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-   -   upgrading facilities pet peeve (http://forum.shrapnelgames.com/showthread.php?t=11548)

geoschmo March 9th, 2004 09:57 PM

Re: upgrading facilities pet peeve
 
The Capitol Building in Washington D.C. was originally built without the giant dome you see today. The building was built in a rush and congress was using it for years before the Level III Dome Upgrade was completed. http://forum.shrapnelgames.com/images/icons/icon10.gif

Shall we go on? http://forum.shrapnelgames.com/images/icons/icon12.gif

Parasite March 9th, 2004 11:36 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Slick:
It is not an exploit. <- period.

Slick.

<font size="2" face="sans-serif, arial, verdana">I think it is more a problem with the construction queues not wrapping from turn to turn. I would happly build 4 LV3s in five turns If it were possible (Well I would calculate which made more sense first http://forum.shrapnelgames.com/images/icons/icon12.gif ) As it is now, it is a lot like desiging a ship to be finished in an exact number of turns.

Roanon March 10th, 2004 01:56 AM

Re: upgrading facilities pet peeve
 
Removing that silly restriction of having to waste production capacity if it is not used completely for the current item would really be a big improvement. It would eliminate ALL needs for silly workarounds, and most of the micromanagement still needed for this game. Imagine not having to create ships that use exactly a multiply of your production capacity, not having to calculate if switching emergency build on/off might be useful, etc.
I really hope this silly feature will be gotten rid of in SE V.

geoschmo March 10th, 2004 02:33 AM

Re: upgrading facilities pet peeve
 
Anything that helps you beat me is a cheesy tactic.

Anything that helps me beat you is a perfectly fair tactic.

http://forum.shrapnelgames.com/images/icons/icon10.gif

Siegebreaker March 10th, 2004 02:45 AM

Re: upgrading facilities pet peeve
 
Advance Storage Techniques gives 30 slots?

Whoa, I'm getting that one next time.

Does that means that the Homeworld starts with a few empty slots or will those extra slots be filled?

Slick March 10th, 2004 05:16 AM

Re: upgrading facilities pet peeve
 
Agreed. Allowing the construction queue to spill over would make things more "realistic" and solve a lot of the "peeves" out there, but we probably won't see any more patches.

Anyway, it looks like the community has spoken on this subject.

Slick.

Wardad March 10th, 2004 07:29 AM

Re: upgrading facilities pet peeve
 
Agreed

Slynky March 10th, 2004 04:02 PM

Re: upgrading facilities pet peeve
 
As long as we can "branch out a bit", and though it's a small thing, it would be nice if, when a planet on repeat build fills all the facility slots that it would turn off the "repeat" switch. I get irritated at going to a place and telling it to build a spy sat, or a group of fighters (or something similar) and noticing later that it is repeating that build.

Slick March 10th, 2004 04:35 PM

Re: upgrading facilities pet peeve
 
Quote:

Originally posted by Slynky:
As long as we can "branch out a bit", and though it's a small thing, it would be nice if, when a planet on repeat build fills all the facility slots that it would turn off the "repeat" switch. I get irritated at going to a place and telling it to build a spy sat, or a group of fighters (or something similar) and noticing later that it is repeating that build.
<font size="2" face="sans-serif, arial, verdana">I'd like 2 more things that generate log entries along this idea:

1) let me know when a planet is on emergency build but not building anything

2) let me know when a construction queue finishes so that I can do my "per planet" upgrade thing that I mentioned in the first post in this thread.

Slick.

DavidG March 11th, 2004 02:12 AM

Re: upgrading facilities pet peeve
 
On a similar note one of my pet peeves is when you upgrade a ship design and then the new design is illegal. Such as what happens when the new upgraded component takes up more space than the original (ie shields).


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