive.

Edit: Although, who cares...

[ April 06, 2004, 21:00: Message edited by: aiken ]

newbie123 April 7th, 2004 02:22 AM

Re: STM "Final v1.7.5" Discussion
 
Hi,

Love the mod. However I think there is something wrong with federation ablative armor. It seems to not absorb damage, as a ship was heavily damaged and armor was one of the undamaged components. I have a screenshot with this. Let me know if you need it

Dan

Renegade 13 April 7th, 2004 02:38 AM

Re: STM "Final v1.7.5" Discussion
 
Were armor piercing weapons being used? If so, armor will be destroyed randomly, not at the beginning.

JAYRMARKS April 7th, 2004 03:17 AM

Re: STM "Final v1.7.5" Discussion
 
Hello All,

Would it be possible to have an updated full install for the ST mod? The patches are coming so fast that trying to keep up is driving me crazy. I'd like to be able to delete the previous patches but I never know which one I'll need so the new, latest, patch will work.

Atrocities, pleeeeeeeeaaaaaaasssssseeee?

Thanks

JR

pathfinder April 7th, 2004 04:03 AM

Re: STM "Final v1.7.5" Discussion
 
Played a bit more. This certainly is shaping up to be a well-done, well-thought out MOD! Doesn't mean there aren't a few bugs. I just haven't found any yet http://forum.shrapnelgames.com/images/icons/icon12.gif

BlackRose April 7th, 2004 04:12 AM

Re: STM "Final v1.7.5" Discussion
 
I always get confused with the patches, if I have 1.70 can I use the 1.71 patch? ( it sais updates from 1.66 to 1.71) Or do I need to delete and then reinstall 1.66 mod?

Imperial April 7th, 2004 04:18 AM

Re: STM "Final v1.7.5" Discussion
 
just install over 1.7.0--

BlackRose April 7th, 2004 04:23 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Should we add Neo Standard ships?

Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be. (I am far to lazy to find them and convert them for use with SEIV)

I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points?

<font size="2" face="sans-serif, arial, verdana">I'm not totally clear in what NEO STANDARD is yet despite this http://www.dogscoff.co.uk/neostand.htm

BUT i'm getting the impression that this will add more 'flavour' to the STM races with different varying sizes/costs etc. If that is the case I have to answer with an emphatic

YES!

Btw thanks Imperial, seemed like a dumb question but I just wanted to be sure http://forum.shrapnelgames.com/images/icons/icon7.gif

BlackRose April 7th, 2004 05:14 AM

Re: STM "Final v1.7.5" Discussion
 
Also the Son'a and the Vaudwaar (sp) dont appear to have a name when the game starts, its just blank with their symbol http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 07, 2004, 04:28: Message edited by: BlackRose ]

Imperial April 7th, 2004 05:25 AM

Re: STM "Final v1.7.5" Discussion
 
I have encountered two races--one in 1.7.0 and also in 1.7.1 with no names--one was the sheliak and i cannot remember the other. i looked at the players listing and there flag shows and no name--also when contact is established--no name.

Fyron April 7th, 2004 06:03 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by newbie123:
Hi,

Love the mod. However I think there is something wrong with federation ablative armor. It seems to not absorb damage, as a ship was heavily damaged and armor was one of the undamaged components. I have a screenshot with this. Let me know if you need it

Dan

<font size="2" face="sans-serif, arial, verdana">It might be a leaky armor, which does not have the armor ability. It would thus not always be destroyed first.

Tnarg April 7th, 2004 08:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Should we add Neo Standard ships?

Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be. (I am far to lazy to find them and convert them for use with SEIV)

I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points?

<font size="2" face="sans-serif, arial, verdana">Yes, Yes, Yes, more flavors. Will this screw up the AI's ship designing? Racial points sound good, kind of like the Warrior Trait, but more hull sizes.

The Federation ships are about the only ones that I have seen that have a ton of different designs to go above and beyond what is already there. Let me see if I can track down that site I visited a couple of weeks ago. The other races, well, I don't know what to say other than imagination and creativity can be a good thing. http://forum.shrapnelgames.com/images/icons/icon7.gif

solops April 7th, 2004 08:16 PM

Re: STM "Final v1.7.5" Discussion
 
...I keep losing....couldn't be me http://forum.shrapnelgames.com/images/icons/icon7.gif , the AI must be cheating....@*#*$^#*@)#* Federation allying with the #@^#%$*@&#% Klingons against me....think I was the frigging Dominion or something.....

