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-   -   Sound Pack (http://forum.shrapnelgames.com/showthread.php?t=11561)

NarfsCompIsBack January 8th, 2005 08:37 PM

Re: Sound Pack
 
Thread necromancy! Thread necromancy!

Fyron January 8th, 2005 08:40 PM

Re: Sound Pack
 
This isn't thread necromancy, it is project necromancy.

Fyron January 8th, 2005 09:45 PM

Re: Sound Pack
 
Quote:

Imperator Fyron said:
Ugh... why did I have to delete a bunch of old emails? No longer have the submissions that had been emailed to me Last year... http://forum.shrapnelgames.com/images/smilies/frown.gif I have CW's submission and the old Version of TampaSoundMod that was linked to, but the others are gone.

Awesome! I apparently uploaded the new Version Tampa Gamer sent to me to SE.net! Ekolis has resent the MOO2 sounds. Anybody else care to submit any sounds before I get this thing ready to go? http://forum.shrapnelgames.com/images/smilies/wink.gif

NarfsCompIsBack January 8th, 2005 11:08 PM

Re: Sound Pack
 
Quote:

Imperator Fyron said:
This isn't thread necromancy, it is project necromancy.

Evil! EEEviil!

msnevil January 9th, 2005 02:19 AM

Re: Sound Pack
 
http://www.nexus1.net/SoundEffects.html

Sfc 2 sounds. (star fleet command.)

http://members.fortunecity.com/sfcspacedock/sounds.htm

Nasa warp site- had to sneak this end.
(http://www.nasa.gov/centers/glenn/re...warp/warp.html)

I also have Bridge commander and sfc3 sounds if you want them.

Fyron January 9th, 2005 02:43 AM

Re: Sound Pack
 
If you package the unique sounds in appropriate format as per the original post of this thread, they can be added to the pack.

Kevin Arisa January 9th, 2005 05:54 AM

Re: Sound Pack
 
I have a sound pack I made for the next Eclispe Mod patch I'm working on. I have them set up with the "Eclipse_" prefix so they should be easy to add to the soundpack. It is comprised of an assortment of sounds from Bridge Commander, Armada 1&2, Starfleet Command 2&3, Freelancer, Rise of Nations, Starcraft, and several other miscellanious sources. They are formatted 44.000 - 48.000 kHz, 16bit Stereo. None should be above 3 seconds in length if even that. If you want them just let me know.

Fyron January 9th, 2005 05:56 AM

Re: Sound Pack
 
Certainly. http://forum.shrapnelgames.com/images/smilies/happy.gif

When is Eclipse going to be ready anyways? Especially with AI. http://forum.shrapnelgames.com/images/smilies/wink.gif

Kevin Arisa January 9th, 2005 07:40 AM

Re: Sound Pack
 
Quote:

Imperator Fyron said:
When is Eclipse going to be ready anyways? Especially with AI. http://forum.shrapnelgames.com/images/smilies/wink.gif

Good question. Most of my time is taken up with component modeling but I hope to get the AI's up to speed in the next patch. I would say it is a little under halfway done. http://forum.shrapnelgames.com/images/smilies/cool.gif

I'll go ahead and send you the rar file for the sounds.

Fyron January 16th, 2005 03:09 AM

Re: Sound Pack
 
Announcing the creation of the SE4 Sound Pack.

The Sound Pack is a compilation of sounds ready to be used in mods. Modders can gain access to a wide variety of sounds without having to make each mod very large.

Torrent Tracker - Prefered
Direct Download


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