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Re: SEV discussion: Mines
Yes, mines should definitely do the damage type listed, and not have automatic shield-skipping.
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Re: SEV discussion: Mines
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Re: SEV discussion: Mines
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It is mined. Everyone on the planet Earth knows this. The opponents do not know exactly where each mine is, but know not to go there. If North and South Korea want to have a war (does that statement make sense outside of SE4? oh well), they must go around the mine fields. Allies, and neutral parties can't enter the minefield and feel safe. Wildlife there is booming from the lack of human incursion. Heck, even if the minefield is mapped out, and you have the map in hand, it's still a hazardous place, the map could be wrong, landmarks could shift, etc. The US takes a lot of flack because the existance of this (arguably) useful minefield, undermines worldwide efforts to ban all minefields. I'm suggesting that the addition of some of these challanges to SE5 minefields would make the game more interesting. |
Re: SEV discussion: Mines
True but against shipping most Harbors will be mined with stealth in mind http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: SEV discussion: Mines
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If you use the se4 TDM AI (extra mine sweeper class http://forum.shrapnelgames.com/images/icons/icon12.gif ) and only place your fields at the warp points and (try) to reframe from a desperate Planet mine launch against the AI Fleets - mines are fun. -- -- Quote:
Perhaps not both armor and shields at the same time: for general AI design concerns - but certainly the (Highest defensive value) of at least one or the other = = = = = = = = = = I like most of Arkcon se5 ideas posted here - June 18, 2004 08:10 PM http://forum.shrapnelgames.com/images/icons/icon12.gif [ June 20, 2004, 15:49: Message edited by: JLS ] |
Re: SEV discussion: Mines
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[ June 20, 2004, 19:39: Message edited by: Imperator Fyron ] |
Re: SEV discussion: Mines
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If Aaron keeps the random ship damage introduced in 1.91 it will be way too easy to just steam straight through a minefield as soon as you have a decent sized fleet (as you can with organic armored ships now). Of course you can ballance that with bigger warheads, but then again you might make the early stray fields too powerfull. I kinda like it as it is as it helps making armor (even the regular one) a viable alternative to shields. |
Re: SEV discussion: Mines
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If Aaron keeps the random ship damage introduced in 1.91 it will be way too easy to just steam straight through a minefield as soon as you have a decent sized fleet (as you can with organic armored ships now). Of course you can ballance that with bigger warheads, but then again you might make the early stray fields too powerfull. I kinda like it as it is as it helps making armor (even the regular one) a viable alternative to shields. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Perhaps you misunderstand me. I still think stock mines should use the shield skipping damage type. HOWEVER, the mines should not be shield skipping if their damage type is changed to "normal" |
Re: SEV discussion: Mines
The purpose of earth bound mines is to slow down an enemies advance.
I agree with the stop movement policy. Toning down the damage would be my vote. |
Re: SEV discussion: Mines
Originally posted by sachmo:
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SJ has toned the se4 mines down effectivly and they work fine http://forum.shrapnelgames.com/images/icons/icon12.gif I would like to see this in se5 stock. [ June 21, 2004, 15:41: Message edited by: JLS ] |
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