Atrocities April 7th, 2004 11:07 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
I always get confused with the patches, if I have 1.70 can I use the 1.71 patch? ( it sais updates from 1.66 to 1.71) Or do I need to delete and then reinstall 1.66 mod?
<font size="2" face="sans-serif, arial, verdana">Whenever a new patch is ready it is always a cumalative patch. That means it will include all the previous patches unless otherwise stated.

I hope that helps.

Also the patches come with UPDATE readme and a Read-me file. Those also state what they will or will not do.

I hope this helps.

Atrocities April 7th, 2004 11:13 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
Atrocities, these are things you may want to fix in future Versions of STM.

Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts. All of this also concerns 1.7.1

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by aiken:
I'm really sorry Atrocities, but where are errors in 1.7.0 with Dominion, Klingon, Tholian and Romulan Dreadnought mounts:

Long Name := Dominion Dreadnought Mount
...
Vehicle Size Minimum := 1800 (size in game 1300kt)
Vehicle Size Maximum := 1800

Long Name := Klingon Dreadnought Mount
...
Vehicle Size Minimum := 1600 (size in game 1300kt)
Vehicle Size Maximum := 1600

Long Name := Romulan Dreadnought Mount
...
Vehicle Size Minimum := 1200 (size in game 1250kt)
Vehicle Size Maximum := 1200

Long Name := Tholian Dreadnought Mount
...
Vehicle Size Minimum := 1000 (size in game 1200kt)
Vehicle Size Maximum := 1000

and Tholian Energy Mount STILL doesn't affect Tholian Energy Web, it doesn't affect even Tholian Cascade Disruptor now:

Long Name := Tholian Energy Mount
...
Comp Family Requirement := 3544, (nothing after comma, it seems you forgot to add families)

I suppose this line shold look like this:
Comp Family Requirement := 3544,3334,1688

<font size="2" face="sans-serif, arial, verdana">That's all. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks Aiken. I know how it seems when Posts don't get replied to. I simply missed it or it would have been fixed. Thanks for posting it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities April 7th, 2004 11:16 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JAYRMARKS:
Hello All,

Would it be possible to have an updated full install for the ST mod?

JR

<font size="2" face="sans-serif, arial, verdana">I will upload one with the 1.7.2 patch.

Atrocities April 7th, 2004 11:17 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
Also the Son'a and the Vaudwaar (sp) dont appear to have a name when the game starts, its just blank with their symbol http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">After the game starts? Of while your setting up the game? They do not have any EMP files.

Atrocities April 8th, 2004 01:30 AM

Re: STM "Final v1.7.5" Discussion
 
never mind

[ April 08, 2004, 00:31: Message edited by: Atrocities ]

Atrocities April 8th, 2004 02:06 AM

Re: STM "Final v1.7.5" Discussion
 
This Version will patch from Version 1.6.6 through 1.7.1 to Version 1.7.2. Does that make sense? Install this Version and it will add all previous updates as far back as 1.6.7.

In other words, it will make your mod current no matter what Version you have installed from 1.6.6, 1.6.7, 1.6.8, 1.6.9, 1.7.0, or 1.7.1.

Version 1.7.2 (1.8 megs)

This Version will only update from 1.7.1 to current.
1.7.2 Update(1.2 megs)

I will upload the full Version of 1.7.2 later tonight.

Atrocities April 8th, 2004 05:38 AM

Re: STM "Final v1.7.5" Discussion
 
The full Version of 1.7.2 has been uploaded to the Star Trek Mod downloads page. (15.5 megs)

The file does not contain any facilities or component images. If this is your first time downloading the mod please be sure to also download and install the latest Image Mod Modules.

<font color=red>NO MORE UPDATES ARE PLANNED FOR NOW</font color>

I will ask Geoschmo to upload this Version of the mod to PBW.

Atrocities April 8th, 2004 05:55 AM

Re: STM "Final v1.7.5" Discussion
 
I also just wanted to mention that if any one is interested in the evolution of this mod from the time I joined the project just visit www.astmod.com/startrek/stm.htm and scroll to the bottom.

