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Re: Stellar manip and movement in simultaneous gam
The information on when stellar manipulation happens currently in the FAQ is incorrect. I have tested it pretty thoroughly and posted my results in the Updated the FAQ thread a little while back. Here are the most relevant parts to this discussion:
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Re: Stellar manip and movement in simultaneous gam
Douglas, that's a lot of good information. Assuming it is all correct though it doesn't explain the situation that happened here. In this case the star destroyer was faster than the ships sitting on the warp point, so it should have destructed on an earlier day than the fleeing ships moved and Ship ID shouldn't have been a factor.
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Re: Stellar manip and movement in simultaneous gam
Unless I missed something, all ships involved are reported as moving at speeds from 10 to 18, and the movements in question were all the very first movement of the turn for each ship. Speeds 10 through 18 all get their first movement on day 2, so all movement happened on the same day (day 2) and ship ID determined order.
Edit: The statement about speed 18 getting its first move on day 2 assumes that such a high speed was attained by emergency propulsion, which doesn't kick in until the ship gets its first movement at normal speed and executes the use component order. If a mod allows building ships with a normal movement rate of 18, such a ship would move on day 1. |
Re: Stellar manip and movement in simultaneous gam
Why would a ship with a speed of 10 get to move on day 2? Oh wait. Day zero is the first day. Is that it?
In this particular case the star destroyer had a potential move of 18, but as you say five of that was emergency propulsion. I'll assume you are correct about the way emergency propulsion delays to the first normal day of movement, you've been right about everything else. http://forum.shrapnelgames.com/images/smilies/happy.gif But in this case it doesn't really matter because the emergency propulsion comp had been expended already on a previous turn. So the fastest that ship was going to move on this turn was 13. But shouldn't a ship with move of 13 still move the day before (on day 1, the second day) the ship with move of 10 (On day 2, the third day)? EDIT: I can confirm through testing you are correct. Speed 10 ships and speed 13 ships both move on day 2. And speed 18 ships move on day 1. I just don't understand it completely. So here we have found a concrete and significant reason to hang on to those old early game escorts and frigates. Retrofit them with the fastest engines you can and stick them in your important fleets so they will have a chance to escape the star destroyer traps late in the game. http://forum.shrapnelgames.com/images/smilies/happy.gif The gamey part here really isn't that some fleets can escape, it's that only those with an arbitraty lower ID# ship in them can. It's actually not all that extraordinary to think a fleet sitting on a warp point at the periphery of a system could escape being caught in the blast of the sun blowing up. |
Re: Stellar manip and movement in simultaneous gam
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As for "escaping" the supernova, unlikely, it blasts out at the speed of light. |
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EDIT: Although there would be a component of gamma rays that wouldn't be too nice. |
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Re: Stellar manip and movement in simultaneous gam
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The ship in the example was a very early build, but I assume that the escaping fleet must have had a ship built earlier? Does this mean we should keep our earliest ships and retro them up to stay with our important fleets so that the entire fleet moves first on in that critical second day everyone moves stage? |
Re: Stellar manip and movement in simultaneous gam
I wonder if retrofitting changes the ship's ID.
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Re: Stellar manip and movement in simultaneous gam
ok after blowinig up about a 4 suns. ship id# is key, and since i know the ship joachim used was origially built before most if not all ships in the event in question, by both parties, retrofitting changes ship id#
so if its any consolation Joachim, i would have the same problem, though in this case i had reason to believe i could escape, hence the email mentioning i thougt you where bluffing, how was i to know you were not aware of id thing i didn't. |
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