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Re: Starting tactics
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Even without minmaxing, you can get your BSY built in 2 turns. Planet builds one BSY each 2 turns for a year. That's 2,4,6,8,10. First BSY E-builds one each 3 turns. 5,8,11 2nd does the same: 7,10,13 Say 5/3 turns for a colonizer. Planet builds 5 by turn 20 3rd planet yard builds 4 by turn 20 (1 normal 3-E) 4th planet yard builds 3-E by turn 17 5th planet yard builds 3-E by turn 19 1st vonNeuman yard builds 4 by turn 19 2nd vN yard builds 4 (1+3E) by turn 21 3rn VN yard builds 3-E by turn 17 4th vN yard builds 3-E by turn 19 5th vN yard builds 3-E by turn 20 6th vN yard builds 2-E by turn 19 A total of ... 34 colonizers and 11 BSY. Without min/maxing construction bonuses. Oh, and the first two BSY, plus the planet end up at normal build rate. The 6th VN yard has 4 turns of E-build left too. [ December 01, 2003, 01:17: Message edited by: Suicide Junkie ] |
Re: Starting tactics
SJ
It was Spoons model, not mine. HW EB's 1 BSY then start with colonizers. Your model looks mighty impressive. Now, tell me how you manage to pull that off with a default start of one medium planet producing 8-9000 minerals pr. turn http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Starting tactics
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Re: Starting tactics
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Re: Starting tactics
Minerals would be the real bottleneck, yeah.
If you don't use E-build, and target your colonizers at the mineral-heavy worlds, the 50k starting resources should tide you over. Those 9 non-slow BSY queues during the second year will only be burning about 13k minerals per turn even on E-build. |
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Re: Starting tactics
In late game called Return to Hell I build 10 BSY's before making any colonuships. Though, that was full tech game and I got enough minerals at the beginning (and we had separate territories, ie. galaxy was formed of clusters which were not mutually connected). That was quite effective, until I had to mothball half of my BSY's because lack of minerals after making 20 or so colonyships. Consider that all buildings in planets were max. level.
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Re: Starting tactics
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It even made me think that maybe I was wrong about this, and that your way might be better, so I started a test-game. My result (tested it thrice on different maps): ---- Out of minerals at turn 8 http://forum.shrapnelgames.com/images/icons/shock.gif ----- There is no way I can make this work even using every available colony slot for mineral production. And even taking some of the BSYs of EB, there is no way I have resources left over to build SY's on the planets. Building one (or maybe two) Base shipyards might be a good idea in certain situations. However; with a startingsystem with a normal planet distribution (and default start), I advise against it. I will be happy to calculate/test any models and racials setup people would have, both counting actual colonizers built and resources made. |
Re: Starting tactics
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Without EB you will run out of minerals turn 12 or 13 depending on mineral value on your closest planets. You will also still be stuck in your home system, while players doing more conventional start already have explored / colonized 3-4 additional systems. |
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