Aside from reading this forum, that page lists all the news updates for the mod from the time it was released.

It is an interesting read to say the least.

I would also like to say thank you to every one of you who took the time to offer a suggestions, bug report, or contribute to the mod in any way. Without all you posting and sending me emails this mod would not be where it is now.

It is far from perfect, but I hope it is closer now than before. Again thank you all for all you have done.

http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Aiken April 8th, 2004 06:31 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
<font color=red>NO MORE UPDATES ARE PLANNED FOR NOW</font color>

I will ask Geoschmo to upload this Version of the mod to PBW.

<font size="2" face="sans-serif, arial, verdana">Bah! Good cause to have some strong drinks!
To your health Atrocities! (and ours too)

*clink glasses with monitor*

BlackRose April 8th, 2004 07:14 AM

Re: STM "Final v1.7.5" Discussion
 
Yay! Take some well earned time away, and maybe even some time to play it as a player http://forum.shrapnelgames.com/images/icons/icon7.gif

I've only been playing a short time and as it was in 1.51 I believe it was a strong and very good mod, since then it has improved greatly, and as I said, It is my favourite trek game http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh and ty for the ty http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 08, 2004, 06:19: Message edited by: BlackRose ]

Tribble April 8th, 2004 09:57 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
I've only been playing a short time and as it was in 1.51 I believe it was a strong and very good mod, since then it has improved greatly, and as I said, It is my favourite trek game http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh and ty for the ty http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Indeed, Hurrah for Atrocities!

Tribble

Atrocities April 8th, 2004 10:11 AM

Re: STM "Final v1.7.5" Discussion
 
Now watch all the bug reports come in. http://forum.shrapnelgames.com/images/icons/icon10.gif

A round for the house. http://forum.shrapnelgames.com/images/icons/icon7.gif To good games, late nights, and just one more turn. Cheers.

solops April 8th, 2004 03:52 PM

Re: STM "Final v1.7.5" Discussion
 
Curious...why are the Mods 1.51 and 1.35 full files larger than the 1.72 full file?

Aiken April 8th, 2004 04:23 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by solops:
Curious...why are the Mods 1.51 and 1.35 full files larger than the 1.72 full file?
<font size="2" face="sans-serif, arial, verdana">I guess v1.7.2 is created with WinRAR, while 1.3.5 & 1.5.1 - with WinZip.

Dubrok April 8th, 2004 06:45 PM

Re: STM "Final v1.7.5" Discussion
 
k, that worked fine for most of the pictures, still there are some pics missing, but those are startrekmod ones i guess, i saw that a shuttlebay pic is missing (comp_332.bmp) and some of the race specific facilities...(yes i downloaded all of the pictures from that site facilities combat etc...)

so? what to do now?

thanks, Dubrok

[quote]Originally posted by alarikf:
[QB] Sounds like you need the imagemod - which can be obtained from spaceempires.net download section.

EDIT: go here: http://imagemod.spaceempires.net/

of course, I am not an expert, but I had the same problem and I fixed it by copying in the imagemod (adds new images for planets/components/facs/etc...)

thanks

Alarik

Atrocities April 8th, 2004 08:01 PM

Re: STM "Final v1.7.5" Discussion
 
<font color=red>READ THE INSTALLATION FILE</font color>

Quote:

Question: I get errors saying that I do not have a BMP file. Why?
ANSWER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.
<font size="2" face="sans-serif, arial, verdana">You can download the latest Versions of all the image mod components (Components, Facilities, Planets, Combat) from IMAGE MOD MIRROR Site

Quote:

It is recommended that you also download and install the Image Mods www.spaceempires.net to your BASE Space Empires IV Pictures Folder. This way ALL mods that require images from those mods will have access to them.
<font size="2" face="sans-serif, arial, verdana">For the Star Trek Mod Web Page.

[ April 08, 2004, 21:31: Message edited by: Atrocities ]

Atrocities April 8th, 2004 08:10 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by solops:
Curious...why are the Mods 1.51 and 1.35 full files larger than the 1.72 full file?
<font size="2" face="sans-serif, arial, verdana">1. I used WinRar and set it up as a self installing program.

2. I removed the Components and Facilities files since they are redundent and are included in the latest Versions of the Image Mod.

NOTE: If any image is not included, and they all should be, let me know I will post the entire Facilities and Component files for download and you can add them to your BASE folder or mod folder which ever one you prefer.

