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Re: PBW : Paranoia2
filled.
http://forum.shrapnelgames.com/images/icons/icon7.gif let the hunt begin and good luck to me. http://forum.shrapnelgames.com/images/icons/tongue.gif All others can go to hell and I'll help one of them to go there. Tesco, you're now the master. [ December 01, 2003, 13:51: Message edited by: Unknown_Enemy ] |
Re: PBW : Paranoia2
i do not have any rights yet with this game.
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Re: PBW : Paranoia2
Rule check: what about non-colony ships with colony components? A player
could trade a non-colony LC for a colony LC.. |
Re: PBW : Paranoia2
Indeed, players could do that.
If the purpose of such a trade was to give some colony ships to a player, that would be bending the rules so much that it would become cheating. |
Re: PBW : Paranoia2
What if that weren't the purpose, and how would tesco know?
PvK |
Re: PBW : Paranoia2
And how do you guess in other games when someone is cheating ?
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Re: PBW : Paranoia2
Quote:
That's too cumbersome to do for every trade, but occasional spot checks should keep people honest. |
Re: PBW : Paranoia2
naa just give tesko all our passwords...
would make it easyer for him. |
Re: PBW : Paranoia2
Sorry guys, but most of the time, when someone is cheating, it is just other players who come up pointing to someone's weird behavior.
But you can also take another stance : somewhere, we have to trust the players, cheaters are an exception here. Not the rule. So keep your eyes open as usual. Nothing more. I would prefer to have paranoia in the game, not ON the game. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: PBW : Paranoia2
Yes, because of that we're starting over again.
And I got a bunch of nice breathables this time, too. |
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