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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

narf poit chez BOOM March 31st, 2006 08:10 PM

Re: B5 MOD General
 
Yep, welcome back.

Fyron April 11th, 2006 01:38 AM

Re: B5 MOD General
 
Did anyone ever download the latest complete pack? Did it work? Did it explode?

pathfinder April 11th, 2006 07:54 PM

Re: B5 MOD General
 
Quote:

Imperator Fyron said:
Did anyone ever download the latest complete pack? Did it work? Did it explode?


I did and ran into problems with the Vorlon designcreation.txt file.It has number of techs that apparently have been deleted (general medium weapons, general tiny weapons, matter weapons, electromagnetic weapons, vorlon tiny weapons, vorlon light weapons, vorlon medium weapons, antimatter utilization to name a few). RCE after trying to load those 2-3 times in-game (in other words I kept on playing but after 2-3 turns with that error message repeating I got an RCE).

Wenin April 11th, 2006 09:42 PM

Re: B5 MOD General
 
The Centauri have some formatting problems with the Colony Gas and Ice designs. The N in Num of Abilities is missing.

Fyron April 12th, 2006 01:43 AM

Re: B5 MOD General
 
Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.

Atrocities April 12th, 2006 11:41 AM

Re: B5 MOD General
 
Or COMPLETE them and use them. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Wenin April 12th, 2006 11:47 AM

Re: B5 MOD General
 
Or beg Fyron to complete his team's creation and enjoy it in all its glory! =) hehehe

pathfinder April 12th, 2006 07:18 PM

Re: B5 MOD General
 
Quote:

Imperator Fyron said:
Now that I think about it... I recall something about Vorlons and Shadows not being ready yet. Just delete their shipset folders.

Yeah, leftovers from the MOD I worked on is what the Vorlon file looked like.

Wenin April 13th, 2006 04:22 PM

Re: B5 MOD General
 
Has the work on this projected halted?

Wenin April 13th, 2006 11:59 PM

Re: B5 MOD General
 
To the developers, do you recall what tool you used to create your components file?

I'm using your mod to test my data checker app. I've found that you often have 0 abilities for a component but there will be a set of Abilities listed with zero values. I'm also seeing that you have Weapon Speed data listed for weapons that don't use seekers.

I'd like to know so I can decide on what to do for my Data Checker.


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