Dubrok April 8th, 2004 11:52 PM

Re: STM "Final v1.7.5" Discussion
 
i don't know what is wrong with my game...i even downloaded the older Versions of the mod and took the pictures manually to the folder, but still the game requires pics i don't have...i COULD rename some pics to fit in, but which ones....i don't know what those borg facilities look like for example...
it's funny that the mod requires pics e.g. 332.bmp and i have all from 1.bmp to 328.bmp and all from 335.bmp to whatever...so those needed files are missing in between and i don't know where to get them, i installed all the latest imagemod pics i could find... :-/

maybe i just try another mod...

Imperial April 9th, 2004 12:27 AM

Re: STM "Final v1.7.5" Discussion
 
I did an install of the 1.7.2 full Version on another computer--and i got the same missing image error-- all i did was add the facilities and components files from my other install and it worked ok. So i am assuming that the removal of those files caused the error. --just a heads up

Dubrok--this means that nothing is wrong--you just need to wait till Atrocities uploads the files--or download one of the earlier full Versions and look in the mods picture folder--and copy facilities and components into you 1.7.2 full Version.

[ April 08, 2004, 23:32: Message edited by: Imperial ]

BlackRose April 9th, 2004 12:43 AM

Re: STM "Final v1.7.5" Discussion
 
Or download 1.51
patch to 1.66
then patch to 1.72

[ April 08, 2004, 23:43: Message edited by: BlackRose ]

Dubrok April 9th, 2004 01:36 AM

Re: STM "Final v1.7.5" Discussion
 
hi,
i just downloaded the star trek mod but when i start a game there are white squares where planets should be?! some planets are fine and i can see them, but some are not there, just the squares and give me an error msg that some files in the planet directory cannot be found. i looked there and saw only filenames(numbers) up to p0302.bmp but the error msg tells something about p0609.bmp not found (and other higher numbers)
did i install the mod wrong? or do i need some more planetfiles?
i use latest Version of seiv gold and star trek mod.
it is the first time i tried a mod :-/
thanks for the help,
Dubrok

AMF April 9th, 2004 01:53 AM

Re: STM "Final v1.7.5" Discussion
 
Sounds like you need the imagemod - which can be obtained from spaceempires.net download section.

EDIT: go here: http://imagemod.spaceempires.net/

of course, I am not an expert, but I had the same problem and I fixed it by copying in the imagemod (adds new images for planets/components/facs/etc...)

thanks

Alarik

Quote:

Originally posted by Dubrok:
hi,
i just downloaded the star trek mod but when i start a game there are white squares where planets should be?! some planets are fine and i can see them, but some are not there, just the squares and give me an error msg that some files in the planet directory cannot be found. i looked there and saw only filenames(numbers) up to p0302.bmp but the error msg tells something about p0609.bmp not found (and other higher numbers)
did i install the mod wrong? or do i need some more planetfiles?
i use latest Version of seiv gold and star trek mod.
it is the first time i tried a mod :-/
thanks for the help,
Dubrok

<font size="2" face="sans-serif, arial, verdana">

[ April 08, 2004, 12:54: Message edited by: alarikf ]

Atrocities April 9th, 2004 02:39 AM

Re: STM "Final v1.7.5" Discussion
 
I am going to make this real simple.

I took out the component/facilities images. You need to download the latest Version of the image mod and install those into your base SE IV pictures folder.

Component Pack 22

If the new images are not in this pack, and I am checking, then I will post the missing images for download.

Atrocities April 9th, 2004 03:06 AM

Re: STM "Final v1.7.5" Discussion
 
Comp_331 and Comp_332 are not in the latest Version of the image mod. :|

So until such time as someone has the interest to update the image mod you can download the two missing images from HERE

This is what happens when you consolidate all mod images into one file. Something is always left out, and never added. So much for not trying to be redundent.

And for your info, the bandwidth on the site has been exceeded by 2x and will more than likely result in it being shut down soon. In that event hopefully Fyron can find the time to download the mod and patch files and place them on SpaceEmpires.net site.

Atrocities April 9th, 2004 03:14 AM

Re: STM "Final v1.7.5" Discussion
 
Since the beginning of the month the AST mod has been downloaded 292 times and all Versions of the STM combined only 192 times.

