![]() |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Didn't mean to have two Posts... oh well... not as if my post count is really affected by it... http://forum.shrapnelgames.com/images/icons/icon10.gif 1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Mothballing ships to get around the maximum ship limits. 22. Gifting ships to an ally to get around the maximum ship limits. 23. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. [ July 28, 2003, 06:17: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I wasn't really clear on what I meant there. I still intend to update the game creation page to remind owners to consider these points. But per our conversation Last night I never intended to include the whole list in the game setup script. I was just going to briefly mention it and include a link to a page with the complete updated list. As far as where to put the updated list I the Encyclopedia Malfadorica is ideal because then the community can contribute to keeping it updated. Geoschmo |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
|
Re: Gamey Tactics and Bug Exploits Thread
The Talisman
Bezerker |
Re: Gamey Tactics and Bug Exploits Thread
Oh heck, while we're attempting a cannonical list :
16 and one half: Missing several turns without explanation [ July 28, 2003, 16:47: Message edited by: Arkcon ] |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
On the subject of "gamey", I think this is perfectly legitimate gameplay. Slick. [ July 28, 2003, 16:47: Message edited by: Slick ] |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Quote:
[ July 28, 2003, 17:53: Message edited by: Imperator Fyron ] |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
The mothballed ships don't show up in the score screen, but they do show up in the ships screen and they will stop you from building new ships and getting over the ship limit. Geoschmo [ July 28, 2003, 17:56: Message edited by: geoschmo ] |
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Geo: Seems I was mislead in a game I was hosting with a 100 ship limit. Oh well. http://forum.shrapnelgames.com/images/icons/icon7.gif 1. Trading with AIs. 2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate. 3. Retroseries building. 4. Surrendering to allies to merge empires together. 5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy. 6. Surrendering your empire when you just want to leave the game. 7. Surrendering to the empire attacking you. 8. Intelligence projects. 9. Gifting/trading planets. 10. Gifting a planet for the primary purpose of keeping an another player alive. 11. Tech sharing. 12. Gifting/trading population. 13. Gifting/trading colony techs. 14. Min/maxing empire setup. 15. Allies laying mines in the same sector to get more than 100 mines in it. 16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields. 17. Declaring war on an ally and attacking at the same turn. 18. Moving ships over enemy planets and then declaring war to bypass mine fields. 19. Email diplomacy between players when races haven't met in the game yet. 20. Gifting/trading ships. 21. Gifting ships to an ally to get around the maximum ship limits. 22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game. [ July 28, 2003, 18:09: Message edited by: Imperator Fyron ] |
All times are GMT -4. The time now is 09:36 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.