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-   -   Status of systems not presently seen (http://forum.shrapnelgames.com/showthread.php?t=10823)

Parasite December 4th, 2003 05:57 PM

Re: Status of systems not presently seen
 
I rename each game file to the name+turn number. The logs and combat replays will not work, but you can view systems and click through ships. It is a pain and having it on the current screen would be better.

The point is that maybe ALL the detail is not needed, maybe just enough to show you you need to look deeper.

[ December 04, 2003, 15:58: Message edited by: Parasite ]

Fyron December 4th, 2003 05:58 PM

Re: Status of systems not presently seen
 
Quote:

Why? If you don't have the data why it needs to be stored?
<font size="2" face="sans-serif, arial, verdana">If the Last thing you saw was a ship with long range scanners that got destroyed, then the Last thing you saw was scans of the ships. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

You mean if MM makes a new addition so an empire can see systems like they were when the empire Last saw them, but the ship names and damage isn't included, it would tick off a portion of the fan base? You have a funny way to draw conclusions.
<font size="2" face="sans-serif, arial, verdana">Although you may not enjoy roleplaying your empire, there are a lot of people that do. Ship names are just one aspect of the RP supported by SE4. MM has made efforts to increase the amount of RP in the game from SE3 to SE4, so I doubt they would be willing to add a feature that cuts any of it. http://forum.shrapnelgames.com/images/icons/icon12.gif

The Last scan should be stored anyways even for ships you can see that are not in scanner range. What, your scan logs get wiped every day? http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron December 4th, 2003 05:58 PM

Re: Status of systems not presently seen
 
Quote:

Originally posted by Parasite:
I rename each game file to the name+turn nuumber. The logs and combat replays will not work, but you can view systems and click through ships. It is a pain and having it on the current screen would be better.

The point is that maybe ALL the detail is not needed, maybe just enough to show you you need to look deeper.

<font size="2" face="sans-serif, arial, verdana">Having just a tiny amount of the detail is not a lot better than no detail, because you still have to look into the old savegame files to get the lacking information...

Asmala December 4th, 2003 07:15 PM

Re: Status of systems not presently seen
 
Quote:

If the Last thing you saw was a ship with long range scanners that got destroyed, then the Last thing you saw was scans of the ships.
<font size="2" face="sans-serif, arial, verdana">Only those ships' damage status have to be saved which are clicked (=scanned). If each ship needs average 30 bytes (which should be enough) it would need enormous amount of clicks to cause significant increase in savegame file. Even 10000 clicks are only 300 kb which isn't very much. When there is 10000 ships in a game the savegame file is even currently many megabytes. And I really want to meet someone who clicks through 10000 ships, it would require dozens of hours of clicking. http://forum.shrapnelgames.com/images/icons/icon10.gif

Quote:

Although you may not enjoy roleplaying your empire, there are a lot of people that do. Ship names are just one aspect of the RP supported by SE4. MM has made efforts to increase the amount of RP in the game from SE3 to SE4, so I doubt they would be willing to add a feature that cuts any of it.
<font size="2" face="sans-serif, arial, verdana">Could you explain to me how this feature would cut any RP aspects of this game? Now all of planets properties (resource values, atmosphere, rock/ice/gas/asteroid) are updated even if you have no presence in a system. Modifying this so you see the planets like they were when you saw them Last time, somebody could say it adds more RP aspects. http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

The Last scan should be stored anyways even for ships you can see that are not in scanner range. What, your scan logs get wiped every day?
<font size="2" face="sans-serif, arial, verdana">Absolutely true, the scans should be stored. But I think this scanner-hassle and status of systems not presently seen are different topics. Perhaps a new thread should be created for this scanner debate.

Asmala December 4th, 2003 07:19 PM

Re: Status of systems not presently seen
 
Quote:

Originally posted by Imperator Fyron:
Having just a tiny amount of the detail is not a lot better than no detail, because you still have to look into the old savegame files to get the lacking information...
<font size="2" face="sans-serif, arial, verdana">It depends what that tiny amount of detail is. I would be extremely pleased if only the owners of planets are stored. Are you often looking old savegame to get the knowledge if some ship has damaged components? (Can I guess your answer: "You would be surprised..." http://forum.shrapnelgames.com/images/icons/icon10.gif )


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