Well I guess we know which mod is more popular.

AMF April 9th, 2004 03:32 AM

Re: STM "Final v1.7.5" Discussion
 
Wow. I'm surprised. I mean, I've played both, admittedly not that much compared to others probably, but the STM mod seems much more "canon" than the AST...they're both pretty amazing works, though.

Quote:

Originally posted by Atrocities:
Since the beginning of the month the AST mod has been downloaded 292 times and all Versions of the STM combined only 192 times.

Well I guess we know which mod is more popular.

<font size="2" face="sans-serif, arial, verdana">

AMF April 9th, 2004 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Further: and I would easily pay $30 to y'all for coming up with them. I shelled out $45 for BOTF and it stank, and I have gotten much more out of the STM mod than I ever could have from MOO2, BOTF, etc...

thanks for an amazing job!

Alarik


Quote:

Originally posted by Atrocities:
Since the beginning of the month the AST mod has been downloaded 292 times and all Versions of the STM combined only 192 times.

Well I guess we know which mod is more popular.

<font size="2" face="sans-serif, arial, verdana">

Atrocities April 9th, 2004 04:10 AM

Re: STM "Final v1.7.5" Discussion
 
BOTF was one of the inspiration for this mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

BadAxe April 9th, 2004 04:49 PM

Re: STM "Final v1.7.5" Discussion
 
I have been following along with the updates to this wonderful mod, even though I have not been posting. I know that for all the time I have spent playing this great addition to SEIV, I would certainly be willing to remunerate the architect.

I am currently playing on one of the included maps and I have had some uncommon luck finding planets with ruins. I note that the description (only) for the Massive Planetary Phased Shield Generators I and II have an erroneous entry in the descriptions for ability type 2. "Generates [%ShieldPointsGenerated] phased shield points." I have edited my copy of the facility.txt and also scanned it, and found no other such errors.

Thanks to Atrocities for all his diligent efforts on our behalf!

gregebowman April 9th, 2004 07:04 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities, I used the shorter 1.72 patch file to update the mod, but when I ran the game, the Version number up in the corner was still showing 1.66. Is that normal, or should I get the bigger file and use that?

Captain Kwok April 9th, 2004 07:15 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
Atrocities, I used the shorter 1.72 patch file to update the mod, but when I ran the game, the Version number up in the corner was still showing 1.66. Is that normal, or should I get the bigger file and use that?
<font size="2" face="sans-serif, arial, verdana">The patch is probably missing the new title .bmp file with the correct Version #. It might be a good idea to do a full install of 1.72!

Aiken April 9th, 2004 07:50 PM

Re: STM "Final v1.7.5" Discussion
 
Greg, I guess you're running game in 800x600 mode? Neither 1.71 nor 1.72 have no new 800x600 splash screen yet. At least in patches.

gregebowman April 9th, 2004 09:34 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by aiken:
Greg, I guess you're running game in 800x600 mode? Neither 1.71 nor 1.72 have no new 800x600 splash screen yet. At least in patches.
<font size="2" face="sans-serif, arial, verdana">Yeah, that's what I run it in. I can't read the print when I use the (smaller? bigger?) settings. Thanks

Atrocities April 9th, 2004 09:54 PM

Re: STM "Final v1.7.5" Discussion
 
Greg, I left the 800x600 splash screens out of this Version to save space. If you want one I can zip one up and email it to you. All I do is copy the larger one and resize it to 800x600.

Let me know if you want me to send you one.

Atrocities April 9th, 2004 10:00 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Dubrok:
Thx Atrocities, i dl the images of those 2 components and they work fine.
Now i am just missing some facility-pics, i think they are all the race specific ones (596.bmp-599.bmp for the 8472 species at least)

i have a lycos homepage i could try to "mirror" some of the files if you are interested.
Only problem is that the speed seems to be limited to isdn speed(8kb/s) even if i upload files :-/
i think i have 100 mb space from which i could spare 30 or 40 mb for the files.
Don't know if it is legal though...

Dubrok

<font size="2" face="sans-serif, arial, verdana">I don't get it? The latest facility pack should have had all of these in it.

Here is what I am going to do, I am going to zip up both the Facilities and Components folders with ALL the images. This way if any one has a missing image they can simply download this until SJ updates the Image Mod.


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